Player Matchup

Horus
Horus
 
Horus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Agni
Agni
Bettersolowin
Agni
Level 24
God Stats
3W - 0L
1,745 SR
Queue Stats
67W - 19L
1,813 Elo+
Party 2
Ravana
Ravana
Mαlibu
Ravana
Level 160
God Stats
2W - 1L
1,815 SR
Queue Stats
51W - 32L
1,722 Elo+
Party 2
Rama
Rama
NewPaks
Rama
Level 89
God Stats
1W - 3L
1,203 SR
Queue Stats
165W - 96L
1,725 Elo+
Party 2
Scylla
Scylla
taketo21
Scylla
Level 146
God Stats
8W - 4L
1,741 SR
Queue Stats
55W - 27L
1,717 Elo+
Party 2
Team Averages
Level 109
1,601 SR
1,695 Elo+

VS

Team Averages
Level 65
1,534 SR
1,654 Elo+
Danzaburou
Danzaburou
DiamondJackie
Danzaburou
Level 88
God Stats
21W - 19L
1,548 SR
Queue Stats
319W - 312L
1,661 Elo+
Party 1
Vulcan
Vulcan
EasternDragon1
Vulcan
Level 34
God Stats
5W - 4L
1,740 SR
Queue Stats
170W - 111L
1,686 Elo+
Solo
King Arthur
King Arthur
ElPabIo
King Arthur
Level 58
God Stats
5W - 7L
1,540 SR
Queue Stats
280W - 228L
1,648 Elo+
Party 1
Fenrir
Fenrir
Kibban
Fenrir
Level 38
God Stats
8W - 7L
1,606 SR
Queue Stats
228W - 193L
1,613 Elo+
Party 1
Ratatoskr
Ratatoskr
Sneffe02
Ratatoskr
Level 107
God Stats
0W - 3L
1,234 SR
Queue Stats
323W - 321L
1,659 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
12
0 / 3 / 8
7,958
468
3,380
13,245
14,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
5 / 2 / 3
10,600
624
10,195
9,738
4,013
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ravana
Mαlibu
Ravana
18
9 / 1 / 5
10,436
614
10,585
9,162
3,881
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rama
NewPaks
Rama
17
5 / 3 / 3
9,648
568
7,994
10,735
4,026
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Scylla
taketo21
Scylla
18
7 / 0 / 4
10,861
639
13,830
8,228
3,014
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DiamondJackie
Danzaburou
14
2 / 4 / 2
8,165
480
5,620
9,914
2,947
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
5 / 6 / 0
9,113
536
10,932
10,155
2,850
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

King Arthur
ElPabIo
King Arthur
13
1 / 6 / 3
8,249
485
6,175
16,238
13,325
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
Kibban
Fenrir
11
0 / 6 / 4
6,836
402
3,767
13,786
3,973
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ratatoskr
Sneffe02
Ratatoskr
13
1 / 4 / 2
7,430
437
3,053
10,009
3,247
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
20
26
Kills
9
9
Deaths
26
23
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
0
3
8
1.33
W
5
2
3
3.25
L
Danzaburou
DiamondJackie
Danzaburou
2
4
2
0.75
L
5
6
0
0.83
L
King Arthur
ElPabIo
King Arthur
1
6
3
0.42
L
Fenrir
Kibban
Fenrir
0
6
4
0.33
W
Ravana
Mαlibu
Ravana
9
1
5
11.5
W
Rama
NewPaks
Rama
5
3
3
2.17
L
Ratatoskr
Sneffe02
Ratatoskr
1
4
2
0.5
W
Scylla
taketo21
Scylla
7
0
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,984
Damage
29,547
51,108
Taken
60,102
29,152
Mitigated
26,342
21,279
Healing
11,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
3,380
1,162
1,921
3,317
13,245
14,218
132
3,967
9,126
446
17,131
W
10,195
401
70
3,944
9,738
4,013
481
2,458
7,202
73,462
0
L
Danzaburou
DiamondJackie
Danzaburou
5,620
2,661
0
2,617
9,914
2,947
754
1,956
7,926
0
49,138
L
10,932
1,967
0
1,686
10,155
2,850
0
5,303
4,624
53,819
0
L
King Arthur
ElPabIo
King Arthur
6,175
1,304
0
2,490
16,238
13,325
0
9,121
7,044
2,828
49,198
L
Fenrir
Kibban
Fenrir
3,767
482
0
2,740
13,786
3,973
0
6,303
7,297
0
27,472
W
Ravana
Mαlibu
Ravana
10,585
3,233
0
4,817
9,162
3,881
301
2,076
6,955
0
75,117
W
Rama
NewPaks
Rama
7,994
6,485
0
4,038
10,735
4,026
346
473
10,262
0
83,886
L
Ratatoskr
Sneffe02
Ratatoskr
3,053
995
0
1,721
10,009
3,247
0
1,312
8,679
0
32,673
W
Scylla
taketo21
Scylla
13,830
1,379
0
3,172
8,228
3,014
537
2,350
5,704
88,711
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,503
Gold Earned
39,793
668
Minions Killed
434
0
Camps Cleared
0
1,744,675
Distance Traveled
1,598,879
25
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,958
468
34
2
0
323,375
3
W
Agni
10,600
624
164
10
0
354,027
8
L
Danzaburou
8,165
480
97
6
0
305,275
3
L
Vulcan
9,113
536
107
6
0
318,110
4
L
King Arthur
8,249
485
130
8
0
328,233
8
L
Fenrir
6,836
402
46
3
0
321,867
1
W
Ravana
10,436
614
125
7
0
411,135
4
W
Rama
9,648
568
166
10
0
306,308
5
L
Ratatoskr
7,430
437
54
3
0
325,394
5
W
Scylla
10,861
639
179
11
0
349,830
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role