Player Matchup

Kuzenbo
Kuzenbo
II JACKL3 II
Kuzenbo
Level 120
God Stats
6W - 5L
1,627 SR
Queue Stats
105W - 114L
1,491 Elo+
Party 1
Fafnir
Fafnir
NN Kong
Fafnir
Level 160
God Stats
23W - 2L
1,902 SR
Queue Stats
363W - 239L
1,815 Elo+
Party 1
Anhur
Anhur
Zbeub 27 cm
Anhur
Level 31
God Stats
2W - 0L
1,715 SR
Queue Stats
102W - 7L
1,998 Elo+
Party 1
Team Averages
Level 104
1,748 SR
1,768 Elo+

VS

Team Averages
Level 74
1,472 SR
1,506 Elo+
Serqet
Serqet
JockDeïcide
Serqet
Level 45
God Stats
5W - 14L
1,446 SR
Queue Stats
147W - 130L
1,514 Elo+
Solo
Zeus
Zeus
d4nk193
Zeus
Level 65
God Stats
32W - 32L
1,471 SR
Queue Stats
146W - 167L
1,502 Elo+
Solo
Fafnir
Fafnir
killeurnat173
Fafnir
Level 111
God Stats
1W - 1L
1,500 SR
Queue Stats
132W - 142L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
II JACKL3 II
Kuzenbo
11
1 / 2 / 10
7,432
743
3,290
10,004
10,237
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fafnir
NN Kong
Fafnir
12
2 / 2 / 8
7,497
750
4,680
11,013
11,960
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
9 / 0 / 3
8,639
864
10,914
5,850
2,109
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
10
4 / 4 / 0
6,908
691
9,222
8,127
2,170
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zeus
d4nk193
Zeus
9
0 / 5 / 3
6,212
621
6,695
5,653
1,468
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 3 / 3
6,770
677
2,454
9,455
7,081
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
10
12
Kills
4
4
Deaths
12
21
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
II JACKL3 II
Kuzenbo
1
2
10
3
L
Serqet
4
4
0
1
W
Fafnir
NN Kong
Fafnir
2
2
8
3
W
9
0
3
10.5
L
Zeus
d4nk193
Zeus
0
5
3
0.3
L
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,884
Damage
18,371
26,867
Taken
23,235
24,306
Mitigated
10,719
5,441
Healing
3,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
II JACKL3 II
Kuzenbo
3,290
1,951
345
760
10,004
10,237
92
3,817
5,638
12,017
0
L
Serqet
9,222
1,961
0
250
8,127
2,170
0
2,843
5,284
0
14,426
W
Fafnir
NN Kong
Fafnir
4,680
1,347
105
1,456
11,013
11,960
66
3,535
6,839
10,901
0
W
10,914
7,451
0
2,775
5,850
2,109
874
2,159
3,325
0
39,277
L
Zeus
d4nk193
Zeus
6,695
202
0
497
5,653
1,468
0
3,117
2,536
26,755
0
L
2,454
428
0
2,358
9,455
7,081
0
2,493
6,962
12,802
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,568
Gold Earned
19,890
112
Minions Killed
91
6
Camps Cleared
3
566,688
Distance Traveled
496,400
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
7,432
743
16
2
2
196,741
5
L
Serqet
6,908
691
15
2
0
193,044
1
W
Fafnir
7,497
750
14
1
0
187,839
0
W
Anhur
8,639
864
82
8
4
182,108
1
L
Zeus
6,212
621
50
5
3
149,348
5
L
Fafnir
6,770
677
26
3
0
154,008
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role