Player Matchup

Loki
Loki
CANVIDIA
Loki
Level 17
God Stats
1W - 4L
1,328 SR
Queue Stats
60W - 105L
1,047 Elo+
Party 2
Ao Kuang
Ao Kuang
Griù
Ao Kuang
Level 28
God Stats
3W - 3L
1,440 SR
Queue Stats
95W - 135L
1,363 Elo+
Party 2
Khepri
Khepri
SundayCultist
Khepri
Level 28
God Stats
7W - 3L
1,453 SR
Queue Stats
41W - 86L
1,314 Elo+
Party 2
Team Averages
Level 24
1,407 SR
1,241 Elo+

VS

Team Averages
Level 33
1,603 SR
1,366 Elo+
Zeus
Zeus
Bobberoni
Zeus
Level 28
God Stats
2W - 2L
1,731 SR
Queue Stats
36W - 40L
1,391 Elo+
Party 1
Camazotz
Camazotz
UriKata
Camazotz
Level 16
God Stats
5W - 5L
1,425 SR
Queue Stats
13W - 29L
1,261 Elo+
Solo
Gilgamesh
Gilgamesh
pplayer
Gilgamesh
Level 55
God Stats
9W - 6L
1,653 SR
Queue Stats
100W - 142L
1,446 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
15
2 / 1 / 9
10,836
637
3,558
8,178
3,490
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Ao Kuang
Griù
Ao Kuang
15
9 / 4 / 6
11,820
695
15,495
11,509
5,839
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
4 / 2 / 11
12,402
730
5,983
15,905
18,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
14
2 / 8 / 3
10,594
623
9,995
11,474
5,526
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Camazotz
UriKata
Camazotz
9
2 / 3 / 3
9,675
569
2,091
5,338
1,484
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilgamesh
pplayer
Gilgamesh
15
3 / 4 / 4
10,743
632
10,229
13,220
7,854
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
17
15
Kills
7
7
Deaths
15
26
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Zeus
2
8
3
0.44
W
Loki
2
1
9
6.5
W
Ao Kuang
Griù
Ao Kuang
9
4
6
3
W
4
2
11
4.75
L
Camazotz
UriKata
Camazotz
2
3
3
1.17
L
Gilgamesh
pplayer
Gilgamesh
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,036
Damage
22,315
35,592
Taken
30,032
27,440
Mitigated
14,864
5,245
Healing
5,761
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
9,995
1,466
0
2,256
11,474
5,526
0
8,664
2,810
33,763
0
W
Loki
3,558
874
0
650
8,178
3,490
563
2,888
5,290
0
42,728
W
Ao Kuang
Griù
Ao Kuang
15,495
5,222
340
2,580
11,509
5,839
1,107
3,071
8,438
35,734
3,961
W
5,983
1,293
0
1,675
15,905
18,111
1,186
5,274
8,756
29,946
0
L
Camazotz
UriKata
Camazotz
2,091
655
0
1,866
5,338
1,484
0
3,461
1,877
0
8,898
L
Gilgamesh
pplayer
Gilgamesh
10,229
3,053
0
1,639
13,220
7,854
0
8,932
4,288
3,195
26,082

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,058
Gold Earned
31,012
164
Minions Killed
118
8
Camps Cleared
2
856,788
Distance Traveled
624,087
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
10,594
623
63
4
1
246,595
2
W
Loki
10,836
637
78
5
3
316,182
0
W
Ao Kuang
11,820
695
42
2
5
246,804
1
W
Khepri
12,402
730
44
3
0
293,802
0
L
Camazotz
9,675
569
12
1
1
107,886
0
L
Gilgamesh
10,743
632
43
3
0
269,606
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role