Player Matchup

Nox
Nox
IKuro21
Nox
Level 28
God Stats
16W - 12L
1,619 SR
Queue Stats
181W - 187L
1,603 Elo+
Solo
Kumbhakarna
Kumbhakarna
IzanagiRyo
Kumbhakarna
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 18L
1,577 Elo+
Solo
Hou Yi
Hou Yi
SageSyla
Hou Yi
Level 8
God Stats
9W - 1L
1,777 SR
Queue Stats
71W - 40L
1,631 Elo+
Solo
Da Ji
Da Ji
SoaRAtze
Da Ji
Level 24
God Stats
7W - 1L
1,800 SR
Queue Stats
120W - 119L
1,537 Elo+
Solo
Merlin
Merlin
iwannalickyoocat
Merlin
Level 28
God Stats
6W - 2L
1,817 SR
Queue Stats
142W - 108L
1,623 Elo+
Solo
Team Averages
Level 21
1,703 SR
1,594 Elo+

VS

Team Averages
Level 20
1,666 SR
1,593 Elo+
Sylvanus
Sylvanus
BagaYalu丶
Sylvanus
Level 14
God Stats
19W - 20L
1,616 SR
Queue Stats
20W - 21L
1,539 Elo+
Party 1
Athena
Athena
GoIdberg
Athena
Level 17
God Stats
1W - 1L
1,749 SR
Queue Stats
39W - 22L
1,700 Elo+
Party 1
Achilles
Achilles
TheArrguss
Achilles
Level 27
God Stats
0W - 4L
1,500 SR
Queue Stats
104W - 97L
1,584 Elo+
Solo
Sun Wukong
Sun Wukong
mariogon908
Sun Wukong
Level 14
God Stats
2W - 2L
1,795 SR
Queue Stats
36W - 30L
1,620 Elo+
Solo
Sol
Sol
pabculerocky72
Sol
Level 27
God Stats
3W - 6L
1,668 SR
Queue Stats
134W - 122L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
9
0 / 2 / 1
5,316
532
892
3,450
925
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kumbhakarna
IzanagiRyo
Kumbhakarna
6
0 / 3 / 0
4,133
413
1,095
6,601
2,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hou Yi
SageSyla
Hou Yi
8
0 / 3 / 0
4,679
468
1,249
6,311
1,340
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Da Ji
SoaRAtze
Da Ji
7
1 / 5 / 0
4,737
474
3,342
6,994
1,770
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 3 / 0
4,856
486
945
3,690
913
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BagaYalu丶
Sylvanus
10
4 / 0 / 3
6,075
608
3,840
3,345
1,524
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Athena
GoIdberg
Athena
10
3 / 0 / 6
6,035
604
4,955
6,368
3,936
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Achilles
TheArrguss
Achilles
10
6 / 0 / 4
6,290
629
4,733
5,403
2,271
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
mariogon908
Sun Wukong
10
1 / 1 / 1
5,622
562
1,505
5,486
2,883
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Mace

Heavy Mace

+30
Physical Power

13
2 / 0 / 5
7,234
723
4,137
5,511
1,525
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
35
1
Kills
16
16
Deaths
1
1
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
BagaYalu丶
Sylvanus
4
0
3
5.5
L
Athena
GoIdberg
Athena
3
0
6
6
W
Nox
0
2
1
0.25
W
Kumbhakarna
IzanagiRyo
Kumbhakarna
0
3
0
0
W
Hou Yi
SageSyla
Hou Yi
0
3
0
0
W
Da Ji
SoaRAtze
Da Ji
1
5
0
0.2
L
Achilles
TheArrguss
Achilles
6
0
4
8
W
0
3
0
0
L
Sun Wukong
mariogon908
Sun Wukong
1
1
1
1.5
L
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,523
Damage
19,170
27,046
Taken
26,113
7,503
Mitigated
12,139
5,588
Healing
12,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
BagaYalu丶
Sylvanus
3,840
1,579
855
1,672
3,345
1,524
470
384
2,961
24,150
5,860
L
Athena
GoIdberg
Athena
4,955
1,918
0
2,306
6,368
3,936
60
415
5,935
21,441
0
W
Nox
892
178
0
250
3,450
925
0
820
2,277
23,811
0
W
Kumbhakarna
IzanagiRyo
Kumbhakarna
1,095
117
0
1,541
6,601
2,555
0
4,395
2,206
7,040
0
W
Hou Yi
SageSyla
Hou Yi
1,249
790
0
1,609
6,311
1,340
0
2,830
3,481
0
24,281
W
Da Ji
SoaRAtze
Da Ji
3,342
1,124
0
1,818
6,994
1,770
0
3,032
3,962
0
19,396
L
Achilles
TheArrguss
Achilles
4,733
1,239
0
1,938
5,403
2,271
0
133
5,270
0
35,737
W
945
0
0
370
3,690
913
0
1,362
2,328
26,119
0
L
Sun Wukong
mariogon908
Sun Wukong
1,505
267
0
2,065
5,486
2,883
91
667
4,693
0
24,855
L
4,137
1,863
0
3,699
5,511
1,525
930
1,189
4,322
56,766
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,721
Gold Earned
31,256
236
Minions Killed
336
0
Camps Cleared
0
898,433
Distance Traveled
988,457
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
6,075
608
62
6
0
177,096
0
L
Athena
6,035
604
36
4
0
218,802
1
W
Nox
5,316
532
71
7
0
181,698
1
W
Kumbhakarna
4,133
413
10
1
0
179,226
2
W
Hou Yi
4,679
468
58
6
0
175,606
2
W
Da Ji
4,737
474
40
4
0
185,421
0
L
Achilles
6,290
629
63
6
0
226,789
4
W
Merlin
4,856
486
57
6
0
176,482
4
L
Sun Wukong
5,622
562
64
6
0
185,419
1
L
Sol
7,234
723
111
11
0
180,351
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role