Player Matchup

Ymir
Ymir
DirtyDan18675
Ymir
Level 26
God Stats
149W - 136L
1,578 SR
Queue Stats
210W - 219L
1,525 Elo+
Solo
Awilix
Awilix
Im-JungIe
Awilix
Level 17
God Stats
8W - 4L
1,717 SR
Queue Stats
43W - 32L
1,565 Elo+
Solo
Ganesha
Ganesha
KapnKrunch3224
Ganesha
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,649 Elo+
Solo
Jing Wei
Jing Wei
SOS_Massaro
Jing Wei
Level 16
God Stats
10W - 12L
1,401 SR
Queue Stats
40W - 32L
1,510 Elo+
Solo
Ah Puch
Ah Puch
grude_anojado
Ah Puch
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 48L
1,651 Elo+
Solo
Team Averages
Level 15
1,539 SR
1,580 Elo+

VS

Team Averages
Level 26
1,631 SR
1,584 Elo+
Hera
Hera
Kwambomb
Hera
Level 29
God Stats
5W - 3L
1,467 SR
Queue Stats
117W - 140L
1,553 Elo+
Solo
Baron Samedi
Baron Samedi
SmurfOnSmite
Baron Samedi
Level 28
God Stats
4W - 2L
1,581 SR
Queue Stats
75W - 55L
1,629 Elo+
Solo
Ra
Ra
T-eezee
Ra
Level 28
God Stats
2W - 2L
1,286 SR
Queue Stats
137W - 141L
1,573 Elo+
Solo
Bellona
Bellona
Yonitan4182
Bellona
Level 18
God Stats
4W - 4L
1,888 SR
Queue Stats
39W - 29L
1,637 Elo+
Solo
Danzaburou
Danzaburou
ZeBigBadWolf310
Danzaburou
Level 26
God Stats
4W - 1L
1,932 SR
Queue Stats
78W - 76L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 7 / 3
11,676
531
10,993
21,382
19,164
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Awilix
Im-JungIe
Awilix
19
7 / 6 / 4
11,986
545
13,445
19,905
9,240
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
0 / 11 / 3
7,245
329
2,024
19,461
13,036
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jing Wei
SOS_Massaro
Jing Wei
14
1 / 5 / 6
8,893
404
6,422
13,600
3,559
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ah Puch
18
6 / 7 / 4
11,420
519
16,401
19,485
6,624
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
15
3 / 4 / 8
10,545
479
10,233
11,614
3,862
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
SmurfOnSmite
Baron Samedi
20
10 / 2 / 5
13,708
623
18,328
14,951
11,515
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

18
4 / 5 / 12
11,943
543
9,243
17,970
7,148
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
Yonitan4182
Bellona
20
7 / 1 / 7
12,890
586
16,041
17,282
11,583
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Danzaburou
ZeBigBadWolf310
Danzaburou
19
11 / 4 / 8
13,842
629
15,890
15,540
5,878
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
75
16
Kills
35
36
Deaths
16
20
Assists
40
Player
Kills
Deaths
Assists
KDA
L
2
7
3
0.5
L
Awilix
Im-JungIe
Awilix
7
6
4
1.5
L
0
11
3
0.14
W
Hera
3
4
8
1.75
L
Jing Wei
SOS_Massaro
Jing Wei
1
5
6
0.8
W
Baron Samedi
SmurfOnSmite
Baron Samedi
10
2
5
6.25
W
4
5
12
2
W
Bellona
Yonitan4182
Bellona
7
1
7
10.5
W
Danzaburou
ZeBigBadWolf310
Danzaburou
11
4
8
3.75
L
Ah Puch
6
7
4
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,285
Damage
69,735
93,833
Taken
77,357
51,623
Mitigated
39,986
16,618
Healing
35,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,993
3,598
0
4,749
21,382
19,164
0
11,939
9,359
88,382
4,724
L
Awilix
Im-JungIe
Awilix
13,445
6,335
0
1,603
19,905
9,240
0
6,470
13,289
0
80,420
L
2,024
443
60
310
19,461
13,036
23
6,409
12,984
26,101
0
W
Hera
10,233
3,878
467
2,893
11,614
3,862
1,455
3,843
7,771
49,739
0
L
Jing Wei
SOS_Massaro
Jing Wei
6,422
5,104
0
2,152
13,600
3,559
0
5,788
7,618
0
40,008
W
Baron Samedi
SmurfOnSmite
Baron Samedi
18,328
854
670
7,219
14,951
11,515
1,913
5,792
9,159
82,043
0
W
9,243
975
2,368
9,373
17,970
7,148
584
9,660
8,310
72,174
0
W
Bellona
Yonitan4182
Bellona
16,041
7,624
0
5,560
17,282
11,583
800
3,848
13,434
0
113,865
W
Danzaburou
ZeBigBadWolf310
Danzaburou
15,890
6,116
0
6,520
15,540
5,878
5,350
5,964
9,576
0
81,711
L
Ah Puch
16,401
650
83
7,661
19,485
6,624
0
7,197
12,210
91,799
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,220
Gold Earned
62,928
549
Minions Killed
650
0
Camps Cleared
0
1,938,291
Distance Traveled
1,969,708
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
11,676
531
182
8
0
342,611
3
L
Awilix
11,986
545
119
5
0
449,918
2
L
Ganesha
7,245
329
26
1
0
345,835
0
W
Hera
10,545
479
71
3
0
320,167
2
L
Jing Wei
8,893
404
74
3
0
433,130
0
W
Baron Samedi
13,708
623
163
7
0
381,527
4
W
Ra
11,943
543
144
7
0
426,950
1
W
Bellona
12,890
586
134
6
0
485,246
1
W
Danzaburou
13,842
629
138
6
0
355,818
6
L
Ah Puch
11,420
519
148
7
0
366,797
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role