Player Matchup

Rama
Rama
ChernobylParty
Rama
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 28L
1,514 Elo+
Party 2
Da Ji
Da Ji
FridayThe13thM
Da Ji
Level 26
God Stats
15W - 15L
1,485 SR
Queue Stats
55W - 78L
1,431 Elo+
Party 2
Fenrir
Fenrir
IceRash
Fenrir
Level 23
God Stats
1W - 3L
1,371 SR
Queue Stats
18W - 20L
1,447 Elo+
Solo
Agni
Agni
Prototype238
Agni
Level 38
God Stats
0W - 2L
1,248 SR
Queue Stats
67W - 76L
1,430 Elo+
Party 2
Sylvanus
Sylvanus
jackentasche
Sylvanus
Level 22
God Stats
2W - 1L
1,736 SR
Queue Stats
47W - 56L
1,487 Elo+
Party 2
Team Averages
Level 26
1,468 SR
1,462 Elo+

VS

Team Averages
Level 24
1,554 SR
1,406 Elo+
Athena
Athena
 
Athena
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
Hodise
Izanami
Level 23
God Stats
2W - 1L
1,764 SR
Queue Stats
20W - 9L
1,472 Elo+
Party 1
Nox
Nox
MooNChalD
Nox
Level 38
God Stats
17W - 29L
1,480 SR
Queue Stats
31W - 46L
1,328 Elo+
Party 1
Osiris
Osiris
Neero0o
Osiris
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 13L
1,331 Elo+
Party 3
Loki
Loki
kvi0
Loki
Level 19
God Stats
6W - 3L
1,528 SR
Queue Stats
19W - 17L
1,400 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 1
5,701
407
3,933
9,216
2,205
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
5 / 2 / 3
7,496
535
5,370
8,266
3,392
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
IceRash
Fenrir
10
2 / 1 / 3
6,596
471
2,462
7,518
2,258
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

13
8 / 5 / 2
8,768
626
10,345
7,590
2,070
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
jackentasche
Sylvanus
9
0 / 7 / 1
5,742
410
2,335
12,805
5,617
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
12
4 / 1 / 10
8,195
585
5,421
9,949
8,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
Hodise
Izanami
13
10 / 1 / 5
8,218
587
15,332
7,932
2,914
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 6 / 3
7,080
506
761
8,178
2,998
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
Neero0o
Osiris
11
1 / 5 / 0
7,026
502
3,217
8,614
5,580
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Loki
kvi0
Loki
12
4 / 2 / 3
7,563
540
5,725
8,839
3,371
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
41
15
Kills
20
21
Deaths
15
10
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
4
1
10
9
L
0
6
1
0.08
L
5
2
3
3.25
W
Izanami
Hodise
Izanami
10
1
5
12.5
L
Fenrir
IceRash
Fenrir
2
1
3
3.5
W
1
6
3
0.42
W
Osiris
Neero0o
Osiris
1
5
0
0.2
L
8
5
2
1.8
L
Sylvanus
jackentasche
Sylvanus
0
7
1
0.07
W
Loki
kvi0
Loki
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,445
Damage
30,456
45,395
Taken
43,512
15,542
Mitigated
23,737
8,043
Healing
7,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
5,421
1,661
0
3,339
9,949
8,874
236
2,816
7,065
12,753
0
L
3,933
3,230
0
1,271
9,216
2,205
342
1,963
7,253
0
26,782
L
5,370
1,480
0
1,129
8,266
3,392
0
639
7,627
0
48,100
W
Izanami
Hodise
Izanami
15,332
10,993
0
993
7,932
2,914
1,176
2,456
5,382
0
62,689
L
Fenrir
IceRash
Fenrir
2,462
727
0
2,285
7,518
2,258
0
93
7,425
0
20,229
W
761
40
9
540
8,178
2,998
82
5,443
2,207
28,410
0
W
Osiris
Neero0o
Osiris
3,217
935
0
1,409
8,614
5,580
1,233
539
8,041
171
35,071
L
10,345
951
0
520
7,590
2,070
0
1,416
6,174
37,535
0
L
Sylvanus
jackentasche
Sylvanus
2,335
671
1,202
1,636
12,805
5,617
108
2,234
10,571
10,910
0
W
Loki
kvi0
Loki
5,725
1,340
0
1,597
8,839
3,371
0
1,102
7,636
0
48,580

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,303
Gold Earned
38,082
262
Minions Killed
343
0
Camps Cleared
0
1,241,700
Distance Traveled
1,305,404
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
8,195
585
11
1
0
279,267
0
L
Rama
5,701
407
46
3
0
204,192
1
L
Da Ji
7,496
535
85
6
0
288,452
0
W
Izanami
8,218
587
114
8
0
257,569
0
L
Fenrir
6,596
471
32
2
0
263,164
0
W
Nox
7,080
506
63
5
0
256,419
5
W
Osiris
7,026
502
77
6
0
230,915
0
L
Agni
8,768
626
79
6
0
254,658
1
L
Sylvanus
5,742
410
20
1
0
231,234
3
W
Loki
7,563
540
78
6
0
281,234
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role