Player Matchup

Scylla
Scylla
GuerreroAztek99
Scylla
Level 85
God Stats
23W - 17L
1,563 SR
Queue Stats
376W - 402L
1,433 Elo+
Party 2
Ares
Ares
MyGodBryan
Ares
Level 65
God Stats
4W - 2L
1,578 SR
Queue Stats
370W - 380L
1,381 Elo+
Party 3
Fenrir
Fenrir
MyGodRafael
Fenrir
Level 65
God Stats
46W - 38L
1,525 SR
Queue Stats
233W - 245L
1,353 Elo+
Party 3
Anhur
Anhur
Pmart34
Anhur
Level 128
God Stats
5W - 13L
1,490 SR
Queue Stats
243W - 275L
1,418 Elo+
Solo
Nike
Nike
jcedillo99
Nike
Level 121
God Stats
8W - 9L
1,425 SR
Queue Stats
678W - 726L
1,388 Elo+
Party 2
Team Averages
Level 93
1,516 SR
1,395 Elo+

VS

Team Averages
Level 89
1,372 SR
1,415 Elo+
Nox
Nox
Crusade King21
Nox
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
161W - 171L
1,437 Elo+
Party 1
Tiamat
Tiamat
EliteEquality
Tiamat
Level 46
God Stats
1W - 1L
1,140 SR
Queue Stats
18W - 19L
1,500 Elo+
Party 1
Bellona
Bellona
Jcavilap246
Bellona
Level 87
God Stats
49W - 54L
1,572 SR
Queue Stats
172W - 196L
1,390 Elo+
Solo
Hel
Hel
Junior5573348
Hel
Level 69
God Stats
4W - 5L
1,503 SR
Queue Stats
32W - 37L
1,373 Elo+
Party 1
Achilles
Achilles
OwOChaaan
Achilles
Level 106
God Stats
13W - 19L
1,147 SR
Queue Stats
229W - 261L
1,374 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
10 / 1 / 5
11,335
630
11,815
7,410
2,536
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

13
0 / 1 / 4
7,911
440
4,546
16,854
12,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
15
7 / 7 / 4
9,696
539
10,736
16,470
6,934
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Anhur
Pmart34
Anhur
14
1 / 6 / 1
8,220
457
7,511
11,252
3,831
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
1 / 0 / 4
10,523
585
6,420
10,210
6,424
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 2
7,642
425
2,835
6,507
1,957
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 1 / 5
7,715
429
10,537
7,227
3,939
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bellona
Jcavilap246
Bellona
14
4 / 8 / 2
9,152
508
8,902
17,591
13,619
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
3 / 2 / 3
8,114
451
6,088
10,981
3,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
OwOChaaan
Achilles
14
4 / 5 / 5
8,717
484
9,234
14,477
6,942
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
32
19
Kills
15
15
Deaths
19
18
Assists
17
Player
Kills
Deaths
Assists
KDA
L
2
3
2
1
L
2
1
5
4.5
W
10
1
5
12.5
L
Bellona
Jcavilap246
Bellona
4
8
2
0.63
L
3
2
3
2.25
W
0
1
4
2
W
Fenrir
7
7
4
1.29
L
Achilles
OwOChaaan
Achilles
4
5
5
1.3
W
Anhur
Pmart34
Anhur
1
6
1
0.25
W
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,028
Damage
37,596
62,196
Taken
56,783
32,718
Mitigated
29,738
14,454
Healing
15,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,835
97
146
676
6,507
1,957
0
3,252
3,091
24,046
0
L
10,537
1,053
0
1,191
7,227
3,939
310
2,212
4,981
41,807
0
W
11,815
727
0
1,058
7,410
2,536
326
998
6,412
64,069
0
L
Bellona
Jcavilap246
Bellona
8,902
3,547
0
3,569
17,591
13,619
253
5,799
11,584
0
55,632
L
6,088
818
1,987
5,528
10,981
3,281
364
2,451
8,530
30,668
0
W
4,546
252
0
3,408
16,854
12,993
231
9,132
7,722
35,429
0
W
Fenrir
10,736
2,220
27
4,577
16,470
6,934
0
1,737
14,733
0
51,253
L
Achilles
OwOChaaan
Achilles
9,234
3,492
0
2,360
14,477
6,942
0
3,767
10,606
0
53,947
W
Anhur
Pmart34
Anhur
7,511
3,032
0
2,089
11,252
3,831
910
7,229
4,023
0
51,336
W
6,420
500
0
3,295
10,210
6,424
2,324
364
9,846
10,145
59,542

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,685
Gold Earned
41,340
485
Minions Killed
376
0
Camps Cleared
0
1,701,537
Distance Traveled
1,587,348
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
7,642
425
48
3
0
206,999
3
L
Tiamat
7,715
429
74
4
0
325,888
0
W
Scylla
11,335
630
127
7
0
349,800
4
L
Bellona
9,152
508
119
7
0
309,471
2
L
Hel
8,114
451
46
3
0
369,870
0
W
Ares
7,911
440
39
2
0
362,472
2
W
Fenrir
9,696
539
75
4
0
328,657
0
L
Achilles
8,717
484
89
5
0
375,120
1
W
Anhur
8,220
457
96
5
0
285,295
3
W
Nike
10,523
585
148
8
0
375,313
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role