Player Matchup

Ao Kuang
Ao Kuang
DROPPINXxXCL1PZ
Ao Kuang
Level 129
God Stats
13W - 19L
1,302 SR
Queue Stats
605W - 694L
1,516 Elo+
Solo
Danzaburou
Danzaburou
ICANTLOS3
Danzaburou
Level 152
God Stats
26W - 27L
1,566 SR
Queue Stats
615W - 684L
1,484 Elo+
Solo
Ymir
Ymir
LysergiCxBleacH
Ymir
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Team Averages
Level 120
1,456 SR
1,500 Elo+

VS

Team Averages
Level 86
1,562 SR
1,526 Elo+
Sol
Sol
Commandair
Sol
Level 101
God Stats
55W - 26L
1,636 SR
Queue Stats
160W - 111L
1,565 Elo+
Party 1
Erlang Shen
Erlang Shen
LoganB35
Erlang Shen
Level 104
God Stats
2W - 5L
1,604 SR
Queue Stats
136W - 100L
1,614 Elo+
Party 1
Nemesis
Nemesis
elden_capalot
Nemesis
Level 52
God Stats
2W - 2L
1,448 SR
Queue Stats
16W - 19L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
13
6 / 0 / 4
8,503
773
10,191
11,399
4,860
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Danzaburou
ICANTLOS3
Danzaburou
12
4 / 4 / 6
8,654
787
10,033
10,728
3,872
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 1 / 9
7,737
703
2,362
8,186
5,655
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 3
7,388
672
10,572
7,812
2,599
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Erlang Shen
LoganB35
Erlang Shen
10
1 / 4 / 3
7,097
645
6,750
10,069
6,927
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Nemesis
10
2 / 4 / 1
6,741
613
4,678
8,388
3,580
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
12
11
Kills
5
5
Deaths
11
19
Assists
7
Player
Kills
Deaths
Assists
KDA
L
2
3
3
1.17
W
Ao Kuang
6
0
4
8
W
Danzaburou
ICANTLOS3
Danzaburou
4
4
6
1.75
L
Erlang Shen
LoganB35
Erlang Shen
1
4
3
0.63
W
1
1
9
5.5
L
Nemesis
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,586
Damage
22,000
30,313
Taken
26,269
14,387
Mitigated
13,106
10,588
Healing
4,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,572
3,924
0
1,144
7,812
2,599
0
2,890
4,744
26,801
0
W
Ao Kuang
10,191
2,095
0
5,141
11,399
4,860
870
4,200
6,826
26,847
0
W
Danzaburou
ICANTLOS3
Danzaburou
10,033
3,051
0
2,911
10,728
3,872
1,568
2,998
7,107
0
34,637
L
Erlang Shen
LoganB35
Erlang Shen
6,750
1,593
72
2,428
10,069
6,927
0
6,050
3,681
0
14,072
W
2,362
661
572
1,964
8,186
5,655
166
3,593
3,858
13,952
0
L
Nemesis
4,678
1,056
0
1,335
8,388
3,580
0
3,193
4,855
0
14,084

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,894
Gold Earned
21,226
124
Minions Killed
94
5
Camps Cleared
4
611,040
Distance Traveled
563,370
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,388
672
56
5
1
176,577
3
W
Ao Kuang
8,503
773
27
2
2
203,949
2
W
Danzaburou
8,654
787
55
5
3
199,540
3
L
Erlang Shen
7,097
645
13
1
1
185,607
4
W
Ymir
7,737
703
42
4
0
207,551
0
L
Nemesis
6,741
613
25
2
2
201,186
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role