Player Matchup

Ymir
Ymir
 
Ymir
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Charybdis
Charybdis
Jason彪
Charybdis
Level 78
God Stats
2W - 1L
1,585 SR
Queue Stats
10W - 7L
1,489 Elo+
Solo
Mulan
Mulan
KamiEden
Mulan
Level 20
God Stats
15W - 14L
1,532 SR
Queue Stats
23W - 28L
1,372 Elo+
Party 3
Baron Samedi
Baron Samedi
Psychoprimate
Baron Samedi
Level 19
God Stats
2W - 8L
1,275 SR
Queue Stats
13W - 30L
1,246 Elo+
Party 3
Awilix
Awilix
ac Incisif
Awilix
Level 62
God Stats
17W - 21L
1,494 SR
Queue Stats
114W - 174L
1,317 Elo+
Party 3
Team Averages
Level 44
1,477 SR
1,385 Elo+

VS

Team Averages
Level 70
1,370 SR
1,372 Elo+
Artio
Artio
 
Artio
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
Draior
Medusa
Level 107
God Stats
6W - 9L
1,255 SR
Queue Stats
124W - 209L
1,288 Elo+
Party 2
Sylvanus
Sylvanus
LucaForti94
Sylvanus
Level 18
God Stats
2W - 7L
1,273 SR
Queue Stats
86W - 105L
1,351 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
SIMOPAPA94
Morgan Le Fay
Level 108
God Stats
5W - 5L
1,321 SR
Queue Stats
380W - 500L
1,375 Elo+
Party 2
Nemesis
Nemesis
Аанг8814
Nemesis
Level 53
God Stats
2W - 0L
1,500 SR
Queue Stats
86W - 116L
1,348 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
10
0 / 0 / 1
6,549
437
2,010
7,430
4,195
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Charybdis
Jason彪
Charybdis
11
0 / 3 / 1
6,221
415
4,497
8,825
2,066
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mulan
KamiEden
Mulan
13
2 / 1 / 1
7,847
523
7,256
8,203
6,294
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Baron Samedi
Psychoprimate
Baron Samedi
11
1 / 2 / 0
6,717
448
3,025
7,293
2,230
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Awilix
ac Incisif
Awilix
13
1 / 2 / 1
7,515
501
3,846
9,147
2,642
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
11
0 / 2 / 4
6,805
454
4,000
10,482
9,735
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
Draior
Medusa
12
1 / 0 / 6
7,411
494
6,102
6,698
2,037
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sylvanus
LucaForti94
Sylvanus
11
2 / 1 / 4
7,319
488
3,348
7,284
5,267
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Morgan Le Fay
SIMOPAPA94
Morgan Le Fay
13
2 / 0 / 3
7,764
518
9,137
4,925
1,958
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
Аанг8814
Nemesis
11
3 / 1 / 2
7,001
467
3,241
6,110
3,889
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
27
4
Kills
8
8
Deaths
4
4
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
0
1
0.5
W
Artio
 
Artio
0
2
4
1
W
Medusa
Draior
Medusa
1
0
6
4
L
Charybdis
Jason彪
Charybdis
0
3
1
0.17
L
Mulan
KamiEden
Mulan
2
1
1
2.5
W
Sylvanus
LucaForti94
Sylvanus
2
1
4
4
L
Baron Samedi
Psychoprimate
Baron Samedi
1
2
0
0.5
W
Morgan Le Fay
SIMOPAPA94
Morgan Le Fay
2
0
3
3.5
L
Awilix
ac Incisif
Awilix
1
2
1
0.75
W
Nemesis
Аанг8814
Nemesis
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,634
Damage
25,828
40,898
Taken
35,499
17,427
Mitigated
22,886
15,732
Healing
13,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
2,010
61
2,063
2,355
7,430
4,195
0
4,175
3,099
18,067
0
W
Artio
 
Artio
4,000
908
605
3,601
10,482
9,735
0
639
9,270
26,906
0
W
Medusa
Draior
Medusa
6,102
3,069
0
1,686
6,698
2,037
928
1,146
5,552
0
48,564
L
Charybdis
Jason彪
Charybdis
4,497
1,680
0
1,387
8,825
2,066
0
2,427
6,318
0
39,478
L
Mulan
KamiEden
Mulan
7,256
1,539
0
3,432
8,203
6,294
1,679
3,791
4,384
0
41,680
W
Sylvanus
LucaForti94
Sylvanus
3,348
976
2,725
2,332
7,284
5,267
304
1,676
5,608
16,360
0
L
Baron Samedi
Psychoprimate
Baron Samedi
3,025
212
419
1,573
7,293
2,230
0
3,475
3,644
29,368
0
W
Morgan Le Fay
SIMOPAPA94
Morgan Le Fay
9,137
1,642
0
891
4,925
1,958
1,032
791
4,092
49,102
0
L
Awilix
ac Incisif
Awilix
3,846
1,148
0
4,503
9,147
2,642
425
2,334
6,703
0
54,591
W
Nemesis
Аанг8814
Nemesis
3,241
924
0
1,551
6,110
3,889
0
783
5,231
0
25,553

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,849
Gold Earned
36,300
375
Minions Killed
333
0
Camps Cleared
0
1,467,222
Distance Traveled
1,425,417
20
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,549
437
25
2
0
282,688
5
W
Artio
6,805
454
36
2
0
269,173
1
W
Medusa
7,411
494
100
7
0
287,558
3
L
Charybdis
6,221
415
79
5
0
314,593
3
L
Mulan
7,847
523
103
7
0
253,832
3
W
Sylvanus
7,319
488
43
3
0
273,228
3
L
Baron Samedi
6,717
448
60
4
0
278,087
7
W
Morgan Le Fay
7,764
518
99
7
0
283,222
9
L
Awilix
7,515
501
108
7
0
338,022
2
W
Nemesis
7,001
467
55
4
0
312,236
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role