Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Funecchi
Baron Samedi
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 11L
1,788 Elo+
Party 1
Chronos
Chronos
KhalidIbnAlWalid
Chronos
Level 6
God Stats
19W - 5L
1,863 SR
Queue Stats
33W - 15L
1,911 Elo+
Solo
Charybdis
Charybdis
SztywnyAloes
Charybdis
Level 12
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 6L
1,812 Elo+
Party 1
Freya
Freya
gandalf1916
Freya
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 5L
1,781 Elo+
Party 1
Team Averages
Level 15
1,573 SR
1,759 Elo+

VS

Team Averages
Level 19
1,617 SR
1,664 Elo+
Geb
Geb
Dazmir
Geb
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
94W - 101L
1,565 Elo+
Solo
Merlin
Merlin
Ex0diaK
Merlin
Level 24
God Stats
1W - 2L
1,686 SR
Queue Stats
57W - 38L
1,731 Elo+
Solo
King Arthur
King Arthur
Farlssucks
King Arthur
Level 17
God Stats
2W - 2L
1,674 SR
Queue Stats
42W - 47L
1,572 Elo+
Solo
Loki
Loki
ManzanitaManzano
Loki
Level 28
God Stats
21W - 19L
1,724 SR
Queue Stats
217W - 228L
1,604 Elo+
Solo
Chronos
Chronos
SaskeBSmazke
Chronos
Level 10
God Stats
2W - 3L
1,500 SR
Queue Stats
30W - 11L
1,849 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
11
7 / 3 / 2
6,818
682
6,126
8,469
3,972
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Baron Samedi
Funecchi
Baron Samedi
10
1 / 0 / 6
6,124
612
4,644
7,364
3,829
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

13
3 / 0 / 0
7,188
719
5,500
6,403
2,532
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charybdis
SztywnyAloes
Charybdis
10
3 / 3 / 1
5,884
588
5,440
7,791
2,215
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

9
1 / 2 / 1
5,640
564
3,537
7,024
2,043
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
Dazmir
Geb
7
2 / 5 / 2
5,131
513
3,855
8,329
5,377
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Merlin
Ex0diaK
Merlin
11
2 / 2 / 0
5,990
599
5,217
4,643
1,409
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
Farlssucks
King Arthur
10
0 / 2 / 0
5,524
552
2,591
8,017
4,785
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
1 / 4 / 1
5,416
542
3,062
7,239
1,682
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Chronos
SaskeBSmazke
Chronos
11
3 / 2 / 4
6,350
635
7,870
7,322
1,918
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
15
15
Kills
8
8
Deaths
15
10
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
7
3
2
2.67
L
Geb
Dazmir
Geb
2
5
2
0.6
L
Merlin
Ex0diaK
Merlin
2
2
0
1
L
King Arthur
Farlssucks
King Arthur
0
2
0
0
W
Baron Samedi
Funecchi
Baron Samedi
1
0
6
4
W
3
0
0
3
L
1
4
1
0.38
L
Chronos
SaskeBSmazke
Chronos
3
2
4
2.5
W
Charybdis
SztywnyAloes
Charybdis
3
3
1
1.17
W
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,247
Damage
22,595
37,051
Taken
35,550
14,591
Mitigated
15,171
14,777
Healing
9,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
6,126
1,937
0
2,838
8,469
3,972
0
1,609
6,808
58
31,929
L
Geb
Dazmir
Geb
3,855
472
0
1,289
8,329
5,377
0
2,788
5,541
14,365
0
L
Merlin
Ex0diaK
Merlin
5,217
300
0
860
4,643
1,409
0
2,119
2,524
30,423
0
L
King Arthur
Farlssucks
King Arthur
2,591
62
0
1,863
8,017
4,785
0
4,138
3,879
0
34,703
W
Baron Samedi
Funecchi
Baron Samedi
4,644
713
1,570
3,015
7,364
3,829
25
3,854
3,424
20,522
0
W
5,500
1,634
60
2,101
6,403
2,532
144
493
5,910
45,798
4,719
L
3,062
780
0
2,484
7,239
1,682
0
1,446
5,793
0
23,869
L
Chronos
SaskeBSmazke
Chronos
7,870
2,832
0
2,619
7,322
1,918
0
2,636
4,686
34,183
0
W
Charybdis
SztywnyAloes
Charybdis
5,440
2,407
0
2,340
7,791
2,215
242
5,712
2,049
0
32,098
W
3,537
1,184
0
2,853
7,024
2,043
0
4,584
1,918
26,100
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,654
Gold Earned
28,411
321
Minions Killed
281
0
Camps Cleared
0
1,007,980
Distance Traveled
1,057,621
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
6,818
682
63
6
0
226,726
2
L
Geb
5,131
513
18
2
0
218,643
1
L
Merlin
5,990
599
68
7
0
194,694
5
L
King Arthur
5,524
552
86
9
0
194,435
2
W
Baron Samedi
6,124
612
41
4
0
199,155
0
W
Chronos
7,188
719
110
11
0
205,124
1
L
Loki
5,416
542
58
6
0
228,581
2
L
Chronos
6,350
635
51
5
0
221,268
4
W
Charybdis
5,884
588
57
6
0
184,475
2
W
Freya
5,640
564
50
5
0
192,500
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role