Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Erik2G
Hel
Level 129
God Stats
5W - 9L
1,471 SR
Queue Stats
214W - 259L
1,276 Elo+
Solo
Charybdis
Charybdis
Jangllle
Charybdis
Level 84
God Stats
21W - 20L
1,352 SR
Queue Stats
322W - 352L
1,379 Elo+
Solo
Thanatos
Thanatos
landshark_7707
Thanatos
Level 46
God Stats
9W - 11L
1,358 SR
Queue Stats
265W - 275L
1,297 Elo+
Solo
Horus
Horus
xxLiEUTENANTxx_
Horus
Level 87
God Stats
39W - 31L
1,549 SR
Queue Stats
834W - 967L
1,334 Elo+
Solo
Team Averages
Level 90
1,446 SR
1,357 Elo+

VS

Team Averages
Level 72
1,454 SR
1,321 Elo+
Nemesis
Nemesis
AimzRivers
Nemesis
Level 63
God Stats
7W - 13L
1,438 SR
Queue Stats
82W - 114L
1,286 Elo+
Party 1
Amaterasu
Amaterasu
BigBoulQC
Amaterasu
Level 78
God Stats
3W - 1L
1,459 SR
Queue Stats
47W - 70L
1,367 Elo+
Solo
Olorun
Olorun
DOINurUGLYmom
Olorun
Level 123
God Stats
472W - 592L
1,475 SR
Queue Stats
856W - 1,088L
1,392 Elo+
Solo
Cernunnos
Cernunnos
SativaSteva
Cernunnos
Level 53
God Stats
13W - 19L
1,396 SR
Queue Stats
213W - 265L
1,287 Elo+
Solo
Fafnir
Fafnir
drassosa
Fafnir
Level 45
God Stats
0W - 2L
1,500 SR
Queue Stats
21W - 28L
1,274 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
15
5 / 4 / 9
10,728
536
11,657
17,471
12,844
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hel
Erik2G
Hel
18
11 / 1 / 3
11,888
594
12,373
8,151
3,386
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charybdis
Jangllle
Charybdis
14
0 / 5 / 9
9,109
455
11,106
13,651
5,377
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
16
6 / 2 / 8
10,650
533
5,982
10,390
3,895
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

18
5 / 2 / 9
11,434
572
7,699
13,203
13,446
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AimzRivers
Nemesis
15
3 / 5 / 2
9,411
471
6,576
15,773
5,998
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Amaterasu
BigBoulQC
Amaterasu
14
2 / 7 / 4
8,639
432
8,267
18,102
10,378
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
6 / 8 / 2
9,892
495
10,473
15,237
6,523
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cernunnos
SativaSteva
Cernunnos
14
1 / 5 / 5
8,582
429
10,903
14,598
3,860
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fafnir
drassosa
Fafnir
14
2 / 2 / 5
9,604
480
4,363
15,737
14,013
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
32
27
Kills
14
14
Deaths
27
38
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
5
4
9
2.38
L
Nemesis
AimzRivers
Nemesis
3
5
2
0.8
L
Amaterasu
BigBoulQC
Amaterasu
2
7
4
0.57
L
6
8
2
0.88
W
Hel
Erik2G
Hel
11
1
3
12.5
W
Charybdis
Jangllle
Charybdis
0
5
9
0.9
L
Cernunnos
SativaSteva
Cernunnos
1
5
5
0.7
L
Fafnir
drassosa
Fafnir
2
2
5
2.25
W
Thanatos
6
2
8
5
W
5
2
9
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,817
Damage
40,582
62,866
Taken
79,447
38,948
Mitigated
40,772
34,900
Healing
27,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
11,657
1,333
2,589
6,208
17,471
12,844
618
4,442
13,029
44,046
0
L
Nemesis
AimzRivers
Nemesis
6,576
2,500
0
3,221
15,773
5,998
21
4,507
11,184
0
61,045
L
Amaterasu
BigBoulQC
Amaterasu
8,267
3,785
0
5,275
18,102
10,378
0
5,138
12,900
0
36,626
L
10,473
5,148
1,541
4,605
15,237
6,523
1,047
4,644
10,325
60,459
5,107
W
Hel
Erik2G
Hel
12,373
520
2,563
4,755
8,151
3,386
941
1,697
6,454
72,016
0
W
Charybdis
Jangllle
Charybdis
11,106
4,129
0
2,545
13,651
5,377
949
3,159
10,492
0
56,933
L
Cernunnos
SativaSteva
Cernunnos
10,903
5,804
558
5,332
14,598
3,860
972
4,833
9,737
0
55,427
L
Fafnir
drassosa
Fafnir
4,363
523
195
6,890
15,737
14,013
128
4,800
10,835
34,312
0
W
Thanatos
5,982
1,902
0
10,036
10,390
3,895
0
2,200
8,190
0
57,336
W
7,699
3,413
1,204
5,000
13,203
13,446
2,253
2,420
10,783
0
62,589

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,809
Gold Earned
46,128
480
Minions Killed
413
0
Camps Cleared
0
1,755,459
Distance Traveled
1,800,710
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,728
536
64
3
0
358,475
3
L
Nemesis
9,411
471
99
5
0
425,801
0
L
Amaterasu
8,639
432
63
3
0
354,827
0
L
Olorun
9,892
495
110
6
0
340,072
7
W
Hel
11,888
594
129
6
0
300,317
1
W
Charybdis
9,109
455
90
5
0
333,891
6
L
Cernunnos
8,582
429
98
5
0
342,706
3
L
Fafnir
9,604
480
43
2
0
337,304
4
W
Thanatos
10,650
533
92
5
0
414,327
1
W
Horus
11,434
572
105
5
0
348,449
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role