Player Matchup

Olorun
Olorun
Diamond I
 
Olorun
Diamond I
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Odin
Odin
Diamond III
Pеpper
Odin
Diamond III
Level 64
God Stats
5W - 2L
1,789 SR
Queue Stats
54W - 40L
2,485 MMR
Party 2
Set
Set
Diamond I
RajPapa122
Set
Diamond I
Level 80
God Stats
3W - 1L
1,764 SR
Queue Stats
114W - 63L
2,316 MMR
Party 2
Team Averages
Diamond II
Diamond II
Average Tier
Level 72
1,684 SR
2,100 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 143
1,578 SR
2,007 MMR
Sol
Sol
Platinum II
 
Sol
Platinum II
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Artio
Artio
Diamond I
DIADEMON
Artio
Diamond I
Level 149
God Stats
8W - 2L
1,802 SR
Queue Stats
84W - 38L
2,099 MMR
Party 1
Achilles
Achilles
Diamond I
VorovskyMiha
Achilles
Diamond I
Level 160
God Stats
2W - 2L
1,433 SR
Queue Stats
91W - 49L
2,422 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
13
7 / 0 / 9
8,291
829
17,401
6,693
3,041
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Odin
Pеpper
Odin
12
1 / 1 / 15
8,098
810
6,931
13,288
12,157
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
8 / 0 / 8
9,115
912
8,322
10,910
10,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bans
GilgameshThothGuan YuPersephoneAphrodite

VS

Bans
Morgan Le FayOsirisTyrFenrirChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
1 / 5 / 0
6,311
631
7,101
8,204
3,333
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Artio
DIADEMON
Artio
10
0 / 6 / 0
6,334
633
4,456
17,052
12,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Achilles
VorovskyMiha
Achilles
9
0 / 5 / 0
5,680
568
4,539
13,601
11,214
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
1
16
Kills
1
1
Deaths
16
32
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
7
0
9
11.5
L
Sol
 
Sol
1
5
0
0.2
L
Artio
DIADEMON
Artio
0
6
0
0
W
Odin
Pеpper
Odin
1
1
15
8.5
W
8
0
8
12
L
Achilles
VorovskyMiha
Achilles
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,654
Damage
16,096
30,891
Taken
38,857
25,276
Mitigated
26,741
16,195
Healing
10,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
17,401
8,873
1,300
3,763
6,693
3,041
2,385
2,421
4,272
45,927
4,046
L
Sol
 
Sol
7,101
2,121
0
2,015
8,204
3,333
0
2,841
5,363
29,412
2,992
L
Artio
DIADEMON
Artio
4,456
499
1,964
5,245
17,052
12,194
0
7,647
9,405
12,078
0
W
Odin
Pеpper
Odin
6,931
1,708
660
5,622
13,288
12,157
140
4,076
9,212
102
13,078
W
8,322
3,788
619
4,231
10,910
10,078
268
4,616
6,294
0
22,079
L
Achilles
VorovskyMiha
Achilles
4,539
972
109
1,293
13,601
11,214
0
5,286
8,315
0
13,269

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,504
Gold Earned
18,325
105
Minions Killed
98
6
Camps Cleared
3
588,854
Distance Traveled
529,914
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
8,291
829
65
7
2
184,311
1
L
Sol
6,311
631
63
6
2
177,199
1
L
Artio
6,334
633
17
2
0
178,964
4
W
Odin
8,098
810
13
1
2
213,198
3
W
Set
9,115
912
27
3
2
191,345
0
L
Achilles
5,680
568
18
2
1
173,751
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role