Player Matchup

Danzaburou
Danzaburou
BY-Venom1v4
Danzaburou
Level 21
God Stats
2W - 12L
1,621 SR
Queue Stats
29W - 68L
1,394 Elo+
Party 1
Erlang Shen
Erlang Shen
DeanGullberrie
Erlang Shen
Level 44
God Stats
1W - 1L
1,319 SR
Queue Stats
241W - 237L
1,533 Elo+
Solo
Eset
Eset
EliteJaeger
Eset
Level 85
God Stats
7W - 10L
1,453 SR
Queue Stats
99W - 110L
1,454 Elo+
Solo
Ymir
Ymir
KauaPires11
Ymir
Level 26
God Stats
6W - 6L
1,417 SR
Queue Stats
28W - 61L
1,345 Elo+
Party 1
Bastet
Bastet
Nilson_Dark11
Bastet
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 86L
1,343 Elo+
Party 1
Team Averages
Level 44
1,462 SR
1,414 Elo+

VS

Team Averages
Level 82
1,645 SR
1,594 Elo+
Odin
Odin
GPS MARTINEZ
Odin
Level 124
God Stats
1W - 0L
1,590 SR
Queue Stats
45W - 30L
1,532 Elo+
Solo
Anhur
Anhur
King17jr
Anhur
Level 104
God Stats
13W - 13L
1,474 SR
Queue Stats
145W - 126L
1,518 Elo+
Solo
Khepri
Khepri
cermitss
Khepri
Level 86
God Stats
2W - 1L
1,662 SR
Queue Stats
80W - 46L
1,661 Elo+
Party 2
Olorun
Olorun
power7652
Olorun
Level 73
God Stats
8W - 0L
2,000 SR
Queue Stats
78W - 53L
1,627 Elo+
Party 2
Pele
Pele
teghakuman
Pele
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 12L
1,629 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BY-Venom1v4
Danzaburou
8
0 / 3 / 0
4,976
498
1,459
5,677
696
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Erlang Shen
DeanGullberrie
Erlang Shen
11
2 / 2 / 0
6,735
674
7,128
5,990
3,956
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

9
1 / 7 / 0
5,275
528
4,380
8,478
2,902
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 3 / 0
5,093
509
799
6,069
1,307
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 6 / 0
5,090
509
4,086
8,290
2,925
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 0
6,203
620
3,762
9,888
5,262
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Anhur
King17jr
Anhur
11
5 / 0 / 1
6,620
662
5,205
2,995
858
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Khepri
cermitss
Khepri
9
0 / 1 / 8
5,820
582
1,978
5,764
3,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Olorun
power7652
Olorun
13
11 / 0 / 1
7,568
757
8,349
6,946
2,852
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

10
3 / 0 / 1
6,111
611
2,104
4,867
1,725
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
32
3
Kills
21
21
Deaths
3
0
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
BY-Venom1v4
Danzaburou
0
3
0
0
L
Erlang Shen
DeanGullberrie
Erlang Shen
2
2
0
1
L
1
7
0
0.14
W
2
2
0
1
L
0
3
0
0
W
Anhur
King17jr
Anhur
5
0
1
5.5
L
0
6
0
0
W
Khepri
cermitss
Khepri
0
1
8
4
W
Olorun
power7652
Olorun
11
0
1
11.5
W
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,852
Damage
21,398
34,504
Taken
30,460
11,786
Mitigated
14,183
8,035
Healing
11,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
BY-Venom1v4
Danzaburou
1,459
526
0
1,675
5,677
696
288
564
5,113
0
19,448
L
Erlang Shen
DeanGullberrie
Erlang Shen
7,128
4,691
0
1,852
5,990
3,956
0
319
5,142
0
38,813
L
4,380
379
0
1,549
8,478
2,902
0
5,438
3,040
29,053
0
W
3,762
1,136
0
801
9,888
5,262
0
0
9,888
869
26,316
L
799
333
0
1,283
6,069
1,307
204
597
5,472
21,995
0
W
Anhur
King17jr
Anhur
5,205
2,378
0
1,402
2,995
858
13
85
2,910
0
39,029
L
4,086
1,232
0
1,676
8,290
2,925
0
3,728
4,478
0
25,703
W
Khepri
cermitss
Khepri
1,978
235
0
2,029
5,764
3,486
0
1,959
3,805
13,236
0
W
Olorun
power7652
Olorun
8,349
4,834
355
4,853
6,946
2,852
0
3,135
3,811
45,087
0
W
2,104
482
0
2,542
4,867
1,725
0
0
4,867
0
36,010

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,169
Gold Earned
32,322
271
Minions Killed
325
0
Camps Cleared
0
960,077
Distance Traveled
1,070,290
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
4,976
498
41
4
0
180,247
1
L
Erlang Shen
6,735
674
78
8
0
186,942
1
L
Eset
5,275
528
47
5
0
193,668
2
W
Odin
6,203
620
60
6
0
200,646
2
L
Ymir
5,093
509
52
5
0
186,528
0
W
Anhur
6,620
662
83
8
0
181,482
3
L
Bastet
5,090
509
53
5
0
212,692
3
W
Khepri
5,820
582
20
2
0
223,386
1
W
Olorun
7,568
757
89
9
0
220,829
2
W
Pele
6,111
611
73
7
0
243,947
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role