Player Matchup

Sol
Sol
Gold I
Artillery
Sol
Gold I
Level 155
God Stats
14W - 8L
1,807 SR
Queue Stats
50W - 46L
1,657 MMR
Solo
Thoth
Thoth
Gold II
JohnnyJack
Thoth
Gold II
Level 159
God Stats
11W - 10L
1,497 SR
Queue Stats
325W - 332L
1,648 MMR
Solo
Anhur
Anhur
Gold II
Player198912
Anhur
Gold II
Level 68
God Stats
4W - 2L
1,761 SR
Queue Stats
52W - 39L
1,688 MMR
Solo
Erlang Shen
Erlang Shen
Gold III
bilbø
Erlang Shen
Gold III
Level 119
God Stats
11W - 11L
1,668 SR
Queue Stats
300W - 301L
1,618 MMR
Solo
Horus
Horus
Platinum II
xCrowbar
Horus
Platinum II
Level 152
God Stats
106W - 94L
1,579 SR
Queue Stats
453W - 448L
1,671 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 131
1,662 SR
1,657 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 139
1,480 SR
1,613 MMR
Scylla
Scylla
Gold I
 
Scylla
Gold I
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Platinum IV
Darckshado99
Cthulhu
Platinum IV
Level 131
God Stats
6W - 10L
1,493 SR
Queue Stats
244W - 226L
1,709 MMR
Solo
Charybdis
Charybdis
Platinum IV
SizzlinPheonix
Charybdis
Platinum IV
Level 153
God Stats
9W - 12L
1,464 SR
Queue Stats
133W - 131L
1,613 MMR
Solo
Serqet
Serqet
Platinum V
abarrera89
Serqet
Platinum V
Level 142
God Stats
23W - 20L
1,618 SR
Queue Stats
364W - 365L
1,606 MMR
Solo
Awilix
Awilix
Gold III
xTofen
Awilix
Gold III
Level 142
God Stats
1W - 4L
1,324 SR
Queue Stats
45W - 38L
1,638 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 0 / 2
11,229
661
9,428
7,535
4,900
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Thoth
15
3 / 1 / 4
10,020
589
5,599
6,202
1,848
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
6 / 2 / 1
10,958
645
8,997
8,864
2,808
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
bilbø
Erlang Shen
14
1 / 3 / 8
8,613
507
6,751
13,253
6,197
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Horus
xCrowbar
Horus
18
5 / 2 / 4
10,850
638
8,162
12,196
5,912
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
ArtioTiamatGebAthenaOdin

VS

Bans
UllrTsukuyomiAresRavanaPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
15
4 / 2 / 0
9,179
540
8,209
7,278
2,042
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
Darckshado99
Cthulhu
15
0 / 5 / 1
8,672
510
4,620
12,214
5,912
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Charybdis
SizzlinPheonix
Charybdis
16
2 / 1 / 2
9,979
587
4,983
11,171
2,600
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Serqet
abarrera89
Serqet
9
0 / 5 / 4
6,420
378
3,474
13,552
6,627
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Awilix
xTofen
Awilix
15
2 / 6 / 2
9,109
536
3,192
13,266
3,963
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
17
19
Kills
8
8
Deaths
19
19
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
4
2
0
2
W
4
0
2
5
L
Cthulhu
Darckshado99
Cthulhu
0
5
1
0.1
W
Thoth
3
1
4
5
W
6
2
1
3.25
L
Charybdis
SizzlinPheonix
Charybdis
2
1
2
3
L
Serqet
abarrera89
Serqet
0
5
4
0.4
W
Erlang Shen
bilbø
Erlang Shen
1
3
8
1.67
W
Horus
xCrowbar
Horus
5
2
4
3.5
L
Awilix
xTofen
Awilix
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,937
Damage
24,478
48,050
Taken
57,481
21,665
Mitigated
21,144
19,929
Healing
16,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
8,209
462
0
2,632
7,278
2,042
0
2,406
4,824
60,221
0
W
9,428
3,800
0
5,235
7,535
4,900
3,172
3,745
3,754
72,592
7,535
L
Cthulhu
Darckshado99
Cthulhu
4,620
124
0
2,884
12,214
5,912
0
5,152
7,062
56,819
0
W
Thoth
5,599
0
0
1,743
6,202
1,848
138
2,818
2,924
59,860
0
W
8,997
3,468
0
4,099
8,864
2,808
1,049
93
8,669
0
82,579
L
Charybdis
SizzlinPheonix
Charybdis
4,983
2,372
0
6,234
11,171
2,600
0
67
11,104
0
80,577
L
Serqet
abarrera89
Serqet
3,474
211
65
270
13,552
6,627
0
3,726
9,646
167
8,411
W
Erlang Shen
bilbø
Erlang Shen
6,751
2,910
120
3,588
13,253
6,197
0
2,777
10,159
0
36,751
W
Horus
xCrowbar
Horus
8,162
4,005
1,091
4,053
12,196
5,912
45
3,096
9,008
0
87,314
L
Awilix
xTofen
Awilix
3,192
1,046
0
3,919
13,266
3,963
0
2,317
10,855
0
64,582

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,670
Gold Earned
43,359
600
Minions Killed
549
0
Camps Cleared
0
1,708,346
Distance Traveled
1,737,262
35
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
9,179
540
132
8
0
324,122
6
W
Sol
11,229
661
160
9
0
292,617
6
L
Cthulhu
8,672
510
118
7
0
356,750
3
W
Thoth
10,020
589
134
8
0
330,929
12
W
Anhur
10,958
645
151
9
0
340,844
1
L
Charybdis
9,979
587
161
9
0
308,811
7
L
Serqet
6,420
378
28
2
0
354,509
6
W
Erlang Shen
8,613
507
40
2
0
360,836
11
W
Horus
10,850
638
115
7
0
383,120
5
L
Awilix
9,109
536
110
6
0
393,070
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role