Player Matchup

Izanami
Izanami
DNA_Hellsfire
Izanami
Level 18
God Stats
93W - 84L
1,400 SR
Queue Stats
212W - 253L
1,336 Elo+
Solo
Gilgamesh
Gilgamesh
GlitzyCardinal
Gilgamesh
Level 28
God Stats
7W - 6L
1,568 SR
Queue Stats
89W - 86L
1,394 Elo+
Solo
Nemesis
Nemesis
IIIIR4X
Nemesis
Level 24
God Stats
7W - 10L
1,490 SR
Queue Stats
69W - 82L
1,365 Elo+
Solo
Yemoja
Yemoja
Mo0oDyXr55
Yemoja
Level 14
God Stats
0W - 4L
1,500 SR
Queue Stats
19W - 29L
1,518 Elo+
Party 1
Odin
Odin
ii__fai9al
Odin
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 16L
1,505 Elo+
Party 1
Team Averages
Level 20
1,492 SR
1,424 Elo+

VS

Team Averages
Level 23
1,530 SR
1,408 Elo+
Da Ji
Da Ji
BoGumus_
Da Ji
Level 27
God Stats
2W - 4L
1,500 SR
Queue Stats
65W - 68L
1,490 Elo+
Party 2
Sun Wukong
Sun Wukong
Cr0w3412
Sun Wukong
Level 3
God Stats
4W - 3L
1,500 SR
Queue Stats
29W - 56L
1,277 Elo+
Solo
Nox
Nox
Hasan11Alper
Nox
Level 29
God Stats
2W - 4L
1,500 SR
Queue Stats
69W - 84L
1,461 Elo+
Party 2
Jormungandr
Jormungandr
TolgaIz6
Jormungandr
Level 28
God Stats
3W - 0L
1,715 SR
Queue Stats
34W - 44L
1,445 Elo+
Party 2
Neith
Neith
barak266
Neith
Level 29
God Stats
16W - 18L
1,435 SR
Queue Stats
87W - 101L
1,365 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
16
5 / 9 / 6
10,089
459
10,481
18,720
5,616
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gilgamesh
GlitzyCardinal
Gilgamesh
17
7 / 4 / 7
11,162
507
16,354
17,300
12,183
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nemesis
IIIIR4X
Nemesis
12
2 / 3 / 10
8,968
408
7,109
15,079
6,328
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Yemoja
Mo0oDyXr55
Yemoja
12
1 / 5 / 9
8,592
391
5,504
17,430
15,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
3 / 6 / 9
9,017
410
5,887
17,157
14,102
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
BoGumus_
Da Ji
16
7 / 3 / 11
10,641
484
10,190
13,835
7,524
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
Cr0w3412
Sun Wukong
16
4 / 4 / 13
10,803
491
12,967
16,161
16,035
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
1 / 3 / 14
9,953
452
8,642
9,649
9,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jormungandr
TolgaIz6
Jormungandr
15
7 / 3 / 14
11,256
512
16,864
14,950
13,420
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Neith
barak266
Neith
17
8 / 5 / 8
11,605
528
20,583
13,263
6,569
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
87
18
Kills
27
27
Deaths
18
41
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Da Ji
BoGumus_
Da Ji
7
3
11
4.17
W
Sun Wukong
Cr0w3412
Sun Wukong
4
4
13
2.63
L
Izanami
5
9
6
0.89
L
Gilgamesh
GlitzyCardinal
Gilgamesh
7
4
7
2.63
W
1
3
14
2.67
L
Nemesis
IIIIR4X
Nemesis
2
3
10
2.33
L
Yemoja
Mo0oDyXr55
Yemoja
1
5
9
1.1
W
Jormungandr
TolgaIz6
Jormungandr
7
3
14
4.67
W
Neith
barak266
Neith
8
5
8
2.4
L
3
6
9
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,335
Damage
69,246
85,686
Taken
67,858
53,287
Mitigated
52,733
19,153
Healing
16,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
BoGumus_
Da Ji
10,190
1,700
0
3,001
13,835
7,524
775
858
12,853
0
58,046
W
Sun Wukong
Cr0w3412
Sun Wukong
12,967
2,128
0
4,332
16,161
16,035
531
705
15,081
0
57,170
L
Izanami
10,481
6,348
0
2,065
18,720
5,616
705
3,792
14,782
0
52,733
L
Gilgamesh
GlitzyCardinal
Gilgamesh
16,354
4,982
0
2,300
17,300
12,183
0
5,515
11,087
0
72,456
W
8,642
1,421
0
2,371
9,649
9,185
933
475
8,800
40,646
0
L
Nemesis
IIIIR4X
Nemesis
7,109
2,017
0
4,585
15,079
6,328
0
5,113
9,731
0
39,857
L
Yemoja
Mo0oDyXr55
Yemoja
5,504
2,352
6,449
2,243
17,430
15,058
420
6,249
10,945
17,753
0
W
Jormungandr
TolgaIz6
Jormungandr
16,864
2,415
0
3,456
14,950
13,420
197
2,134
12,585
42,878
0
W
Neith
barak266
Neith
20,583
8,529
0
3,729
13,263
6,569
2,723
1,332
11,747
0
81,412
L
5,887
1,126
0
1,511
17,157
14,102
39
4,837
12,121
0
24,635

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,828
Gold Earned
54,258
351
Minions Killed
408
0
Camps Cleared
0
2,029,476
Distance Traveled
1,970,369
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
10,641
484
86
4
0
412,868
2
W
Sun Wukong
10,803
491
92
4
0
434,304
0
L
Izanami
10,089
459
90
4
0
386,420
1
L
Gilgamesh
11,162
507
134
6
0
441,544
1
W
Nox
9,953
452
68
3
0
360,832
3
L
Nemesis
8,968
408
59
3
0
482,861
9
L
Yemoja
8,592
391
34
2
0
338,602
0
W
Jormungandr
11,256
512
41
2
0
404,525
5
W
Neith
11,605
528
121
6
0
357,840
0
L
Odin
9,017
410
34
2
0
380,049
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role