Player Matchup

Nemesis
Nemesis
Diamond I
 
Nemesis
Diamond I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Tiamat
Tiamat
Masters
Byrav4ik
Tiamat
Masters
Level 149
God Stats
4W - 0L
2,074 SR
Queue Stats
71W - 53L
2,678 MMR
Party 1
Gilgamesh
Gilgamesh
Diamond II
Epictoux
Gilgamesh
Diamond II
Level 68
God Stats
5W - 3L
1,915 SR
Queue Stats
53W - 24L
2,527 MMR
Solo
Cupid
Cupid
Masters
Serakc
Cupid
Masters
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
237W - 236L
2,509 MMR
Solo
Hel
Hel
Diamond I
Srayne
Hel
Diamond I
Level 137
God Stats
14W - 11L
1,721 SR
Queue Stats
257W - 240L
2,522 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 134
1,742 SR
2,347 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 149
1,563 SR
1,926 MMR
Chiron
Chiron
Masters
 
Chiron
Masters
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Sun Wukong
Sun Wukong
Diamond I
 
Sun Wukong
Diamond I
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cabrakan
Cabrakan
Diamond I
 
Cabrakan
Diamond I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Diamond I
BenDavid007
Morgan Le Fay
Diamond I
Level 160
God Stats
12W - 16L
1,490 SR
Queue Stats
440W - 442L
2,464 MMR
Solo
Fenrir
Fenrir
Masters
TоttiGR
Fenrir
Masters
Level 125
God Stats
10W - 4L
1,823 SR
Queue Stats
201W - 169L
2,665 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
12
8 / 0 / 5
7,099
710
6,292
7,003
2,306
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tiamat
Byrav4ik
Tiamat
11
4 / 0 / 7
6,655
666
6,836
3,881
1,858
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
Epictoux
Gilgamesh
10
1 / 1 / 10
5,997
600
5,901
8,332
3,336
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cupid
Serakc
Cupid
11
5 / 2 / 3
6,042
604
6,270
5,062
1,368
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hel
Srayne
Hel
11
1 / 0 / 0
5,628
563
5,330
7,156
5,723
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Bans
GebArtioOdinSolLoki

VS

Bans
HadesKhepriSobekSylvanusAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
9
0 / 3 / 2
5,346
535
3,136
4,916
677
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Sun Wukong
 
Sun Wukong
9
0 / 1 / 0
5,155
516
5,360
8,172
4,623
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cabrakan
 
Cabrakan
8
0 / 6 / 1
4,824
482
3,922
9,415
4,712
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Morgan Le Fay
BenDavid007
Morgan Le Fay
9
0 / 4 / 1
5,257
526
3,020
6,335
1,827
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
TоttiGR
Fenrir
9
3 / 5 / 0
5,563
556
3,256
9,747
3,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
7
19
Kills
3
3
Deaths
19
25
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
8
0
5
10.5
L
Chiron
 
Chiron
0
3
2
0.33
L
Sun Wukong
 
Sun Wukong
0
1
0
0
L
Cabrakan
 
Cabrakan
0
6
1
0.08
L
Morgan Le Fay
BenDavid007
Morgan Le Fay
0
4
1
0.13
W
Tiamat
Byrav4ik
Tiamat
4
0
7
7.5
W
Gilgamesh
Epictoux
Gilgamesh
1
1
10
6
W
Cupid
Serakc
Cupid
5
2
3
3.25
W
Hel
Srayne
Hel
1
0
0
1
L
Fenrir
TоttiGR
Fenrir
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,629
Damage
18,694
31,434
Taken
38,585
14,591
Mitigated
14,843
17,113
Healing
10,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
6,292
2,977
0
3,730
7,003
2,306
0
1,833
5,126
0
36,769
L
Chiron
 
Chiron
3,136
1,174
374
1,056
4,916
677
0
0
4,907
0
27,967
L
Sun Wukong
 
Sun Wukong
5,360
1,758
0
3,693
8,172
4,623
54
4,331
2,910
0
25,270
L
Cabrakan
 
Cabrakan
3,922
817
0
2,302
9,415
4,712
0
2,831
6,360
22,502
0
L
Morgan Le Fay
BenDavid007
Morgan Le Fay
3,020
536
0
870
6,335
1,827
0
1,662
4,424
32,741
0
W
Tiamat
Byrav4ik
Tiamat
6,836
960
0
2,594
3,881
1,858
0
1,271
2,511
35,510
0
W
Gilgamesh
Epictoux
Gilgamesh
5,901
1,938
1,029
2,572
8,332
3,336
136
2,546
5,714
0
22,297
W
Cupid
Serakc
Cupid
6,270
3,597
729
1,748
5,062
1,368
522
477
4,541
0
35,828
W
Hel
Srayne
Hel
5,330
371
477
4,234
7,156
5,723
0
556
6,600
29,675
0
L
Fenrir
TоttiGR
Fenrir
3,256
707
0
2,066
9,747
3,004
0
1,873
7,809
0
11,307

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,421
Gold Earned
26,145
314
Minions Killed
276
0
Camps Cleared
0
1,042,660
Distance Traveled
962,552
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
7,099
710
78
8
0
240,494
7
L
Chiron
5,346
535
75
8
0
185,529
4
L
Sun Wukong
5,155
516
56
6
0
198,475
3
L
Cabrakan
4,824
482
45
5
0
191,450
1
L
Morgan Le Fay
5,257
526
83
8
0
196,774
3
W
Tiamat
6,655
666
78
8
0
211,629
3
W
Gilgamesh
5,997
600
33
3
0
223,231
2
W
Cupid
6,042
604
75
8
0
184,363
0
W
Hel
5,628
563
50
5
0
182,943
3
L
Fenrir
5,563
556
17
2
0
190,324
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role