Player Matchup

Ra
Ra
ClysterLover
Ra
Level 11
God Stats
0W - 2L
1,500 SR
Queue Stats
69W - 34L
1,692 Elo+
Solo
Nu Wa
Nu Wa
CorkTheWineing
Nu Wa
Level 29
God Stats
1W - 4L
1,463 SR
Queue Stats
39W - 38L
1,543 Elo+
Solo
Sun Wukong
Sun Wukong
HANCHANGSUK
Sun Wukong
Level 9
God Stats
9W - 12L
1,400 SR
Queue Stats
44W - 39L
1,514 Elo+
Solo
Pele
Pele
Voronn
Pele
Level 27
God Stats
0W - 2L
1,321 SR
Queue Stats
120W - 105L
1,608 Elo+
Solo
Anhur
Anhur
definetlynotyou
Anhur
Level 23
God Stats
3W - 7L
1,309 SR
Queue Stats
123W - 113L
1,514 Elo+
Solo
Team Averages
Level 20
1,398 SR
1,574 Elo+

VS

Team Averages
Level 18
1,529 SR
1,524 Elo+
Ullr
Ullr
AntFloxks
Ullr
Level 21
God Stats
3W - 3L
1,554 SR
Queue Stats
99W - 86L
1,634 Elo+
Solo
Baron Samedi
Baron Samedi
ItzzJustAce
Baron Samedi
Level 16
God Stats
13W - 14L
1,594 SR
Queue Stats
61W - 68L
1,373 Elo+
Solo
Nemesis
Nemesis
PunishedObama
Nemesis
Level 26
God Stats
5W - 1L
1,324 SR
Queue Stats
76W - 49L
1,705 Elo+
Solo
Kukulkan
Kukulkan
RampRowdy
Kukulkan
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,318 Elo+
Solo
Amaterasu
Amaterasu
iTolerance2
Amaterasu
Level 23
God Stats
17W - 5L
1,674 SR
Queue Stats
38W - 26L
1,591 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 3 / 0
6,030
603
3,344
6,637
2,927
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
1 / 4 / 2
5,429
543
1,355
4,861
935
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sun Wukong
HANCHANGSUK
Sun Wukong
8
0 / 1 / 1
4,910
491
1,425
4,724
2,889
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Pele
Voronn
Pele
12
6 / 4 / 1
6,885
689
5,889
9,828
2,791
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

6
0 / 3 / 1
4,278
428
1,483
4,542
780
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
11
2 / 1 / 4
6,687
669
3,965
5,573
1,593
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Baron Samedi
ItzzJustAce
Baron Samedi
10
0 / 4 / 3
5,842
584
3,777
6,258
1,731
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
14
12 / 1 / 0
8,351
835
6,029
4,998
2,084
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Kukulkan
RampRowdy
Kukulkan
8
1 / 2 / 3
5,163
516
2,076
4,864
1,161
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Amaterasu
iTolerance2
Amaterasu
10
0 / 1 / 1
5,810
581
3,540
4,418
2,494
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
26
9
Kills
15
15
Deaths
9
5
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ullr
2
1
4
4
L
2
3
0
0.67
L
1
4
2
0.5
L
Sun Wukong
HANCHANGSUK
Sun Wukong
0
1
1
0.5
W
Baron Samedi
ItzzJustAce
Baron Samedi
0
4
3
0.38
W
Nemesis
12
1
0
12
W
Kukulkan
RampRowdy
Kukulkan
1
2
3
1.25
L
Pele
Voronn
Pele
6
4
1
1.63
L
0
3
1
0.17
W
Amaterasu
iTolerance2
Amaterasu
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,496
Damage
19,387
30,592
Taken
26,111
10,322
Mitigated
9,063
8,510
Healing
8,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
3,965
1,821
0
2,309
5,573
1,593
607
1,836
3,737
0
43,015
L
3,344
605
150
1,882
6,637
2,927
0
1,621
4,946
34,222
0
L
1,355
496
0
649
4,861
935
0
1,512
3,161
17,583
0
L
Sun Wukong
HANCHANGSUK
Sun Wukong
1,425
136
0
1,255
4,724
2,889
0
0
4,724
0
14,952
W
Baron Samedi
ItzzJustAce
Baron Samedi
3,777
252
0
1,594
6,258
1,731
129
1,098
5,124
27,293
0
W
Nemesis
6,029
3,078
0
1,992
4,998
2,084
0
415
4,543
0
50,065
W
Kukulkan
RampRowdy
Kukulkan
2,076
581
0
996
4,864
1,161
0
1,350
3,514
14,423
0
L
Pele
Voronn
Pele
5,889
1,592
0
3,553
9,828
2,791
0
1,941
7,751
0
42,961
L
1,483
810
0
1,021
4,542
780
0
335
4,157
0
8,112
W
Amaterasu
iTolerance2
Amaterasu
3,540
1,096
0
1,592
4,418
2,494
376
0
4,154
0
29,059

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,532
Gold Earned
31,853
266
Minions Killed
336
0
Camps Cleared
0
910,234
Distance Traveled
1,051,700
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
6,687
669
93
9
0
196,629
2
L
Ra
6,030
603
69
7
0
189,451
2
L
Nu Wa
5,429
543
45
5
0
161,174
0
L
Sun Wukong
4,910
491
37
4
0
210,260
2
W
Baron Samedi
5,842
584
64
6
0
188,648
0
W
Nemesis
8,351
835
91
9
0
236,278
0
W
Kukulkan
5,163
516
29
3
0
202,087
1
L
Pele
6,885
689
88
9
0
209,070
1
L
Anhur
4,278
428
27
3
0
140,279
0
W
Amaterasu
5,810
581
59
6
0
228,058
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role