Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
LightString9202
Guan Yu
Level 86
God Stats
11W - 14L
1,234 SR
Queue Stats
586W - 649L
1,421 Elo+
Solo
Kukulkan
Kukulkan
martinqga03
Kukulkan
Level 37
God Stats
0W - 3L
1,500 SR
Queue Stats
79W - 116L
1,375 Elo+
Solo
Sol
Sol
sauller
Sol
Level 123
God Stats
15W - 23L
1,347 SR
Queue Stats
699W - 925L
1,326 Elo+
Solo
Loki
Loki
zSun4703
Loki
Level 18
God Stats
21W - 21L
1,441 SR
Queue Stats
122W - 172L
1,429 Elo+
Party 1
Team Averages
Level 72
1,404 SR
1,410 Elo+

VS

Team Averages
Level 56
1,380 SR
1,419 Elo+
Bacchus
Bacchus
DottierCrown7
Bacchus
Level 43
God Stats
14W - 8L
1,588 SR
Queue Stats
226W - 265L
1,338 Elo+
Solo
Nike
Nike
LordRimuru2
Nike
Level 37
God Stats
6W - 4L
1,451 SR
Queue Stats
78W - 92L
1,482 Elo+
Solo
Poseidon
Poseidon
MEB-NOSE07
Poseidon
Level 31
God Stats
3W - 2L
1,290 SR
Queue Stats
112W - 137L
1,357 Elo+
Solo
Charybdis
Charybdis
ZaZa_zazi45
Charybdis
Level 103
God Stats
23W - 38L
1,348 SR
Queue Stats
287W - 303L
1,462 Elo+
Solo
Thor
Thor
sfx_Immortal
Thor
Level 66
God Stats
5W - 6L
1,221 SR
Queue Stats
442W - 450L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
10
1 / 1 / 4
7,041
440
3,487
10,682
11,448
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
4 / 0 / 0
7,337
459
3,113
3,988
3,337
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
martinqga03
Kukulkan
14
3 / 5 / 1
8,152
510
5,728
9,050
3,380
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sol
10
0 / 7 / 4
6,269
392
6,549
11,435
2,575
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Loki
13
2 / 1 / 1
7,698
481
3,192
8,165
2,439
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
10
2 / 2 / 3
7,335
458
3,647
9,873
6,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

11
0 / 5 / 4
7,451
466
3,995
9,992
4,615
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Poseidon
MEB-NOSE07
Poseidon
16
3 / 0 / 0
9,373
586
5,324
6,906
2,338
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charybdis
ZaZa_zazi45
Charybdis
16
8 / 2 / 3
9,738
609
13,230
12,771
3,815
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
1 / 2 / 1
9,091
568
3,215
7,366
4,378
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
25
10
Kills
14
14
Deaths
11
10
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
1
1
4
3
W
Bacchus
2
2
3
1.75
L
4
0
0
4
W
0
5
4
0.4
W
Poseidon
MEB-NOSE07
Poseidon
3
0
0
3
W
Charybdis
ZaZa_zazi45
Charybdis
8
2
3
4.75
L
Kukulkan
martinqga03
Kukulkan
3
5
1
0.7
L
Sol
0
7
4
0.29
W
1
2
1
0.75
L
Loki
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,069
Damage
29,411
43,320
Taken
46,908
23,179
Mitigated
22,107
11,157
Healing
16,817
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
3,487
568
0
2,512
10,682
11,448
0
2,738
7,944
18,382
0
W
Bacchus
3,647
543
0
2,756
9,873
6,961
0
4,349
5,475
14,608
0
L
3,113
762
0
1,514
3,988
3,337
406
0
3,988
0
27,165
W
3,995
637
0
1,885
9,992
4,615
517
1,849
8,100
991
39,512
W
Poseidon
MEB-NOSE07
Poseidon
5,324
884
0
3,631
6,906
2,338
0
2,793
3,885
71,552
0
W
Charybdis
ZaZa_zazi45
Charybdis
13,230
7,211
0
6,439
12,771
3,815
3,732
5,976
6,753
0
67,622
L
Kukulkan
martinqga03
Kukulkan
5,728
958
0
956
9,050
3,380
0
3,693
5,357
50,609
0
L
Sol
6,549
2,185
0
2,623
11,435
2,575
0
1,365
10,070
34,700
0
W
3,215
923
0
2,106
7,366
4,378
0
918
6,405
1,400
57,450
L
Loki
3,192
224
0
3,552
8,165
2,439
0
1,362
6,803
0
62,945

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,497
Gold Earned
42,988
385
Minions Killed
467
0
Camps Cleared
0
1,313,094
Distance Traveled
1,571,345
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
7,041
440
32
2
0
291,103
3
W
Bacchus
7,335
458
20
1
0
313,595
1
L
Guan Yu
7,337
459
65
4
0
164,239
2
W
Nike
7,451
466
70
4
0
330,538
1
W
Poseidon
9,373
586
128
8
0
326,607
6
W
Charybdis
9,738
609
136
9
0
281,395
1
L
Kukulkan
8,152
510
119
7
0
276,022
2
L
Sol
6,269
392
67
4
0
221,393
0
W
Thor
9,091
568
113
7
0
319,210
2
L
Loki
7,698
481
102
6
0
360,337
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role