Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
The Morrigan
The Morrigan
 
The Morrigan
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
 
Fenrir
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Athena
Athena
ByronTargaryen23
Athena
Level 40
God Stats
15W - 33L
1,349 SR
Queue Stats
63W - 86L
1,319 Elo+
Party 3
Ra
Ra
militarysofpics
Ra
Level 18
God Stats
4W - 3L
1,447 SR
Queue Stats
32W - 40L
1,360 Elo+
Party 2
Team Averages
Level 76
1,459 SR
1,436 Elo+

VS

Team Averages
Level 52
1,507 SR
1,408 Elo+
Neith
Neith
Alemefraz
Neith
Level 91
God Stats
197W - 206L
1,485 SR
Queue Stats
891W - 916L
1,465 Elo+
Solo
Ares
Ares
Bobosenju
Ares
Level 8
God Stats
0W - 1L
1,346 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
Celt0
Ao Kuang
Level 89
God Stats
1W - 2L
1,603 SR
Queue Stats
25W - 33L
1,332 Elo+
Party 1
Erlang Shen
Erlang Shen
ColonelPoupousse
Erlang Shen
Level 28
God Stats
4W - 10L
1,407 SR
Queue Stats
31W - 49L
1,357 Elo+
Party 1
Chang'e
Chang'e
Kuroshisan
Chang'e
Level 42
God Stats
0W - 1L
1,692 SR
Queue Stats
62W - 87L
1,385 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
9
4 / 2 / 5
5,869
587
4,587
4,379
1,225
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Morrigan
 
The Morrigan
10
3 / 1 / 3
5,857
586
4,359
4,760
1,843
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
 
Fenrir
9
3 / 1 / 6
5,679
568
6,036
7,767
5,118
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

11
3 / 1 / 1
6,046
605
3,569
6,634
3,945
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
3 / 1 / 3
6,385
639
2,702
3,417
1,109
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Alemefraz
Neith
7
0 / 3 / 0
4,509
451
3,208
5,461
1,287
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ares
6
0 / 6 / 1
4,408
441
1,176
6,737
3,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ao Kuang
Celt0
Ao Kuang
10
5 / 1 / 0
6,055
606
4,929
7,012
2,116
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Erlang Shen
ColonelPoupousse
Erlang Shen
7
0 / 3 / 0
4,570
457
4,449
7,744
2,708
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chang'e
Kuroshisan
Chang'e
6
0 / 3 / 0
4,361
436
1,303
4,580
1,140
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
6
16
Kills
5
6
Deaths
16
18
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
4
2
5
3.25
W
The Morrigan
 
The Morrigan
3
1
3
4.5
W
Fenrir
 
Fenrir
3
1
6
6
L
Neith
Alemefraz
Neith
0
3
0
0
L
Ares
0
6
1
0.08
W
3
1
1
3.5
L
Ao Kuang
Celt0
Ao Kuang
5
1
0
5
L
Erlang Shen
ColonelPoupousse
Erlang Shen
0
3
0
0
L
Chang'e
Kuroshisan
Chang'e
0
3
0
0
W
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,253
Damage
15,065
26,957
Taken
31,534
13,240
Mitigated
10,824
8,715
Healing
6,945
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
4,587
2,811
0
1,094
4,379
1,225
0
1,276
3,103
0
25,372
W
The Morrigan
 
The Morrigan
4,359
1,192
0
1,786
4,760
1,843
0
1,480
3,280
25,372
7,852
W
Fenrir
 
Fenrir
6,036
2,230
202
2,010
7,767
5,118
0
2,734
5,033
0
19,223
L
Neith
Alemefraz
Neith
3,208
1,447
0
767
5,461
1,287
0
380
5,081
0
25,705
L
Ares
1,176
467
0
234
6,737
3,573
0
1,229
5,416
7,226
0
W
3,569
1,411
0
2,432
6,634
3,945
264
0
6,634
23,676
3,319
L
Ao Kuang
Celt0
Ao Kuang
4,929
1,616
0
2,721
7,012
2,116
0
1,269
5,711
21,071
0
L
Erlang Shen
ColonelPoupousse
Erlang Shen
4,449
3,066
0
1,786
7,744
2,708
0
4,026
3,718
0
19,771
L
Chang'e
Kuroshisan
Chang'e
1,303
157
16
1,421
4,580
1,140
0
2,349
2,121
14,748
0
W
2,702
395
106
1,085
3,417
1,109
144
1,918
1,499
33,399
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,836
Gold Earned
23,903
264
Minions Killed
195
0
Camps Cleared
0
947,056
Distance Traveled
876,537
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
5,869
587
45
5
0
190,506
0
W
The Morrigan
5,857
586
60
6
0
187,116
1
W
Fenrir
5,679
568
27
3
0
205,182
4
L
Neith
4,509
451
45
5
0
169,660
1
L
Ares
4,408
441
18
2
0
177,770
0
W
Athena
6,046
605
55
6
0
178,195
1
L
Ao Kuang
6,055
606
55
6
0
206,529
1
L
Erlang Shen
4,570
457
43
4
0
176,266
1
L
Chang'e
4,361
436
34
3
0
146,312
1
W
Ra
6,385
639
77
8
0
186,057
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role