Player Matchup

Jormungandr
Jormungandr
Masehog
Jormungandr
Level 27
God Stats
25W - 10L
1,708 SR
Queue Stats
86W - 71L
1,498 Elo+
Party 1
Zeus
Zeus
SenseiPanda67
Zeus
Level 66
God Stats
18W - 14L
1,625 SR
Queue Stats
140W - 131L
1,551 Elo+
Party 1
King Arthur
King Arthur
Yugardo
King Arthur
Level 21
God Stats
7W - 3L
1,757 SR
Queue Stats
30W - 38L
1,438 Elo+
Solo
Team Averages
Level 38
1,697 SR
1,496 Elo+

VS

Team Averages
Level 41
1,441 SR
1,495 Elo+
Mulan
Mulan
DeepSeaCity
Mulan
Level 88
God Stats
3W - 1L
1,513 SR
Queue Stats
185W - 156L
1,503 Elo+
Party 2
Sol
Sol
NoKahunas
Sol
Level 8
God Stats
2W - 4L
1,508 SR
Queue Stats
67W - 65L
1,466 Elo+
Solo
Heimdallr
Heimdallr
Tuskogrant
Heimdallr
Level 27
God Stats
1W - 0L
1,300 SR
Queue Stats
71W - 48L
1,515 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Masehog
Jormungandr
19
8 / 2 / 17
16,820
673
18,571
22,461
39,863
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

20
12 / 6 / 10
16,340
654
40,517
15,708
7,961
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
Yugardo
King Arthur
18
5 / 6 / 16
15,526
621
12,984
24,816
28,028
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 10 / 10
15,408
616
16,220
38,998
40,175
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
11 / 4 / 2
17,794
712
22,746
24,244
20,967
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heimdallr
Tuskogrant
Heimdallr
16
1 / 11 / 4
14,023
561
12,450
22,028
7,072
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
30
25
Kills
14
14
Deaths
25
43
Assists
16
Player
Kills
Deaths
Assists
KDA
W
2
10
10
0.7
L
Jormungandr
Masehog
Jormungandr
8
2
17
8.25
W
11
4
2
3
L
12
6
10
2.83
W
Heimdallr
Tuskogrant
Heimdallr
1
11
4
0.27
L
King Arthur
Yugardo
King Arthur
5
6
16
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,072
Damage
51,416
62,985
Taken
85,270
75,852
Mitigated
68,214
11,273
Healing
24,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,220
1,150
0
10,217
38,998
40,175
0
23,724
15,274
11,456
35,278
L
Jormungandr
Masehog
Jormungandr
18,571
3,693
0
1,168
22,461
39,863
682
9,782
12,078
59,144
0
W
22,746
7,153
0
12,861
24,244
20,967
2,300
17,835
6,409
95,769
0
L
40,517
2,613
0
2,112
15,708
7,961
940
6,360
8,982
103,824
0
W
Heimdallr
Tuskogrant
Heimdallr
12,450
7,540
0
1,493
22,028
7,072
419
18,237
3,791
0
53,871
L
King Arthur
Yugardo
King Arthur
12,984
1,035
1,166
6,827
24,816
28,028
878
9,982
14,113
0
50,841

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,686
Gold Earned
47,225
270
Minions Killed
259
12
Camps Cleared
9
1,311,831
Distance Traveled
1,203,034
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
15,408
616
47
2
2
415,323
2
L
Jormungandr
16,820
673
67
3
2
465,486
4
W
Sol
17,794
712
122
5
3
405,624
5
L
Zeus
16,340
654
144
6
7
360,695
2
W
Heimdallr
14,023
561
90
4
4
382,087
1
L
King Arthur
15,526
621
59
2
3
485,650
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role