Player Matchup

Charybdis
Charybdis
FeralQueen
Charybdis
Level 49
God Stats
3W - 5L
1,330 SR
Queue Stats
20W - 23L
1,235 Elo+
Party 2
Fenrir
Fenrir
FkMeGood
Fenrir
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 31L
1,378 Elo+
Party 2
Cerberus
Cerberus
ForSureRightOnDL
Cerberus
Level 45
God Stats
2W - 3L
1,381 SR
Queue Stats
172W - 143L
1,671 Elo+
Solo
Team Averages
Level 54
1,404 SR
1,428 Elo+

VS

Team Averages
Level 112
1,462 SR
1,377 Elo+
Ne Zha
Ne Zha
HellNinja
Ne Zha
Level 72
God Stats
25W - 15L
1,653 SR
Queue Stats
148W - 97L
1,607 Elo+
Solo
Ymir
Ymir
The0ry
Ymir
Level 142
God Stats
9W - 15L
1,412 SR
Queue Stats
24W - 50L
1,275 Elo+
Party 1
Hel
Hel
Twitzh
Hel
Level 122
God Stats
8W - 17L
1,322 SR
Queue Stats
16W - 40L
1,251 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
FeralQueen
Charybdis
14
5 / 6 / 14
12,363
651
13,277
16,785
6,401
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fenrir
FkMeGood
Fenrir
17
9 / 2 / 12
13,304
700
17,349
15,740
12,753
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

18
9 / 0 / 13
14,510
764
20,604
29,926
37,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
HellNinja
Ne Zha
17
7 / 8 / 1
12,565
661
25,748
18,470
11,726
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ymir
The0ry
Ymir
13
1 / 8 / 4
10,527
554
11,820
24,115
27,336
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hel
Twitzh
Hel
14
0 / 7 / 6
10,505
553
9,647
17,644
6,257
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
19
23
Kills
8
8
Deaths
23
39
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Charybdis
FeralQueen
Charybdis
5
6
14
2
W
Fenrir
FkMeGood
Fenrir
9
2
12
7.5
W
9
0
13
15.5
L
Ne Zha
HellNinja
Ne Zha
7
8
1
0.94
L
Ymir
The0ry
Ymir
1
8
4
0.38
L
Hel
Twitzh
Hel
0
7
6
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,230
Damage
47,215
62,451
Taken
60,229
56,859
Mitigated
45,319
13,628
Healing
14,857
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
FeralQueen
Charybdis
13,277
7,203
0
1,058
16,785
6,401
1,405
5,095
11,690
0
35,113
W
Fenrir
FkMeGood
Fenrir
17,349
4,770
0
584
15,740
12,753
1,184
6,468
9,272
0
35,069
W
20,604
3,173
0
11,986
29,926
37,705
173
10,382
19,544
52,028
0
L
Ne Zha
HellNinja
Ne Zha
25,748
8,744
0
3,240
18,470
11,726
0
6,863
11,607
0
67,221
L
Ymir
The0ry
Ymir
11,820
1,569
0
702
24,115
27,336
0
7,137
16,978
28,534
0
L
Hel
Twitzh
Hel
9,647
476
6,336
4,579
17,644
6,257
21
7,193
10,451
29,327
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,177
Gold Earned
33,597
196
Minions Killed
189
3
Camps Cleared
11
906,003
Distance Traveled
917,385
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
12,363
651
68
4
0
284,714
2
W
Fenrir
13,304
700
37
2
2
275,678
1
W
Cerberus
14,510
764
91
5
1
345,611
2
L
Ne Zha
12,565
661
100
5
7
309,929
3
L
Ymir
10,527
554
27
1
2
271,370
1
L
Hel
10,505
553
62
3
2
336,086
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role