Player Matchup

Ares
Ares
BALDYOZNIK
Ares
Level 7
God Stats
1W - 1L
1,695 SR
Queue Stats
9W - 14L
1,242 Elo+
Party 2
Eset
Eset
BriP0D
Eset
Level 156
God Stats
4W - 5L
1,533 SR
Queue Stats
600W - 659L
1,443 Elo+
Party 1
Ao Kuang
Ao Kuang
ChickenBlocked
Ao Kuang
Level 23
God Stats
6W - 5L
1,560 SR
Queue Stats
88W - 105L
1,339 Elo+
Party 1
Artemis
Artemis
Wildflower143
Artemis
Level 18
God Stats
10W - 6L
1,550 SR
Queue Stats
17W - 20L
1,296 Elo+
Party 1
Sun Wukong
Sun Wukong
залупобой
Sun Wukong
Level 8
God Stats
1W - 3L
1,197 SR
Queue Stats
9W - 14L
1,242 Elo+
Party 2
Team Averages
Level 42
1,507 SR
1,312 Elo+

VS

Team Averages
Level 18
1,470 SR
1,352 Elo+
Erlang Shen
Erlang Shen
DiqueMaiButt
Erlang Shen
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Sol
Sol
Dynamic1cy
Sol
Level 18
God Stats
22W - 10L
1,727 SR
Queue Stats
80W - 72L
1,339 Elo+
Solo
Nemesis
Nemesis
GoldKingMIdas157
Nemesis
Level 18
God Stats
6W - 4L
1,513 SR
Queue Stats
9W - 12L
1,255 Elo+
Solo
Neith
Neith
MatisssekPL
Neith
Level 24
God Stats
4W - 7L
1,224 SR
Queue Stats
114W - 124L
1,393 Elo+
Solo
Bacchus
Bacchus
Shmoopela
Bacchus
Level 27
God Stats
3W - 2L
1,389 SR
Queue Stats
38W - 41L
1,275 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 9 / 6
7,301
406
8,540
18,004
15,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Eset
BriP0D
Eset
15
4 / 4 / 3
9,392
522
8,660
10,942
4,477
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ao Kuang
15
6 / 6 / 2
9,243
514
12,335
16,180
7,360
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artemis
12
1 / 5 / 4
7,441
413
5,580
9,431
3,538
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Sun Wukong
10
1 / 7 / 4
6,885
383
7,094
16,939
14,498
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
DiqueMaiButt
Erlang Shen
16
12 / 4 / 6
10,123
562
11,395
12,322
8,108
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

14
3 / 1 / 14
8,595
478
10,234
8,737
2,595
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
7 / 1 / 11
9,483
527
14,169
14,777
5,216
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
4 / 5 / 12
8,580
477
11,414
12,432
4,258
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Bacchus
Shmoopela
Bacchus
14
5 / 2 / 6
9,561
531
6,077
9,775
10,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
80
13
Kills
31
31
Deaths
13
19
Assists
49
Player
Kills
Deaths
Assists
KDA
L
1
9
6
0.44
L
Eset
BriP0D
Eset
4
4
3
1.38
L
Ao Kuang
6
6
2
1.17
W
Erlang Shen
DiqueMaiButt
Erlang Shen
12
4
6
3.75
W
3
1
14
10
W
7
1
11
12.5
W
4
5
12
2
W
Bacchus
Shmoopela
Bacchus
5
2
6
4
L
Artemis
1
5
4
0.6
L
Sun Wukong
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,209
Damage
53,289
71,496
Taken
58,043
44,883
Mitigated
30,426
17,717
Healing
16,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,540
711
0
2,762
18,004
15,010
30
4,458
13,546
22,881
0
L
Eset
BriP0D
Eset
8,660
596
952
2,836
10,942
4,477
600
3,111
7,831
60,660
0
L
Ao Kuang
12,335
4,053
0
5,119
16,180
7,360
330
2,700
13,480
41,438
12,030
W
Erlang Shen
DiqueMaiButt
Erlang Shen
11,395
4,944
0
3,211
12,322
8,108
261
6,407
5,450
3,894
39,323
W
10,234
1,176
0
4,639
8,737
2,595
434
3,566
4,875
41,450
0
W
14,169
7,552
270
3,515
14,777
5,216
0
5,482
8,969
0
72,491
W
11,414
5,630
119
2,214
12,432
4,258
602
8,189
4,113
0
42,600
W
Bacchus
Shmoopela
Bacchus
6,077
533
0
2,081
9,775
10,249
625
4,553
5,181
32,803
0
L
Artemis
5,580
1,631
0
1,234
9,431
3,538
313
2,567
6,864
0
37,053
L
Sun Wukong
7,094
1,126
0
4,814
16,939
14,498
175
4,704
12,235
0
23,293

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,262
Gold Earned
46,342
313
Minions Killed
343
0
Camps Cleared
0
1,575,935
Distance Traveled
1,661,229
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,301
406
22
1
0
313,411
1
L
Eset
9,392
522
105
6
0
337,545
3
L
Ao Kuang
9,243
514
86
5
0
328,604
2
W
Erlang Shen
10,123
562
71
4
0
324,573
1
W
Sol
8,595
478
63
4
0
344,552
1
W
Nemesis
9,483
527
96
5
0
374,075
4
W
Neith
8,580
477
76
4
0
287,675
0
W
Bacchus
9,561
531
37
2
0
330,354
0
L
Artemis
7,441
413
74
4
0
289,766
4
L
Sun Wukong
6,885
383
26
1
0
306,609
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role