Player Matchup

Ymir
Ymir
DankTwinki
Ymir
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,387 Elo+
Party 2
Odin
Odin
GoldFeraligatr
Odin
Level 145
God Stats
3W - 0L
1,562 SR
Queue Stats
106W - 90L
1,602 Elo+
Party 3
Anubis
Anubis
JormungandrBae
Anubis
Level 49
God Stats
1W - 0L
1,443 SR
Queue Stats
10W - 5L
1,926 Elo+
Party 3
Thanatos
Thanatos
godzingis
Thanatos
Level 44
God Stats
1W - 0L
1,456 SR
Queue Stats
2W - 3L
1,387 Elo+
Party 2
Charybdis
Charybdis
xGingaKingx
Charybdis
Level 159
God Stats
3W - 0L
1,650 SR
Queue Stats
68W - 49L
1,584 Elo+
Party 3
Team Averages
Level 99
1,522 SR
1,577 Elo+

VS

Team Averages
Level 57
1,562 SR
1,480 Elo+
Zeus
Zeus
ATT ROB
Zeus
Level 23
God Stats
36W - 33L
1,605 SR
Queue Stats
46W - 48L
1,413 Elo+
Solo
Cthulhu
Cthulhu
CaptainShmeckels
Cthulhu
Level 103
God Stats
0W - 1L
1,748 SR
Queue Stats
11W - 6L
1,749 Elo+
Party 1
Hun Batz
Hun Batz
JamalSampson
Hun Batz
Level 100
God Stats
0W - 1L
1,290 SR
Queue Stats
2W - 5L
1,365 Elo+
Party 1
Danzaburou
Danzaburou
PariLiioN
Danzaburou
Level 18
God Stats
0W - 1L
1,529 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Hercules
Hercules
Ziggy5454
Hercules
Level 42
God Stats
1W - 1L
1,635 SR
Queue Stats
4W - 5L
1,371 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 12
7,387
739
5,370
7,981
2,051
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
5 / 2 / 11
9,020
902
8,776
8,675
6,305
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
13 / 2 / 10
10,852
1,085
17,885
9,226
5,089
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
godzingis
Thanatos
16
10 / 1 / 11
10,643
1,064
9,018
9,072
3,271
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Charybdis
xGingaKingx
Charybdis
14
1 / 3 / 12
8,026
803
4,121
5,790
1,756
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
ATT ROB
Zeus
14
3 / 7 / 2
8,276
828
10,061
8,644
1,602
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
2 / 4 / 2
8,361
836
8,379
12,597
4,715
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hun Batz
JamalSampson
Hun Batz
13
4 / 7 / 2
8,093
809
6,957
9,818
2,749
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
PariLiioN
Danzaburou
11
0 / 4 / 4
6,333
633
5,069
5,971
1,360
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hercules
Ziggy5454
Hercules
11
1 / 8 / 5
6,770
677
2,466
17,016
6,313
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
25
30
Kills
10
10
Deaths
30
56
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Zeus
ATT ROB
Zeus
3
7
2
0.57
L
2
4
2
0.75
W
1
2
12
3.5
W
5
2
11
5.25
L
Hun Batz
JamalSampson
Hun Batz
4
7
2
0.71
W
13
2
10
9
L
Danzaburou
PariLiioN
Danzaburou
0
4
4
0.5
L
Hercules
Ziggy5454
Hercules
1
8
5
0.44
W
Thanatos
godzingis
Thanatos
10
1
11
15.5
W
Charybdis
xGingaKingx
Charybdis
1
3
12
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,170
Damage
32,932
40,744
Taken
54,046
18,472
Mitigated
16,739
13,002
Healing
5,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
ATT ROB
Zeus
10,061
453
370
680
8,644
1,602
0
2,561
5,821
19,965
0
L
8,379
277
295
979
12,597
4,715
0
7,408
5,106
33,956
0
W
5,370
656
0
0
7,981
2,051
0
3,083
4,542
11,737
0
W
8,776
1,763
0
1,303
8,675
6,305
156
2,147
6,320
1,662
17,386
L
Hun Batz
JamalSampson
Hun Batz
6,957
2,534
0
160
9,818
2,749
0
2,929
6,761
0
17,218
W
17,885
338
0
4,098
9,226
5,089
91
5,257
3,542
43,673
0
L
Danzaburou
PariLiioN
Danzaburou
5,069
1,510
0
222
5,971
1,360
0
3,541
2,385
0
10,200
L
Hercules
Ziggy5454
Hercules
2,466
418
0
2,857
17,016
6,313
0
8,080
8,626
0
6,782
W
Thanatos
godzingis
Thanatos
9,018
1,055
0
6,870
9,072
3,271
706
4,895
3,809
0
21,877
W
Charybdis
xGingaKingx
Charybdis
4,121
1,285
0
731
5,790
1,756
501
1,996
3,224
0
28,093

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,928
Gold Earned
37,833
222
Minions Killed
167
10
Camps Cleared
5
916,264
Distance Traveled
814,840
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
8,276
828
26
3
0
149,244
3
L
Cthulhu
8,361
836
74
7
2
167,224
3
W
Ymir
7,387
739
17
2
1
187,061
0
W
Odin
9,020
902
26
3
2
202,385
2
L
Hun Batz
8,093
809
41
4
2
164,457
0
W
Anubis
10,852
1,085
76
8
6
163,381
4
L
Danzaburou
6,333
633
17
2
1
171,741
0
L
Hercules
6,770
677
9
1
0
162,174
1
W
Thanatos
10,643
1,064
33
3
0
187,900
0
W
Charybdis
8,026
803
70
7
1
175,537
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role