Player Matchup

Sol
Sol
Harkelton
Sol
Level 117
God Stats
1W - 0L
1,778 SR
Queue Stats
60W - 40L
1,652 Elo+
Party 1
Cthulhu
Cthulhu
I501i5I
Cthulhu
Level 99
God Stats
47W - 38L
1,555 SR
Queue Stats
184W - 131L
1,643 Elo+
Party 1
Hou Yi
Hou Yi
Jimmehhh
Hou Yi
Level 157
God Stats
6W - 6L
1,542 SR
Queue Stats
173W - 125L
1,645 Elo+
Party 1
Team Averages
Level 124
1,625 SR
1,647 Elo+

VS

Team Averages
Level 86
1,637 SR
1,616 Elo+
Gilgamesh
Gilgamesh
Griplok007
Gilgamesh
Level 62
God Stats
2W - 2L
1,616 SR
Queue Stats
17W - 15L
1,634 Elo+
Party 2
Cernunnos
Cernunnos
dundja
Cernunnos
Level 68
God Stats
33W - 19L
1,697 SR
Queue Stats
149W - 146L
1,527 Elo+
Solo
Sylvanus
Sylvanus
jaesmoris
Sylvanus
Level 128
God Stats
1W - 1L
1,599 SR
Queue Stats
56W - 50L
1,687 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 5 / 11
12,190
717
22,107
15,460
6,224
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
I501i5I
Cthulhu
16
4 / 3 / 13
12,095
711
12,855
22,209
21,662
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hou Yi
Jimmehhh
Hou Yi
18
12 / 2 / 9
13,223
778
23,731
13,060
5,674
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Griplok007
Gilgamesh
12
1 / 9 / 7
9,580
564
13,191
26,936
9,504
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cernunnos
dundja
Cernunnos
15
6 / 6 / 2
11,434
673
21,842
19,054
5,398
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
jaesmoris
Sylvanus
14
3 / 9 / 7
10,546
620
6,974
19,805
9,669
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
26
24
Kills
10
10
Deaths
24
33
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Griplok007
Gilgamesh
1
9
7
0.5
W
8
5
11
2.7
W
Cthulhu
I501i5I
Cthulhu
4
3
13
3.5
W
Hou Yi
Jimmehhh
Hou Yi
12
2
9
8.25
L
Cernunnos
dundja
Cernunnos
6
6
2
1.17
L
Sylvanus
jaesmoris
Sylvanus
3
9
7
0.72

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,693
Damage
42,007
50,729
Taken
65,795
33,560
Mitigated
24,571
12,585
Healing
15,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Griplok007
Gilgamesh
13,191
3,466
318
6,170
26,936
9,504
0
13,697
13,239
0
24,595
W
22,107
7,919
376
6,252
15,460
6,224
1,442
1,097
14,363
47,935
2,736
W
Cthulhu
I501i5I
Cthulhu
12,855
869
1,321
1,110
22,209
21,662
41
4,142
18,067
39,571
0
W
Hou Yi
Jimmehhh
Hou Yi
23,731
10,442
0
3,526
13,060
5,674
1,483
1,001
12,059
0
69,320
L
Cernunnos
dundja
Cernunnos
21,842
12,034
0
1,616
19,054
5,398
0
9,729
9,325
0
50,094
L
Sylvanus
jaesmoris
Sylvanus
6,974
3,144
2,126
4,942
19,805
9,669
0
10,205
9,600
30,211
6,067

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,508
Gold Earned
31,560
213
Minions Killed
160
11
Camps Cleared
4
951,675
Distance Traveled
777,192
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
9,580
564
21
1
0
260,654
3
W
Sol
12,190
717
67
4
6
290,787
2
W
Cthulhu
12,095
711
65
4
0
336,428
4
W
Hou Yi
13,223
778
81
5
5
324,460
1
L
Cernunnos
11,434
673
73
4
2
273,195
2
L
Sylvanus
10,546
620
66
4
2
243,343
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role