Player Matchup

Nike
Nike
Coomer44
Nike
Level 91
God Stats
13W - 6L
1,195 SR
Queue Stats
481W - 415L
1,597 Elo+
Solo
Freya
Freya
Fantasticfetus88
Freya
Level 129
God Stats
3W - 2L
1,707 SR
Queue Stats
266W - 232L
1,596 Elo+
Party 1
Da Ji
Da Ji
Kitcatten
Da Ji
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
85W - 66L
1,604 Elo+
Solo
Raijin
Raijin
thejuggernauttt
Raijin
Level 58
God Stats
6W - 3L
1,503 SR
Queue Stats
203W - 182L
1,570 Elo+
Solo
Bacchus
Bacchus
xIsles_
Bacchus
Level 118
God Stats
2W - 1L
1,717 SR
Queue Stats
138W - 118L
1,628 Elo+
Party 1
Team Averages
Level 111
1,525 SR
1,599 Elo+

VS

Team Averages
Level 105
1,531 SR
1,586 Elo+
Terra
Terra
EskimoMilk
Terra
Level 160
God Stats
2W - 2L
1,538 SR
Queue Stats
375W - 355L
1,592 Elo+
Party 2
Da Ji
Da Ji
Frañklin
Da Ji
Level 67
God Stats
4W - 2L
1,458 SR
Queue Stats
38W - 25L
1,629 Elo+
Solo
Discordia
Discordia
Lewzicaa
Discordia
Level 128
God Stats
1W - 5L
1,437 SR
Queue Stats
384W - 349L
1,581 Elo+
Party 2
Jormungandr
Jormungandr
SinxXxful
Jormungandr
Level 63
God Stats
0W - 2L
1,339 SR
Queue Stats
16W - 21L
1,516 Elo+
Solo
Izanami
Izanami
TrailaParkJesus
Izanami
Level 107
God Stats
3W - 1L
1,882 SR
Queue Stats
235W - 194L
1,611 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
15
2 / 0 / 2
8,951
597
6,092
11,897
8,254
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
7 / 3 / 4
9,119
608
11,127
15,623
4,601
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Da Ji
Kitcatten
Da Ji
14
3 / 4 / 1
8,103
540
6,980
14,907
5,191
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

15
4 / 6 / 2
9,161
611
5,815
11,030
3,977
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
xIsles_
Bacchus
11
1 / 0 / 9
7,428
495
3,694
13,937
12,307
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
13
0 / 1 / 0
7,853
524
4,368
9,627
7,623
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Da Ji
Frañklin
Da Ji
14
9 / 4 / 2
8,928
595
12,486
10,949
3,916
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Discordia
Lewzicaa
Discordia
15
4 / 2 / 5
8,910
594
8,614
7,545
2,548
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
SinxXxful
Jormungandr
11
0 / 3 / 3
6,274
418
7,820
12,049
9,109
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
0 / 7 / 1
6,801
453
6,672
11,010
4,885
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
24
17
Kills
13
13
Deaths
17
18
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Nike
2
0
2
3
L
Terra
0
1
0
0
W
7
3
4
3
L
Da Ji
Frañklin
Da Ji
9
4
2
2.5
W
Da Ji
Kitcatten
Da Ji
3
4
1
0.88
L
Discordia
Lewzicaa
Discordia
4
2
5
3.25
L
Jormungandr
SinxXxful
Jormungandr
0
3
3
0.5
L
0
7
1
0.07
W
4
6
2
0.83
W
Bacchus
xIsles_
Bacchus
1
0
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,708
Damage
39,960
67,394
Taken
51,180
34,330
Mitigated
28,081
25,519
Healing
12,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
6,092
515
0
5,143
11,897
8,254
808
4,462
7,359
0
54,902
L
Terra
4,368
787
809
4,524
9,627
7,623
0
524
8,438
49,838
0
W
11,127
4,115
0
8,100
15,623
4,601
641
2,543
13,080
54,639
0
L
Da Ji
Frañklin
Da Ji
12,486
3,354
0
3,068
10,949
3,916
0
3,576
7,185
0
48,159
W
Da Ji
Kitcatten
Da Ji
6,980
1,694
0
4,418
14,907
5,191
0
3,543
11,234
0
55,245
L
Discordia
Lewzicaa
Discordia
8,614
334
0
1,721
7,545
2,548
0
2,320
5,225
56,084
0
L
Jormungandr
SinxXxful
Jormungandr
7,820
3,499
98
1,380
12,049
9,109
12
6,130
5,871
31,153
0
L
6,672
3,987
0
1,047
11,010
4,885
0
8,086
2,924
0
45,198
W
5,815
692
118
1,837
11,030
3,977
0
5,317
5,327
57,866
0
W
Bacchus
xIsles_
Bacchus
3,694
823
2,097
3,806
13,937
12,307
0
4,194
9,592
16,768
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,762
Gold Earned
38,766
460
Minions Killed
445
0
Camps Cleared
0
1,480,867
Distance Traveled
1,488,045
21
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
8,951
597
128
9
0
304,185
5
L
Terra
7,853
524
119
8
0
329,569
2
W
Freya
9,119
608
106
7
0
280,099
3
L
Da Ji
8,928
595
71
5
0
302,411
4
W
Da Ji
8,103
540
90
6
0
294,661
5
L
Discordia
8,910
594
127
8
0
310,347
6
L
Jormungandr
6,274
418
33
2
0
280,101
4
L
Izanami
6,801
453
95
6
0
265,617
5
W
Raijin
9,161
611
119
8
0
278,349
3
W
Bacchus
7,428
495
17
1
0
323,573
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role