Player Matchup

Fenrir
Fenrir
D3ad5H0T310787
Fenrir
Level 2
God Stats
2W - 0L
1,333 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 1
Eset
Eset
Deadpool100503
Eset
Level 57
God Stats
1W - 0L
1,454 SR
Queue Stats
13W - 14L
1,422 Elo+
Party 1
Nemesis
Nemesis
Shadowkidhudz
Nemesis
Level 7
God Stats
1W - 4L
1,500 SR
Queue Stats
8W - 23L
1,412 Elo+
Solo
Aphrodite
Aphrodite
che_Chan13
Aphrodite
Level 29
God Stats
2W - 3L
1,337 SR
Queue Stats
21W - 21L
1,374 Elo+
Solo
Ymir
Ymir
küang
Ymir
Level 18
God Stats
2W - 0L
1,620 SR
Queue Stats
29W - 4L
1,789 Elo+
Solo
Team Averages
Level 23
1,449 SR
1,500 Elo+

VS

Team Averages
Level 12
1,324 SR
1,403 Elo+
Erlang Shen
Erlang Shen
Bad Defenses
Erlang Shen
Level 27
God Stats
1W - 3L
1,277 SR
Queue Stats
92W - 72L
1,532 Elo+
Solo
Neith
Neith
LT Hellblaze
Neith
Level 15
God Stats
1W - 2L
1,536 SR
Queue Stats
1W - 5L
1,196 Elo+
Solo
Ah Puch
Ah Puch
X Brezzle X
Ah Puch
Level 7
God Stats
2W - 6L
1,354 SR
Queue Stats
7W - 9L
1,481 Elo+
Solo
Ra
Ra
frasco_polboraaa
Ra
Level 5
God Stats
0W - 2L
1,176 SR
Queue Stats
44W - 49L
1,305 Elo+
Party 2
Vulcan
Vulcan
kingbartolo_26
Vulcan
Level 6
God Stats
0W - 1L
1,278 SR
Queue Stats
21W - 27L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
11 / 3 / 23
11,738
1,174
15,994
14,460
6,561
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
21 / 0 / 22
13,449
1,345
34,397
10,564
4,445
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Nemesis
18
3 / 3 / 16
10,343
1,034
4,621
9,790
3,600
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Aphrodite
che_Chan13
Aphrodite
19
12 / 2 / 28
12,721
1,272
16,338
12,360
6,862
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
küang
Ymir
19
4 / 0 / 29
10,904
1,090
10,863
14,641
19,919
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Team 1 Tickets

317

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Bad Defenses
Erlang Shen
15
3 / 7 / 3
9,650
965
11,852
22,069
18,893
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
2 / 9 / 3
9,577
958
12,692
14,905
5,524
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ah Puch
X Brezzle X
Ah Puch
15
1 / 10 / 2
9,125
913
6,648
13,617
3,928
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
1 / 14 / 5
9,278
928
5,603
21,247
6,138
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 11 / 5
9,308
931
12,272
15,373
5,794
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

169
Kill Participation
26
51
Kills
8
8
Deaths
51
118
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
Bad Defenses
Erlang Shen
3
7
3
0.64
W
11
3
23
7.5
W
21
0
22
32
L
2
9
3
0.39
W
Nemesis
3
3
16
3.67
L
Ah Puch
X Brezzle X
Ah Puch
1
10
2
0.2
W
Aphrodite
che_Chan13
Aphrodite
12
2
28
13
L
1
14
5
0.25
L
1
11
5
0.32
W
Ymir
küang
Ymir
4
0
29
18.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,213
Damage
49,067
61,815
Taken
87,211
41,387
Mitigated
40,277
19,039
Healing
2,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
Bad Defenses
Erlang Shen
11,852
2,793
0
1,992
22,069
18,893
0
17,048
5,021
3,795
11,537
W
15,994
4,867
0
1,378
14,460
6,561
0
7,564
6,640
0
18,123
W
34,397
4,324
1,368
1,877
10,564
4,445
0
4,155
6,409
48,140
0
L
12,692
6,329
0
447
14,905
5,524
0
9,379
5,526
0
26,806
W
Nemesis
4,621
1,227
0
690
9,790
3,600
0
5,442
4,348
0
16,916
L
Ah Puch
X Brezzle X
Ah Puch
6,648
1,159
0
136
13,617
3,928
0
7,940
5,677
30,423
0
W
Aphrodite
che_Chan13
Aphrodite
16,338
3,076
6,696
7,030
12,360
6,862
0
4,535
7,713
29,353
0
L
5,603
827
0
160
21,247
6,138
0
16,781
4,466
20,063
0
L
12,272
4,104
0
0
15,373
5,794
0
10,450
4,923
27,082
0
W
Ymir
küang
Ymir
10,863
2,484
0
0
14,641
19,919
0
5,873
8,637
33,927
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,155
Gold Earned
46,938
150
Minions Killed
118
4
Camps Cleared
3
1,021,633
Distance Traveled
762,823
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
9,650
965
3
0
0
178,406
0
W
Fenrir
11,738
1,174
5
1
0
221,341
1
W
Eset
13,449
1,345
38
4
1
216,012
0
L
Neith
9,577
958
19
2
1
148,849
1
W
Nemesis
10,343
1,034
20
2
3
187,140
2
L
Ah Puch
9,125
913
46
5
1
121,667
2
W
Aphrodite
12,721
1,272
34
3
0
199,023
0
L
Ra
9,278
928
28
3
0
144,601
0
L
Vulcan
9,308
931
22
2
1
169,300
0
W
Ymir
10,904
1,090
53
5
0
198,117
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role