Player Matchup

Sobek
Sobek
Boindil_321
Sobek
Level 89
God Stats
2W - 5L
1,610 SR
Queue Stats
304W - 455L
1,304 Elo+
Party 2
Scylla
Scylla
Kombat k9515
Scylla
Level 51
God Stats
31W - 44L
1,228 SR
Queue Stats
86W - 115L
1,330 Elo+
Solo
Neith
Neith
ValtielGillespie
Neith
Level 87
God Stats
1W - 3L
1,384 SR
Queue Stats
106W - 191L
1,319 Elo+
Party 2
Team Averages
Level 76
1,408 SR
1,318 Elo+

VS

Team Averages
Level 121
1,347 SR
1,385 Elo+
Anubis
Anubis
FulasYcanas
Anubis
Level 129
God Stats
4W - 3L
1,543 SR
Queue Stats
120W - 168L
1,360 Elo+
Party 1
Anhur
Anhur
THP-BeLLec
Anhur
Level 110
God Stats
1W - 3L
1,107 SR
Queue Stats
123W - 149L
1,430 Elo+
Solo
Chaac
Chaac
tomicloki
Chaac
Level 125
God Stats
15W - 25L
1,389 SR
Queue Stats
357W - 521L
1,363 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 4
7,575
583
1,337
9,454
6,907
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Scylla
14
4 / 0 / 0
8,606
662
6,259
3,883
1,057
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
0 / 3 / 2
7,261
559
2,316
6,274
1,667
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
13
3 / 3 / 2
8,533
656
8,225
8,299
3,841
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
11
0 / 1 / 4
7,567
582
3,156
4,717
1,439
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chaac
tomicloki
Chaac
13
2 / 0 / 3
8,134
626
5,399
5,174
4,928
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
14
4
Kills
5
5
Deaths
4
6
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
2
4
1
W
Anubis
3
3
2
1.33
L
Scylla
4
0
0
4
W
Anhur
0
1
4
2
L
0
3
2
0.33
W
Chaac
tomicloki
Chaac
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,912
Damage
16,780
19,611
Taken
18,190
9,631
Mitigated
10,208
4,983
Healing
5,005
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,337
39
0
2,846
9,454
6,907
0
3,203
6,251
5,465
0
W
Anubis
8,225
144
0
2,458
8,299
3,841
0
3,644
4,461
32,913
0
L
Scylla
6,259
227
0
1,122
3,883
1,057
0
1,618
2,265
39,865
0
W
Anhur
3,156
1,243
0
535
4,717
1,439
0
2,833
1,608
0
25,275
L
2,316
270
0
1,015
6,274
1,667
0
4,028
2,246
0
15,555
W
Chaac
tomicloki
Chaac
5,399
0
0
2,012
5,174
4,928
487
1,183
3,907
0
26,791

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,442
Gold Earned
24,234
141
Minions Killed
167
4
Camps Cleared
8
659,086
Distance Traveled
676,609
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
7,575
583
11
1
0
244,632
3
W
Anubis
8,533
656
65
5
2
185,651
2
L
Scylla
8,606
662
77
6
2
241,628
2
W
Anhur
7,567
582
67
5
6
237,873
8
L
Neith
7,261
559
53
4
2
172,826
0
W
Chaac
8,134
626
35
3
0
253,085
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role