Player Matchup

Bellona
Bellona
Kamikaze_Kal96
Bellona
Level 124
God Stats
1W - 0L
1,702 SR
Queue Stats
31W - 30L
1,470 Elo+
Solo
Sun Wukong
Sun Wukong
SaisonBlazeon
Sun Wukong
Level 110
God Stats
3W - 0L
1,804 SR
Queue Stats
80W - 71L
1,479 Elo+
Solo
Cerberus
Cerberus
SevereGameGuy
Cerberus
Level 103
God Stats
4W - 2L
1,396 SR
Queue Stats
365W - 360L
1,415 Elo+
Party 1
Chang'e
Chang'e
TFL Orphan
Chang'e
Level 107
God Stats
3W - 3L
1,445 SR
Queue Stats
172W - 167L
1,440 Elo+
Party 1
Cthulhu
Cthulhu
TheRealBOMPY
Cthulhu
Level 69
God Stats
3W - 4L
1,389 SR
Queue Stats
93W - 116L
1,392 Elo+
Party 1
Team Averages
Level 103
1,547 SR
1,439 Elo+

VS

Team Averages
Level 71
1,476 SR
1,418 Elo+
Achilles
Achilles
CraftyMessiah
Achilles
Level 81
God Stats
5W - 2L
1,495 SR
Queue Stats
46W - 46L
1,436 Elo+
Party 2
Mulan
Mulan
Dankahontas
Mulan
Level 122
God Stats
13W - 24L
1,392 SR
Queue Stats
1,254W - 1,229L
1,454 Elo+
Solo
Pele
Pele
Xanderplay93
Pele
Level 66
God Stats
0W - 1L
1,547 SR
Queue Stats
6W - 5L
1,500 Elo+
Solo
The Morrigan
The Morrigan
ZATHBELL
The Morrigan
Level 62
God Stats
0W - 2L
1,447 SR
Queue Stats
35W - 27L
1,459 Elo+
Party 2
Ra
Ra
funichigo
Ra
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,239 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 5 / 22
11,640
728
8,036
22,569
23,790
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sun Wukong
SaisonBlazeon
Sun Wukong
20
13 / 5 / 17
13,516
845
22,250
31,735
25,341
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cerberus
SevereGameGuy
Cerberus
19
5 / 8 / 20
11,529
721
18,671
31,223
22,963
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chang'e
TFL Orphan
Chang'e
20
9 / 5 / 20
13,390
837
21,347
24,572
17,198
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cthulhu
TheRealBOMPY
Cthulhu
20
9 / 4 / 21
14,378
899
25,106
26,539
47,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
CraftyMessiah
Achilles
20
9 / 8 / 12
13,102
819
26,975
25,275
34,398
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
2 / 7 / 17
11,186
699
17,124
26,465
35,925
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

19
7 / 7 / 13
11,490
718
23,904
21,730
10,894
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Morrigan
ZATHBELL
The Morrigan
20
7 / 8 / 14
12,703
794
24,085
13,793
11,432
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

16
2 / 9 / 14
10,767
673
11,130
19,752
16,013
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

138
Kill Participation
97
38
Kills
27
27
Deaths
39
100
Assists
70
Player
Kills
Deaths
Assists
KDA
L
Achilles
CraftyMessiah
Achilles
9
8
12
1.88
L
2
7
17
1.5
W
2
5
22
2.6
W
Sun Wukong
SaisonBlazeon
Sun Wukong
13
5
17
4.3
W
Cerberus
SevereGameGuy
Cerberus
5
8
20
1.88
W
Chang'e
TFL Orphan
Chang'e
9
5
20
3.8
W
Cthulhu
TheRealBOMPY
Cthulhu
9
4
21
4.88
L
7
7
13
1.93
L
The Morrigan
ZATHBELL
The Morrigan
7
8
14
1.75
L
2
9
14
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,410
Damage
103,218
136,638
Taken
107,015
136,638
Mitigated
108,662
63,261
Healing
32,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
CraftyMessiah
Achilles
26,975
5,378
1,716
5,060
25,275
34,398
1,013
15,355
9,920
1,751
43,666
L
17,124
2,153
1,661
6,722
26,465
35,925
263
14,506
11,959
0
27,600
W
8,036
1,799
3,052
4,492
22,569
23,790
1,530
4,463
17,286
3,334
15,160
W
Sun Wukong
SaisonBlazeon
Sun Wukong
22,250
5,108
860
9,295
31,735
25,341
2,546
8,028
23,047
0
43,136
W
Cerberus
SevereGameGuy
Cerberus
18,671
1,206
1,956
9,762
31,223
22,963
207
9,373
21,317
40,159
0
W
Chang'e
TFL Orphan
Chang'e
21,347
1,920
14,626
12,028
24,572
17,198
1,908
6,678
17,676
50,087
0
W
Cthulhu
TheRealBOMPY
Cthulhu
25,106
2,115
4,118
3,072
26,539
47,346
195
7,786
18,324
53,056
0
L
23,904
4,182
956
7,174
21,730
10,894
705
14,123
7,607
0
43,715
L
The Morrigan
ZATHBELL
The Morrigan
24,085
3,857
3,914
1,592
13,793
11,432
742
8,756
5,033
40,008
0
L
11,130
2,635
960
2,410
19,752
16,013
650
13,844
5,908
20,367
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,453
Gold Earned
59,248
195
Minions Killed
147
0
Camps Cleared
0
1,466,319
Distance Traveled
1,249,203
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
13,102
819
26
2
0
268,511
0
L
Mulan
11,186
699
17
1
0
254,936
0
W
Bellona
11,640
728
21
1
0
293,697
0
W
Sun Wukong
13,516
845
34
2
0
279,573
0
W
Cerberus
11,529
721
36
2
0
272,719
1
W
Chang'e
13,390
837
52
3
0
296,196
3
W
Cthulhu
14,378
899
52
3
0
324,134
4
L
Pele
11,490
718
30
2
0
283,242
0
L
The Morrigan
12,703
794
46
3
0
218,938
0
L
Ra
10,767
673
28
2
0
223,576
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role