Player Matchup

Tsukuyomi
Tsukuyomi
Ducksmackers
Tsukuyomi
Level 2
God Stats
8W - 10L
1,500 SR
Queue Stats
25W - 27L
1,500 Elo+
Solo
Cthulhu
Cthulhu
ICZ_COLLD
Cthulhu
Level 13
God Stats
0W - 3L
1,500 SR
Queue Stats
20W - 22L
1,500 Elo+
Solo
Anhur
Anhur
Joshmen22
Anhur
Level 28
God Stats
0W - 2L
1,280 SR
Queue Stats
150W - 184L
1,321 Elo+
Solo
Ra
Ra
Lionoz
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Bellona
Bellona
riotous_hair275
Bellona
Level 6
God Stats
0W - 1L
1,448 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Team Averages
Level 10
1,445 SR
1,464 Elo+

VS

Team Averages
Level 21
1,544 SR
1,278 Elo+
Danzaburou
Danzaburou
Kodiak95
Danzaburou
Level 27
God Stats
22W - 17L
1,551 SR
Queue Stats
74W - 101L
1,301 Elo+
Solo
Persephone
Persephone
Krotenz972
Persephone
Level 17
God Stats
2W - 6L
1,329 SR
Queue Stats
8W - 19L
1,150 Elo+
Solo
Ravana
Ravana
MizkifViewer
Ravana
Level 13
God Stats
9W - 3L
1,880 SR
Queue Stats
87W - 86L
1,269 Elo+
Solo
Cu Chulainn
Cu Chulainn
SheAWulf
Cu Chulainn
Level 28
God Stats
4W - 6L
1,584 SR
Queue Stats
169W - 187L
1,375 Elo+
Solo
Cerberus
Cerberus
tigershark07546
Cerberus
Level 19
God Stats
3W - 6L
1,376 SR
Queue Stats
7W - 9L
1,293 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Ducksmackers
Tsukuyomi
9
3 / 4 / 0
6,335
453
2,625
5,123
1,843
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cthulhu
ICZ_COLLD
Cthulhu
8
0 / 3 / 1
5,073
362
2,593
7,526
3,271
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anhur
Joshmen22
Anhur
9
0 / 7 / 1
5,379
384
3,144
7,226
1,394
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ra
9
0 / 7 / 1
5,781
413
2,404
7,641
1,937
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

14
5 / 1 / 0
8,351
597
7,897
10,812
7,712
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Kodiak95
Danzaburou
12
4 / 1 / 5
7,450
532
3,447
7,144
2,118
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Persephone
Krotenz972
Persephone
13
1 / 1 / 5
7,836
560
3,855
6,213
1,931
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ravana
11
10 / 1 / 1
7,738
553
9,147
7,436
3,374
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cu Chulainn
SheAWulf
Cu Chulainn
12
0 / 3 / 0
6,333
452
4,063
8,564
5,184
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
10
5 / 2 / 4
6,394
457
5,500
7,557
2,585
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
35
8
Kills
20
22
Deaths
8
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
Ducksmackers
Tsukuyomi
3
4
0
0.75
L
Cthulhu
ICZ_COLLD
Cthulhu
0
3
1
0.17
L
Anhur
Joshmen22
Anhur
0
7
1
0.07
W
Danzaburou
Kodiak95
Danzaburou
4
1
5
6.5
W
Persephone
Krotenz972
Persephone
1
1
5
3.5
L
Ra
0
7
1
0.07
W
Ravana
10
1
1
10.5
W
Cu Chulainn
SheAWulf
Cu Chulainn
0
3
0
0
L
5
1
0
5
W
Cerberus
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,663
Damage
26,012
38,328
Taken
36,914
16,157
Mitigated
15,192
6,795
Healing
12,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
Ducksmackers
Tsukuyomi
2,625
1,093
0
716
5,123
1,843
0
1,000
4,075
0
22,095
L
Cthulhu
ICZ_COLLD
Cthulhu
2,593
184
0
941
7,526
3,271
330
2,842
4,602
12,529
0
L
Anhur
Joshmen22
Anhur
3,144
1,498
0
834
7,226
1,394
0
2,150
5,066
0
18,639
W
Danzaburou
Kodiak95
Danzaburou
3,447
1,879
0
3,185
7,144
2,118
511
658
6,486
0
35,064
W
Persephone
Krotenz972
Persephone
3,855
220
0
2,677
6,213
1,931
880
715
5,331
44,111
0
L
Ra
2,404
612
509
1,748
7,641
1,937
459
2,753
4,615
28,750
0
W
Ravana
9,147
3,372
0
3,174
7,436
3,374
0
1,385
5,836
0
40,211
W
Cu Chulainn
SheAWulf
Cu Chulainn
4,063
778
0
2,770
8,564
5,184
204
779
6,965
155
31,153
L
7,897
2,406
0
2,047
10,812
7,712
88
420
9,776
0
43,708
W
Cerberus
5,500
598
0
1,039
7,557
2,585
137
1,224
6,281
20,317
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,919
Gold Earned
35,751
236
Minions Killed
352
0
Camps Cleared
0
1,087,218
Distance Traveled
1,229,601
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
6,335
453
34
2
0
200,443
1
L
Cthulhu
5,073
362
26
2
0
219,209
0
L
Anhur
5,379
384
36
3
0
212,473
1
W
Danzaburou
7,450
532
72
5
0
241,861
4
W
Persephone
7,836
560
89
6
0
261,173
0
L
Ra
5,781
413
46
3
0
201,519
2
W
Ravana
7,738
553
75
5
0
247,514
3
W
Cu Chulainn
6,333
452
70
5
0
215,522
4
L
Bellona
8,351
597
94
7
0
253,574
0
W
Cerberus
6,394
457
46
3
0
263,531
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role