Player Matchup

Ymir
Ymir
GoSeinEnkel
Ymir
Level 17
God Stats
19W - 22L
1,455 SR
Queue Stats
20W - 24L
1,407 Elo+
Party 1
Chang'e
Chang'e
I--PlayerOne---I
Chang'e
Level 68
God Stats
12W - 9L
1,514 SR
Queue Stats
62W - 53L
1,509 Elo+
Party 1
Danzaburou
Danzaburou
NoIntPls
Danzaburou
Level 68
God Stats
4W - 4L
1,448 SR
Queue Stats
63W - 69L
1,493 Elo+
Party 1
Serqet
Serqet
sztar55
Serqet
Level 102
God Stats
1W - 1L
1,259 SR
Queue Stats
36W - 52L
1,390 Elo+
Solo
Sol
Sol
xElshaaa
Sol
Level 66
God Stats
10W - 6L
1,646 SR
Queue Stats
77W - 78L
1,497 Elo+
Party 1
Team Averages
Level 64
1,464 SR
1,459 Elo+

VS

Team Averages
Level 75
1,493 SR
1,490 Elo+
Nemesis
Nemesis
 
Nemesis
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
 
Ra
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
BN51Raven
Xing Tian
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
347W - 370L
1,476 Elo+
Solo
Anhur
Anhur
gamingwoopie
Anhur
Level 85
God Stats
22W - 30L
1,465 SR
Queue Stats
684W - 725L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 4
4,390
439
1,221
5,035
2,396
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 1 / 2
6,104
610
2,241
5,031
1,275
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
NoIntPls
Danzaburou
9
2 / 0 / 3
5,476
548
5,200
4,186
947
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Serqet
sztar55
Serqet
9
3 / 3 / 3
5,480
548
1,870
5,360
1,904
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
7 / 0 / 1
6,955
696
6,659
5,642
1,975
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
9
1 / 2 / 0
5,150
515
2,895
5,617
1,870
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tsukuyomi
 
Tsukuyomi
8
2 / 3 / 0
4,912
491
2,198
4,845
1,719
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ra
 
Ra
8
0 / 4 / 1
4,761
476
1,679
5,188
1,656
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xing Tian
BN51Raven
Xing Tian
8
0 / 1 / 3
4,892
489
2,067
6,957
3,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
2 / 3 / 0
4,833
483
4,678
6,185
1,437
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
9
13
Kills
5
5
Deaths
13
13
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
1
2
0
0.5
L
Tsukuyomi
 
Tsukuyomi
2
3
0
0.67
L
Ra
 
Ra
0
4
1
0.13
L
Xing Tian
BN51Raven
Xing Tian
0
1
3
1.5
W
0
1
4
2
W
1
1
2
2
W
Danzaburou
NoIntPls
Danzaburou
2
0
3
3.5
L
2
3
0
0.67
W
Serqet
sztar55
Serqet
3
3
3
1.5
W
7
0
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,191
Damage
13,517
25,254
Taken
28,792
8,497
Mitigated
9,850
10,643
Healing
8,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
2,895
1,032
0
2,132
5,617
1,870
36
2,800
2,817
0
19,243
L
Tsukuyomi
 
Tsukuyomi
2,198
676
0
1,197
4,845
1,719
0
1,711
3,086
0
20,150
L
Ra
 
Ra
1,679
160
48
1,326
5,188
1,656
0
3,396
1,746
22,090
0
L
Xing Tian
BN51Raven
Xing Tian
2,067
263
305
1,852
6,957
3,168
0
1,041
5,688
10,670
0
W
1,221
519
143
465
5,035
2,396
138
1,175
3,820
6,802
0
W
2,241
106
241
2,749
5,031
1,275
0
0
5,031
29,789
0
W
Danzaburou
NoIntPls
Danzaburou
5,200
2,751
0
2,053
4,186
947
0
552
3,634
0
28,668
L
4,678
2,005
0
1,198
6,185
1,437
0
595
5,552
0
27,534
W
Serqet
sztar55
Serqet
1,870
386
0
1,093
5,360
1,904
0
449
4,905
0
21,806
W
6,659
2,168
0
3,899
5,642
1,975
1,387
1,374
4,118
37,422
5,556

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,405
Gold Earned
24,548
268
Minions Killed
227
0
Camps Cleared
0
933,337
Distance Traveled
926,510
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,150
515
59
6
0
190,847
1
L
Tsukuyomi
4,912
491
46
5
0
189,916
4
L
Ra
4,761
476
51
5
0
175,080
2
L
Xing Tian
4,892
489
16
2
0
193,590
2
W
Ymir
4,390
439
12
1
0
184,711
5
W
Chang'e
6,104
610
71
7
0
183,304
3
W
Danzaburou
5,476
548
61
6
0
171,381
3
L
Anhur
4,833
483
55
6
0
177,077
3
W
Serqet
5,480
548
48
5
0
205,969
0
W
Sol
6,955
696
76
8
0
187,972
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role