Player Matchup

Cthulhu
Cthulhu
LardJesus
Cthulhu
Level 127
God Stats
6W - 5L
1,469 SR
Queue Stats
416W - 400L
1,558 Elo+
Party 2
Nu Wa
Nu Wa
Rgee11111
Nu Wa
Level 126
God Stats
17W - 13L
1,464 SR
Queue Stats
118W - 134L
1,458 Elo+
Party 2
Jing Wei
Jing Wei
Wualo259
Jing Wei
Level 118
God Stats
2W - 0L
1,900 SR
Queue Stats
339W - 358L
1,481 Elo+
Solo
Team Averages
Level 124
1,611 SR
1,499 Elo+

VS

Team Averages
Level 10
1,495 SR
1,224 Elo+
Cthulhu
Cthulhu
CousinsGamers
Cthulhu
Level 13
God Stats
2W - 3L
1,562 SR
Queue Stats
4W - 7L
1,254 Elo+
Party 1
Ra
Ra
Matatiaxs
Ra
Level 10
God Stats
1W - 2L
1,565 SR
Queue Stats
5W - 10L
1,227 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Sebas154
Tsukuyomi
Level 8
God Stats
3W - 5L
1,357 SR
Queue Stats
3W - 8L
1,190 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
LardJesus
Cthulhu
16
10 / 0 / 15
12,543
784
20,786
22,034
27,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nu Wa
Rgee11111
Nu Wa
13
2 / 4 / 17
10,277
642
11,646
8,918
3,197
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
Wualo259
Jing Wei
16
14 / 1 / 9
12,252
766
22,575
12,876
4,383
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
11
0 / 8 / 4
8,411
526
12,096
25,503
18,347
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
2 / 10 / 2
8,801
550
6,634
16,530
5,068
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tsukuyomi
Sebas154
Tsukuyomi
12
2 / 8 / 1
8,771
548
9,750
18,609
5,290
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
11
26
Kills
4
5
Deaths
26
41
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
0
8
4
0.25
W
Cthulhu
LardJesus
Cthulhu
10
0
15
17.5
L
2
10
2
0.3
W
Nu Wa
Rgee11111
Nu Wa
2
4
17
2.63
L
Tsukuyomi
Sebas154
Tsukuyomi
2
8
1
0.31
W
Jing Wei
Wualo259
Jing Wei
14
1
9
18.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,007
Damage
28,480
43,828
Taken
60,642
35,155
Mitigated
28,705
17,838
Healing
8,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
12,096
2,230
0
2,557
25,503
18,347
0
12,531
12,972
31,147
0
W
Cthulhu
LardJesus
Cthulhu
20,786
1,277
2,259
7,792
22,034
27,575
120
8,011
13,496
51,341
0
L
6,634
1,048
2,573
2,088
16,530
5,068
0
9,006
7,524
36,539
0
W
Nu Wa
Rgee11111
Nu Wa
11,646
4,438
786
1,492
8,918
3,197
1,311
3,963
4,659
27,074
0
L
Tsukuyomi
Sebas154
Tsukuyomi
9,750
2,823
401
1,371
18,609
5,290
0
11,103
7,506
0
29,451
W
Jing Wei
Wualo259
Jing Wei
22,575
19,053
0
5,509
12,876
4,383
1,434
6,184
6,233
0
61,070

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,072
Gold Earned
25,983
169
Minions Killed
133
11
Camps Cleared
1
844,894
Distance Traveled
797,867
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,411
526
40
3
0
273,952
0
W
Cthulhu
12,543
784
60
4
1
327,358
4
L
Ra
8,801
550
52
3
0
235,298
2
W
Nu Wa
10,277
642
28
2
3
229,279
1
L
Tsukuyomi
8,771
548
41
3
1
288,617
0
W
Jing Wei
12,252
766
81
5
7
288,257
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role