Player Matchup

King Arthur
King Arthur
ClysterLover
King Arthur
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 34L
1,681 Elo+
Party 1
Susano
Susano
ItsAllFluffy
Susano
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
128W - 129L
1,481 Elo+
Solo
Baron Samedi
Baron Samedi
PunishedObama
Baron Samedi
Level 26
God Stats
3W - 2L
1,575 SR
Queue Stats
76W - 49L
1,723 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Quafers
Ah Muzen Cab
Level 26
God Stats
6W - 2L
1,500 SR
Queue Stats
109W - 78L
1,580 Elo+
Solo
Ganesha
Ganesha
mehdi3andbadi
Ganesha
Level 4
God Stats
3W - 3L
1,736 SR
Queue Stats
10W - 18L
1,472 Elo+
Solo
Team Averages
Level 18
1,562 SR
1,587 Elo+

VS

Team Averages
Level 18
1,650 SR
1,648 Elo+
Geb
Geb
 
Geb
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
Cappybeara
Kumbhakarna
Level 4
God Stats
1W - 1L
1,732 SR
Queue Stats
43W - 26L
1,759 Elo+
Party 2
Merlin
Merlin
CrazyCashew
Merlin
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
183W - 181L
1,487 Elo+
Solo
Chiron
Chiron
MooniZedul
Chiron
Level 6
God Stats
27W - 20L
1,803 SR
Queue Stats
44W - 27L
1,759 Elo+
Party 2
Mercury
Mercury
ShiftMatchMaking
Mercury
Level 23
God Stats
8W - 5L
1,718 SR
Queue Stats
46W - 27L
1,736 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ClysterLover
King Arthur
16
2 / 2 / 4
9,426
554
11,399
15,017
12,247
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Susano
16
3 / 2 / 7
9,392
552
7,304
11,447
4,115
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
PunishedObama
Baron Samedi
19
15 / 2 / 2
11,699
688
14,513
12,732
6,330
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ah Muzen Cab
Quafers
Ah Muzen Cab
15
1 / 1 / 2
9,004
530
11,445
8,204
2,859
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ganesha
12
0 / 0 / 3
6,685
393
887
7,306
4,158
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
13
0 / 6 / 2
7,693
453
10,438
18,079
14,384
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kumbhakarna
Cappybeara
Kumbhakarna
11
0 / 1 / 2
7,086
417
2,834
13,672
10,509
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Merlin
13
1 / 10 / 1
7,769
457
2,304
9,631
3,134
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
MooniZedul
Chiron
12
0 / 2 / 1
7,204
424
2,460
7,512
2,102
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

17
6 / 2 / 1
9,852
580
13,131
14,229
5,368
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
14
21
Kills
7
7
Deaths
21
18
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
0
6
2
0.17
L
Kumbhakarna
Cappybeara
Kumbhakarna
0
1
2
1
W
King Arthur
ClysterLover
King Arthur
2
2
4
2
L
Merlin
1
10
1
0.15
W
Susano
3
2
7
3.25
L
Chiron
MooniZedul
Chiron
0
2
1
0.25
W
Baron Samedi
PunishedObama
Baron Samedi
15
2
2
8
W
Ah Muzen Cab
Quafers
Ah Muzen Cab
1
1
2
2
L
6
2
1
3.25
W
Ganesha
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,548
Damage
31,167
54,706
Taken
63,123
29,709
Mitigated
35,497
24,297
Healing
17,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
10,438
1,253
0
4,311
18,079
14,384
0
3,672
14,279
48,571
0
L
Kumbhakarna
Cappybeara
Kumbhakarna
2,834
323
193
4,022
13,672
10,509
0
1,317
12,303
26,018
0
W
King Arthur
ClysterLover
King Arthur
11,399
1,773
0
5,150
15,017
12,247
0
5,433
9,254
4,439
60,146
L
Merlin
2,304
501
0
229
9,631
3,134
0
5,875
3,438
41,645
0
W
Susano
7,304
1,351
0
5,182
11,447
4,115
0
3,097
8,212
0
64,140
L
Chiron
MooniZedul
Chiron
2,460
1,422
398
2,657
7,512
2,102
0
495
6,997
0
39,893
W
Baron Samedi
PunishedObama
Baron Samedi
14,513
1,730
1,326
6,342
12,732
6,330
20
3,864
8,868
90,231
0
W
Ah Muzen Cab
Quafers
Ah Muzen Cab
11,445
4,396
0
4,797
8,204
2,859
1,210
2,307
5,897
0
86,663
L
13,131
6,965
0
5,458
14,229
5,368
0
4,509
9,538
0
71,953
W
Ganesha
887
105
0
1,500
7,306
4,158
210
591
6,665
11,187
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,206
Gold Earned
39,604
574
Minions Killed
476
0
Camps Cleared
0
1,655,179
Distance Traveled
1,589,308
17
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
7,693
453
88
5
0
333,529
7
L
Kumbhakarna
7,086
417
58
3
0
320,076
6
W
King Arthur
9,426
554
130
8
0
323,353
2
L
Merlin
7,769
457
90
5
0
248,158
0
W
Susano
9,392
552
111
7
0
408,456
4
L
Chiron
7,204
424
97
6
0
277,217
3
W
Baron Samedi
11,699
688
168
10
0
309,083
4
W
Ah Muzen Cab
9,004
530
159
9
0
299,710
1
L
Mercury
9,852
580
143
8
0
410,328
2
W
Ganesha
6,685
393
6
0
0
314,577
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role