Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
BlackieChan280
Bellona
Level 108
God Stats
1W - 3L
1,293 SR
Queue Stats
143W - 124L
1,560 Elo+
Solo
Zeus
Zeus
SaltyNutters
Zeus
Level 47
God Stats
38W - 29L
1,479 SR
Queue Stats
265W - 356L
1,457 Elo+
Party 1
Team Averages
Level 61
1,424 SR
1,506 Elo+

VS

Team Averages
Level 91
1,624 SR
1,440 Elo+
Danzaburou
Danzaburou
TheBoss2261
Danzaburou
Level 76
God Stats
55W - 37L
1,597 SR
Queue Stats
131W - 138L
1,341 Elo+
Solo
Yemoja
Yemoja
VIPER1174102
Yemoja
Level 136
God Stats
3W - 1L
1,650 SR
Queue Stats
613W - 560L
1,551 Elo+
Solo
Agni
Agni
alem24
Agni
Level 62
God Stats
4W - 4L
1,625 SR
Queue Stats
63W - 90L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
0 / 6 / 3
6,675
607
3,547
10,051
3,736
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
0 / 1 / 3
6,943
631
5,974
8,417
6,315
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
3 / 1 / 0
7,701
700
6,579
6,147
2,076
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
TheBoss2261
Danzaburou
12
3 / 2 / 4
7,809
710
5,305
6,749
2,723
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Yemoja
11
2 / 0 / 6
7,769
706
4,004
6,677
5,551
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Agni
alem24
Agni
12
3 / 1 / 3
7,898
718
9,823
6,138
1,840
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
21
3
Kills
8
8
Deaths
3
6
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
6
3
0.25
L
0
1
3
1.5
L
3
1
0
3
W
Danzaburou
TheBoss2261
Danzaburou
3
2
4
2.5
W
Yemoja
2
0
6
5
W
Agni
alem24
Agni
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,100
Damage
19,132
24,615
Taken
19,564
12,127
Mitigated
10,114
4,360
Healing
7,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
3,547
472
229
1,140
10,051
3,736
0
6,117
3,934
0
16,685
L
5,974
595
246
1,728
8,417
6,315
0
4,664
3,753
0
22,097
L
6,579
312
192
825
6,147
2,076
0
3,697
2,450
29,424
0
W
Danzaburou
TheBoss2261
Danzaburou
5,305
1,333
0
1,188
6,749
2,723
0
1,458
5,291
0
23,631
W
Yemoja
4,004
504
3,071
2,164
6,677
5,551
0
2,888
3,789
13,973
0
W
Agni
alem24
Agni
9,823
306
0
625
6,138
1,840
0
2,542
3,596
31,669
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,319
Gold Earned
23,476
130
Minions Killed
123
6
Camps Cleared
4
643,253
Distance Traveled
633,706
2
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,675
607
27
2
4
214,136
0
L
Bellona
6,943
631
46
4
0
228,532
1
L
Zeus
7,701
700
57
5
2
200,585
1
W
Danzaburou
7,809
710
43
4
3
209,309
5
W
Yemoja
7,769
706
26
2
0
206,184
4
W
Agni
7,898
718
54
5
1
218,213
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role