Player Matchup

Chang'e
Chang'e
Carterr3
Chang'e
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
172W - 153L
1,637 Elo+
Party 2
Kuzenbo
Kuzenbo
JoeSchmoeJoe
Kuzenbo
Level 16
God Stats
68W - 39L
1,722 SR
Queue Stats
80W - 55L
1,594 Elo+
Solo
Ymir
Ymir
PaperlessOrigami
Ymir
Level 8
God Stats
6W - 12L
1,500 SR
Queue Stats
221W - 194L
1,574 Elo+
Party 2
Heimdallr
Heimdallr
Redbarron591990
Heimdallr
Level 28
God Stats
11W - 15L
1,301 SR
Queue Stats
385W - 437L
1,572 Elo+
Solo
Pele
Pele
lokiApenas
Pele
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 77L
1,515 Elo+
Solo
Team Averages
Level 18
1,504 SR
1,578 Elo+

VS

Team Averages
Level 24
1,621 SR
1,641 Elo+
Cthulhu
Cthulhu
Jerisleif
Cthulhu
Level 24
God Stats
3W - 1L
1,804 SR
Queue Stats
174W - 202L
1,565 Elo+
Solo
Mercury
Mercury
ThickCowboy
Mercury
Level 28
God Stats
1W - 1L
1,518 SR
Queue Stats
62W - 39L
1,718 Elo+
Party 1
Jing Wei
Jing Wei
ViniVidiViciPro
Jing Wei
Level 27
God Stats
7W - 3L
1,634 SR
Queue Stats
108W - 100L
1,554 Elo+
Party 1
Cerberus
Cerberus
mimiguel17
Cerberus
Level 11
God Stats
2W - 0L
1,647 SR
Queue Stats
2W - 0L
1,657 Elo+
Solo
Janus
Janus
pastrypounder
Janus
Level 28
God Stats
4W - 0L
1,500 SR
Queue Stats
135W - 43L
1,711 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Carterr3
Chang'e
7
0 / 6 / 0
4,490
408
952
5,672
1,531
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kuzenbo
JoeSchmoeJoe
Kuzenbo
12
3 / 0 / 0
6,530
594
5,870
5,867
4,034
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

7
0 / 3 / 1
4,943
449
3,343
10,007
5,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Heimdallr
Redbarron591990
Heimdallr
8
2 / 6 / 0
5,198
473
3,633
7,694
2,057
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
2 / 4 / 0
6,007
546
3,374
8,492
2,156
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Jerisleif
Cthulhu
10
0 / 1 / 1
5,081
462
1,892
6,600
3,920
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mercury
ThickCowboy
Mercury
11
3 / 3 / 4
6,332
576
4,152
6,579
2,277
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jing Wei
11
7 / 1 / 3
6,573
598
6,837
6,774
1,758
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cerberus
mimiguel17
Cerberus
8
0 / 2 / 9
5,244
477
2,795
6,402
3,823
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
9 / 0 / 1
7,930
721
8,179
3,963
1,130
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
37
7
Kills
19
19
Deaths
7
1
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Carterr3
Chang'e
0
6
0
0
W
Cthulhu
Jerisleif
Cthulhu
0
1
1
0.5
L
Kuzenbo
JoeSchmoeJoe
Kuzenbo
3
0
0
3
L
0
3
1
0.17
L
Heimdallr
Redbarron591990
Heimdallr
2
6
0
0.33
W
Mercury
ThickCowboy
Mercury
3
3
4
1.67
W
Jing Wei
7
1
3
8.5
L
2
4
0
0.5
W
Cerberus
mimiguel17
Cerberus
0
2
9
2.25
W
9
0
1
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,172
Damage
23,855
37,732
Taken
30,318
15,306
Mitigated
12,908
6,599
Healing
9,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Carterr3
Chang'e
952
157
0
305
5,672
1,531
0
2,488
3,022
13,182
0
W
Cthulhu
Jerisleif
Cthulhu
1,892
127
0
2,810
6,600
3,920
0
2,947
2,979
19,383
0
L
Kuzenbo
JoeSchmoeJoe
Kuzenbo
5,870
1,547
0
2,331
5,867
4,034
336
2,065
3,286
33,567
0
L
3,343
934
0
1,971
10,007
5,528
0
3,110
6,757
16,684
0
L
Heimdallr
Redbarron591990
Heimdallr
3,633
1,833
0
1,212
7,694
2,057
33
1,573
6,071
0
26,091
W
Mercury
ThickCowboy
Mercury
4,152
2,316
0
964
6,579
2,277
0
2,163
4,285
0
37,334
W
Jing Wei
6,837
6,090
0
3,292
6,774
1,758
775
1,456
5,318
0
34,446
L
3,374
1,213
0
780
8,492
2,156
0
2,626
5,730
0
29,391
W
Cerberus
mimiguel17
Cerberus
2,795
241
0
1,345
6,402
3,823
379
1,730
4,672
13,125
0
W
8,179
1,216
0
683
3,963
1,130
31
1,064
2,899
49,678
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,168
Gold Earned
31,160
198
Minions Killed
315
0
Camps Cleared
0
1,002,751
Distance Traveled
1,082,927
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
4,490
408
24
2
0
198,325
3
W
Cthulhu
5,081
462
47
4
0
211,952
0
L
Kuzenbo
6,530
594
45
4
0
214,527
1
L
Ymir
4,943
449
23
2
0
195,551
3
L
Heimdallr
5,198
473
41
4
0
180,084
1
W
Mercury
6,332
576
75
7
0
233,365
2
W
Jing Wei
6,573
598
55
5
0
195,846
1
L
Pele
6,007
546
65
6
0
214,264
2
W
Cerberus
5,244
477
35
3
0
196,778
0
W
Janus
7,930
721
103
9
0
244,986
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role