Player Matchup

Thanatos
Thanatos
Arkhax
Thanatos
Level 27
God Stats
11W - 19L
1,369 SR
Queue Stats
48W - 80L
1,333 Elo+
Party 1
Sol
Sol
Ise7enI
Sol
Level 101
God Stats
8W - 1L
1,833 SR
Queue Stats
53W - 61L
1,512 Elo+
Solo
Jing Wei
Jing Wei
OverCliic
Jing Wei
Level 61
God Stats
2W - 2L
1,547 SR
Queue Stats
48W - 71L
1,406 Elo+
Party 1
Team Averages
Level 63
1,583 SR
1,417 Elo+

VS

Team Averages
Level 36
1,581 SR
1,520 Elo+
Achilles
Achilles
Strett0n
Achilles
Level 42
God Stats
5W - 1L
1,743 SR
Queue Stats
9W - 6L
1,544 Elo+
Party 2
Tiamat
Tiamat
TheJoenado
Tiamat
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 28L
1,520 Elo+
Party 2
Pele
Pele
sandspirit80
Pele
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 27L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Arkhax
Thanatos
13
5 / 1 / 10
8,872
739
5,883
7,139
2,334
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sol
13
4 / 3 / 11
8,827
736
11,890
7,593
2,328
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Jing Wei
OverCliic
Jing Wei
13
8 / 1 / 7
9,364
780
7,611
8,919
2,740
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Strett0n
Achilles
12
3 / 4 / 2
8,443
704
9,216
11,077
9,236
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tiamat
TheJoenado
Tiamat
11
0 / 5 / 5
7,211
601
3,854
6,272
3,021
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
2 / 8 / 2
7,520
627
4,701
13,354
3,852
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
14
17
Kills
5
5
Deaths
17
28
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Thanatos
Arkhax
Thanatos
5
1
10
10
W
Sol
4
3
11
3.17
W
Jing Wei
OverCliic
Jing Wei
8
1
7
11.5
L
Achilles
Strett0n
Achilles
3
4
2
1
L
Tiamat
TheJoenado
Tiamat
0
5
5
0.5
L
2
8
2
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,384
Damage
17,771
23,651
Taken
30,703
7,402
Mitigated
16,109
10,406
Healing
2,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
Arkhax
Thanatos
5,883
1,573
0
5,573
7,139
2,334
0
1,284
5,680
0
20,839
W
Sol
11,890
4,469
0
3,143
7,593
2,328
501
2,139
5,077
42,168
0
W
Jing Wei
OverCliic
Jing Wei
7,611
4,432
0
1,690
8,919
2,740
454
2,280
6,414
0
25,687
L
Achilles
Strett0n
Achilles
9,216
2,399
0
1,491
11,077
9,236
0
4,092
6,985
4,371
15,911
L
Tiamat
TheJoenado
Tiamat
3,854
138
0
612
6,272
3,021
0
3,327
2,945
16,687
0
L
4,701
469
0
818
13,354
3,852
0
4,948
8,406
0
17,240

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,063
Gold Earned
23,174
142
Minions Killed
89
8
Camps Cleared
3
649,183
Distance Traveled
593,929
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
8,872
739
28
2
2
222,760
0
W
Sol
8,827
736
76
6
4
205,434
3
W
Jing Wei
9,364
780
38
3
2
220,989
1
L
Achilles
8,443
704
25
2
0
200,577
2
L
Tiamat
7,211
601
29
2
0
196,142
4
L
Pele
7,520
627
35
3
3
197,210
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role