Player Matchup

Olorun
Olorun
 
Olorun
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ares
Ares
BLDAvocado
Ares
Level 73
God Stats
4W - 5L
1,559 SR
Queue Stats
170W - 152L
1,551 Elo+
Party 3
Pele
Pele
GiveMeEoin
Pele
Level 125
God Stats
15W - 7L
1,703 SR
Queue Stats
170W - 158L
1,537 Elo+
Party 3
Vamana
Vamana
PADCGodfrey
Vamana
Level 49
God Stats
13W - 10L
1,445 SR
Queue Stats
131W - 124L
1,541 Elo+
Party 3
Heimdallr
Heimdallr
redswallow
Heimdallr
Level 129
God Stats
0W - 2L
1,322 SR
Queue Stats
200W - 190L
1,547 Elo+
Party 3
Team Averages
Level 105
1,506 SR
1,535 Elo+

VS

Team Averages
Level 69
1,526 SR
1,660 Elo+
King Arthur
King Arthur
Jagger425
King Arthur
Level 128
God Stats
8W - 6L
1,428 SR
Queue Stats
293W - 216L
1,665 Elo+
Party 1
Susano
Susano
KingExcaliburx
Susano
Level 89
God Stats
3W - 1L
1,454 SR
Queue Stats
71W - 78L
1,550 Elo+
Party 2
Sobek
Sobek
Piroliloli
Sobek
Level 59
God Stats
2W - 0L
1,741 SR
Queue Stats
12W - 4L
1,739 Elo+
Party 1
Janus
Janus
Ryukchan
Janus
Level 26
God Stats
3W - 4L
1,406 SR
Queue Stats
58W - 61L
1,556 Elo+
Party 2
Anhur
Anhur
ShungLY15
Anhur
Level 44
God Stats
1W - 0L
1,600 SR
Queue Stats
22W - 6L
1,792 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
15
4 / 7 / 1
9,553
478
12,170
15,872
11,585
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
0 / 7 / 4
7,143
357
9,870
21,622
15,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
4 / 8 / 3
9,201
460
9,961
19,516
5,556
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Vamana
14
1 / 4 / 0
8,152
408
4,239
16,295
16,726
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
redswallow
Heimdallr
14
1 / 9 / 1
8,332
417
7,853
14,659
3,881
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Jagger425
King Arthur
19
6 / 2 / 6
12,504
625
14,260
13,908
13,390
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

18
8 / 3 / 10
11,696
585
16,219
13,595
6,944
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sobek
16
3 / 2 / 21
11,078
554
7,951
22,260
27,540
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Janus
Ryukchan
Janus
16
5 / 3 / 10
10,616
531
11,353
9,615
3,348
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
ShungLY15
Anhur
19
13 / 0 / 10
12,494
625
20,762
13,734
6,617
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
92
10
Kills
35
35
Deaths
10
9
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
4
7
1
0.64
L
0
7
4
0.29
L
4
8
3
0.69
W
King Arthur
Jagger425
King Arthur
6
2
6
4.5
W
8
3
10
4.33
L
Vamana
1
4
0
0.25
W
Sobek
3
2
21
6.75
W
Janus
Ryukchan
Janus
5
3
10
3.33
W
Anhur
ShungLY15
Anhur
13
0
10
18
L
Heimdallr
redswallow
Heimdallr
1
9
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,093
Damage
70,545
87,964
Taken
73,112
53,396
Mitigated
57,839
16,665
Healing
22,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
12,170
5,877
500
3,935
15,872
11,585
0
3,797
11,873
65,097
6,605
L
9,870
388
0
2,158
21,622
15,648
0
7,278
14,046
18,403
0
L
9,961
2,075
0
3,865
19,516
5,556
0
3,629
15,751
0
56,762
W
King Arthur
Jagger425
King Arthur
14,260
1,939
0
3,117
13,908
13,390
261
2,838
10,207
11,419
74,983
W
16,219
3,424
0
1,778
13,595
6,944
2,476
4,446
9,149
0
79,553
L
Vamana
4,239
658
0
4,027
16,295
16,726
0
2,559
13,692
0
45,615
W
Sobek
7,951
915
2,878
6,109
22,260
27,540
662
6,808
15,355
19,197
0
W
Janus
Ryukchan
Janus
11,353
718
0
672
9,615
3,348
1,070
3,178
6,437
64,992
0
W
Anhur
ShungLY15
Anhur
20,762
13,790
0
7,930
13,734
6,617
6,231
3,732
10,002
0
94,562
L
Heimdallr
redswallow
Heimdallr
7,853
3,832
0
2,180
14,659
3,881
0
3,523
11,016
0
56,331

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,381
Gold Earned
58,388
441
Minions Killed
525
0
Camps Cleared
0
1,744,151
Distance Traveled
2,088,100
38
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
9,553
478
122
6
0
319,501
2
L
Ares
7,143
357
18
1
0
353,919
11
L
Pele
9,201
460
109
5
0
370,894
6
W
King Arthur
12,504
625
164
8
0
415,710
4
W
Susano
11,696
585
103
5
0
447,388
5
L
Vamana
8,152
408
97
5
0
345,297
13
W
Sobek
11,078
554
9
0
0
474,575
8
W
Janus
10,616
531
117
6
0
368,480
5
W
Anhur
12,494
625
132
7
0
381,947
7
L
Heimdallr
8,332
417
95
5
0
354,540
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role