Player Matchup

Sol
Sol
Dumfries13
Sol
Level 69
God Stats
5W - 0L
1,859 SR
Queue Stats
244W - 184L
1,622 Elo+
Party 1
Horus
Horus
GavintheShuckle
Horus
Level 87
God Stats
8W - 1L
1,921 SR
Queue Stats
350W - 200L
1,781 Elo+
Party 1
Janus
Janus
OddlyTallDwarf
Janus
Level 61
God Stats
19W - 12L
1,630 SR
Queue Stats
94W - 58L
1,659 Elo+
Party 1
Achilles
Achilles
Slimcoq
Achilles
Level 48
God Stats
8W - 6L
1,924 SR
Queue Stats
271W - 184L
1,664 Elo+
Party 1
Bakasura
Bakasura
Solsyrion
Bakasura
Level 126
God Stats
2W - 1L
1,791 SR
Queue Stats
460W - 313L
1,712 Elo+
Party 1
Team Averages
Level 78
1,825 SR
1,688 Elo+

VS

Team Averages
Level 51
1,636 SR
1,601 Elo+
Olorun
Olorun
DwarfInAFarrar
Olorun
Level 28
God Stats
5W - 5L
1,634 SR
Queue Stats
99W - 63L
1,634 Elo+
Party 2
Anhur
Anhur
Nek0o
Anhur
Level 19
God Stats
1W - 3L
1,419 SR
Queue Stats
74W - 46L
1,601 Elo+
Party 3
Sobek
Sobek
Seppovic
Sobek
Level 121
God Stats
4W - 2L
1,908 SR
Queue Stats
219W - 180L
1,574 Elo+
Party 3
Loki
Loki
fishfker69420
Loki
Level 24
God Stats
6W - 12L
1,508 SR
Queue Stats
68W - 51L
1,595 Elo+
Party 2
Artio
Artio
seka1013H
Artio
Level 63
God Stats
15W - 19L
1,710 SR
Queue Stats
202W - 183L
1,601 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
2 / 1 / 1
4,024
671
2,328
2,698
391
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

6
5 / 0 / 6
4,762
794
4,300
3,050
1,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

8
3 / 2 / 5
5,018
836
2,700
3,130
795
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
Slimcoq
Achilles
7
0 / 0 / 1
4,164
694
1,056
2,705
902
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bakasura
Solsyrion
Bakasura
7
5 / 0 / 4
4,899
817
4,348
2,710
1,035
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 5 / 1
3,790
632
1,861
5,061
1,502
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Anhur
Nek0o
Anhur
6
0 / 3 / 1
3,650
608
2,020
3,997
747
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sobek
Seppovic
Sobek
5
1 / 3 / 0
3,484
581
781
5,804
2,024
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

5
1 / 3 / 0
3,609
602
671
3,367
807
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Artio
seka1013H
Artio
5
0 / 1 / 0
3,342
557
1,051
3,046
1,669
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
5
15
Kills
3
3
Deaths
15
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
2
1
1
2.5
L
1
5
1
0.3
W
5
0
6
8
L
Anhur
Nek0o
Anhur
0
3
1
0.17
W
3
2
5
2.75
L
Sobek
Seppovic
Sobek
1
3
0
0.33
W
Achilles
Slimcoq
Achilles
0
0
1
0.5
W
Bakasura
Solsyrion
Bakasura
5
0
4
7
L
1
3
0
0.33
L
Artio
seka1013H
Artio
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,732
Damage
6,384
14,293
Taken
21,275
4,243
Mitigated
6,749
6,647
Healing
5,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,328
1,166
0
1,161
2,698
391
39
323
2,375
17,250
0
L
1,861
911
0
746
5,061
1,502
0
1,641
2,923
13,773
1,708
W
4,300
2,240
299
1,721
3,050
1,120
0
606
2,444
0
8,182
L
Anhur
Nek0o
Anhur
2,020
1,056
0
1,204
3,997
747
0
1,424
2,498
0
13,360
W
2,700
563
0
537
3,130
795
0
1,127
2,003
20,387
0
L
Sobek
Seppovic
Sobek
781
75
111
1,237
5,804
2,024
0
1,006
4,578
6,229
0
W
Achilles
Slimcoq
Achilles
1,056
155
0
1,310
2,705
902
35
672
1,654
0
15,063
W
Bakasura
Solsyrion
Bakasura
4,348
2,656
0
1,619
2,710
1,035
0
259
2,451
0
17,801
L
671
260
0
908
3,367
807
0
747
2,574
0
11,314
L
Artio
seka1013H
Artio
1,051
87
0
1,598
3,046
1,669
0
0
2,996
8,416
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,867
Gold Earned
17,875
167
Minions Killed
134
0
Camps Cleared
0
631,320
Distance Traveled
535,553
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
4,024
671
31
5
0
126,200
1
L
Olorun
3,790
632
34
6
0
105,696
3
W
Horus
4,762
794
10
2
0
125,543
4
L
Anhur
3,650
608
31
5
0
119,854
1
W
Janus
5,018
836
51
9
0
123,500
0
L
Sobek
3,484
581
14
2
0
104,864
1
W
Achilles
4,164
694
39
7
0
113,535
2
W
Bakasura
4,899
817
36
6
0
142,542
1
L
Loki
3,609
602
35
6
0
126,813
0
L
Artio
3,342
557
20
3
0
78,326
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role