Player Matchup

Fenrir
Fenrir
Diamond III
Canvercell
Fenrir
Diamond III
Level 137
God Stats
3W - 3L
1,484 SR
Queue Stats
216W - 208L
2,172 MMR
Solo
Cthulhu
Cthulhu
Platinum IV
JorbAndTape
Cthulhu
Platinum IV
Level 157
God Stats
4W - 1L
1,604 SR
Queue Stats
46W - 36L
2,197 MMR
Solo
Neith
Neith
Diamond IV
Lexs2025
Neith
Diamond IV
Level 121
God Stats
51W - 50L
1,605 SR
Queue Stats
335W - 318L
2,290 MMR
Solo
Ganesha
Ganesha
Diamond IV
opcommander1
Ganesha
Diamond IV
Level 124
God Stats
24W - 30L
1,697 SR
Queue Stats
461W - 450L
2,092 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Masters
yoshimitsu20
Morgan Le Fay
Masters
Level 160
God Stats
42W - 38L
1,549 SR
Queue Stats
1,150W - 1,138L
2,391 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 140
1,588 SR
2,229 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 137
1,731 SR
2,229 MMR
Scylla
Scylla
Diamond V
ArnoldEGP
Scylla
Diamond V
Level 109
God Stats
6W - 4L
1,678 SR
Queue Stats
69W - 63L
2,029 MMR
Solo
Chiron
Chiron
Diamond IV
BlaringMsPiggy
Chiron
Diamond IV
Level 127
God Stats
5W - 4L
1,718 SR
Queue Stats
155W - 139L
2,161 MMR
Solo
Pele
Pele
Masters
Hebrewer
Pele
Masters
Level 146
God Stats
10W - 9L
1,698 SR
Queue Stats
537W - 516L
2,393 MMR
Solo
Odin
Odin
Diamond II
MercWorks60
Odin
Diamond II
Level 142
God Stats
0W - 2L
1,849 SR
Queue Stats
75W - 52L
2,304 MMR
Solo
Chaac
Chaac
Masters
TackleBerry367
Chaac
Masters
Level 159
God Stats
80W - 46L
1,714 SR
Queue Stats
436W - 431L
2,257 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Canvercell
Fenrir
18
10 / 4 / 3
10,831
602
13,336
16,520
6,871
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cthulhu
JorbAndTape
Cthulhu
16
1 / 1 / 2
9,380
521
10,431
13,736
11,637
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Neith
Lexs2025
Neith
16
4 / 5 / 3
10,199
567
6,442
11,075
3,616
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ganesha
opcommander1
Ganesha
14
2 / 2 / 15
9,496
528
6,224
13,729
12,451
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Morgan Le Fay
yoshimitsu20
Morgan Le Fay
15
2 / 5 / 6
9,145
508
11,654
11,782
4,952
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
GebArtioAthenaTiamatGilgamesh

VS

Bans
UllrLokiHou YiMulanKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
ArnoldEGP
Scylla
14
2 / 6 / 4
8,571
476
7,735
14,007
4,376
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

16
6 / 1 / 5
9,751
542
10,359
8,483
2,871
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pele
16
7 / 4 / 2
10,009
556
12,060
15,788
5,112
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
1 / 2 / 2
8,252
458
7,446
13,730
9,473
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
1 / 6 / 5
7,898
439
7,648
16,630
10,977
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
35
19
Kills
17
17
Deaths
19
29
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Scylla
ArnoldEGP
Scylla
2
6
4
0.67
L
6
1
5
8.5
W
Fenrir
Canvercell
Fenrir
10
4
3
2.88
L
Pele
7
4
2
2
W
Cthulhu
JorbAndTape
Cthulhu
1
1
2
2
W
Neith
Lexs2025
Neith
4
5
3
1.1
L
1
2
2
1
L
1
6
5
0.58
W
Ganesha
opcommander1
Ganesha
2
2
15
4.75
W
Morgan Le Fay
yoshimitsu20
Morgan Le Fay
2
5
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,087
Damage
45,248
66,842
Taken
68,638
39,527
Mitigated
32,809
17,848
Healing
20,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
ArnoldEGP
Scylla
7,735
927
0
2,581
14,007
4,376
0
6,683
6,777
59,295
0
L
10,359
3,936
359
3,291
8,483
2,871
0
1,800
6,578
0
65,756
W
Fenrir
Canvercell
Fenrir
13,336
2,778
0
4,232
16,520
6,871
0
2,320
14,200
0
64,896
L
Pele
12,060
3,025
0
5,689
15,788
5,112
0
5,115
10,366
0
68,975
W
Cthulhu
JorbAndTape
Cthulhu
10,431
689
597
5,174
13,736
11,637
0
428
13,308
58,871
0
W
Neith
Lexs2025
Neith
6,442
2,927
0
3,885
11,075
3,616
3,295
323
10,752
0
80,423
L
7,446
2,251
0
4,396
13,730
9,473
0
6,242
6,454
1,210
47,260
L
7,648
3,049
0
4,114
16,630
10,977
0
6,212
10,154
0
42,601
W
Ganesha
opcommander1
Ganesha
6,224
782
0
1,580
13,729
12,451
0
670
13,059
28,950
0
W
Morgan Le Fay
yoshimitsu20
Morgan Le Fay
11,654
1,043
0
2,380
11,782
4,952
49
4,269
7,513
58,262
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,051
Gold Earned
44,481
516
Minions Killed
501
0
Camps Cleared
0
1,808,370
Distance Traveled
1,739,927
31
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
8,571
476
96
5
0
327,345
1
L
Chiron
9,751
542
117
7
0
358,513
3
W
Fenrir
10,831
602
106
6
0
393,960
6
L
Pele
10,009
556
115
6
0
392,826
8
W
Cthulhu
9,380
521
125
7
0
380,223
4
W
Neith
10,199
567
148
8
0
339,340
3
L
Odin
8,252
458
97
5
0
340,157
2
L
Chaac
7,898
439
76
4
0
321,086
1
W
Ganesha
9,496
528
14
1
0
377,005
7
W
Morgan Le Fay
9,145
508
123
7
0
317,842
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role