Player Matchup

Vamana
Vamana
D1_LastWord
Vamana
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 33L
1,195 Elo+
Party 1
Bellona
Bellona
Sandmann638
Bellona
Level 94
God Stats
7W - 14L
1,500 SR
Queue Stats
31W - 63L
1,271 Elo+
Party 1
Nu Wa
Nu Wa
TGL The Dude
Nu Wa
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 59L
1,273 Elo+
Party 2
Arachne
Arachne
o Squiffy o
Arachne
Level 41
God Stats
10W - 6L
1,588 SR
Queue Stats
75W - 66L
1,427 Elo+
Solo
Artemis
Artemis
seriousam974
Artemis
Level 17
God Stats
0W - 1L
1,269 SR
Queue Stats
14W - 41L
1,207 Elo+
Party 2
Team Averages
Level 55
1,471 SR
1,275 Elo+

VS

Team Averages
Level 45
1,561 SR
1,461 Elo+
Sol
Sol
BIG_Y
Sol
Level 87
God Stats
41W - 41L
1,521 SR
Queue Stats
138W - 144L
1,401 Elo+
Party 4
Hera
Hera
Yoxe937
Hera
Level 47
God Stats
10W - 12L
1,397 SR
Queue Stats
176W - 166L
1,482 Elo+
Party 3
Camazotz
Camazotz
Zer0_Light_
Camazotz
Level 27
God Stats
6W - 2L
1,685 SR
Queue Stats
171W - 136L
1,499 Elo+
Party 3
Odin
Odin
frenkus2
Odin
Level 27
God Stats
2W - 1L
1,500 SR
Queue Stats
133W - 83L
1,587 Elo+
Party 3
Izanami
Izanami
kevkev_36
Izanami
Level 39
God Stats
13W - 11L
1,701 SR
Queue Stats
47W - 65L
1,335 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
12
1 / 5 / 4
8,144
370
6,169
16,847
15,434
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bellona
Sandmann638
Bellona
17
4 / 4 / 4
10,115
460
9,628
15,300
14,518
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
0 / 7 / 2
8,347
379
10,688
11,117
3,085
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Arachne
o Squiffy o
Arachne
17
11 / 5 / 3
11,164
507
13,001
16,458
6,831
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artemis
seriousam974
Artemis
15
0 / 8 / 3
8,890
404
6,576
14,922
4,496
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
BIG_Y
Sol
16
5 / 5 / 7
10,825
492
12,146
12,797
3,827
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hera
Yoxe937
Hera
16
4 / 4 / 10
10,976
499
13,791
10,924
3,667
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Camazotz
Zer0_Light_
Camazotz
18
13 / 3 / 4
11,990
545
13,268
18,416
9,373
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Odin
18
6 / 1 / 14
12,048
548
13,667
16,186
17,352
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
kevkev_36
Izanami
16
1 / 4 / 7
10,284
467
3,350
12,304
4,228
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
71
16
Kills
29
29
Deaths
17
16
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Sol
BIG_Y
Sol
5
5
7
1.7
L
Vamana
1
5
4
0.6
L
Bellona
Sandmann638
Bellona
4
4
4
1.5
L
0
7
2
0.14
W
Hera
Yoxe937
Hera
4
4
10
2.25
W
Camazotz
Zer0_Light_
Camazotz
13
3
4
5
W
Odin
6
1
14
13
W
Izanami
kevkev_36
Izanami
1
4
7
1.13
L
Arachne
o Squiffy o
Arachne
11
5
3
2.5
L
Artemis
seriousam974
Artemis
0
8
3
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,062
Damage
56,222
74,644
Taken
70,627
44,364
Mitigated
38,447
13,728
Healing
22,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
BIG_Y
Sol
12,146
2,877
327
3,357
12,797
3,827
2,942
1,632
11,165
65,511
0
L
Vamana
6,169
3,116
0
5,164
16,847
15,434
0
5,761
10,892
0
33,009
L
Bellona
Sandmann638
Bellona
9,628
2,492
0
2,207
15,300
14,518
142
6,374
8,832
355
57,547
L
10,688
5,536
0
215
11,117
3,085
26
4,489
6,512
50,169
0
W
Hera
Yoxe937
Hera
13,791
3,972
109
1,885
10,924
3,667
730
3,091
7,833
75,051
0
W
Camazotz
Zer0_Light_
Camazotz
13,268
4,092
0
9,437
18,416
9,373
1,888
1,773
16,643
0
77,718
W
Odin
13,667
3,163
0
3,795
16,186
17,352
1,132
3,335
12,851
5,281
66,493
W
Izanami
kevkev_36
Izanami
3,350
2,757
293
3,049
12,304
4,228
2,211
1,208
11,096
0
56,331
L
Arachne
o Squiffy o
Arachne
13,001
9,674
0
4,552
16,458
6,831
1,198
7,375
8,957
0
44,784
L
Artemis
seriousam974
Artemis
6,576
2,673
0
1,590
14,922
4,496
0
2,458
12,352
0
59,876

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,660
Gold Earned
56,123
401
Minions Killed
580
0
Camps Cleared
0
1,859,714
Distance Traveled
2,039,802
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,825
492
105
5
0
422,144
1
L
Vamana
8,144
370
57
3
0
354,180
1
L
Bellona
10,115
460
94
4
0
417,372
0
L
Nu Wa
8,347
379
66
3
0
314,312
1
W
Hera
10,976
499
129
6
0
384,497
0
W
Camazotz
11,990
545
113
5
0
437,049
1
W
Odin
12,048
548
141
6
0
422,374
2
W
Izanami
10,284
467
92
4
0
373,738
0
L
Arachne
11,164
507
85
4
0
435,562
0
L
Artemis
8,890
404
99
5
0
338,288
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role