Player Matchup

Hercules
Hercules
 
Hercules
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
TheRenegadeMark
Zhong Kui
Level 68
God Stats
4W - 7L
1,440 SR
Queue Stats
174W - 203L
1,362 Elo+
Solo
Tsukuyomi
Tsukuyomi
YUNG__TATO
Tsukuyomi
Level 66
God Stats
0W - 3L
1,500 SR
Queue Stats
19W - 21L
1,253 Elo+
Party 1
Gilgamesh
Gilgamesh
lcyLord
Gilgamesh
Level 105
God Stats
0W - 1L
1,940 SR
Queue Stats
8W - 12L
1,500 Elo+
Party 1
Neith
Neith
x_MaCiEkk_x
Neith
Level 66
God Stats
88W - 89L
1,442 SR
Queue Stats
161W - 178L
1,361 Elo+
Solo
Team Averages
Level 74
1,564 SR
1,395 Elo+

VS

Team Averages
Level 83
1,465 SR
1,374 Elo+
Odin
Odin
DigitalVORT3X
Odin
Level 63
God Stats
7W - 0L
1,807 SR
Queue Stats
238W - 259L
1,415 Elo+
Solo
Hercules
Hercules
General_Gurke44
Hercules
Level 85
God Stats
5W - 6L
1,502 SR
Queue Stats
424W - 505L
1,378 Elo+
Party 2
Xbalanque
Xbalanque
bivens0n
Xbalanque
Level 123
God Stats
3W - 2L
1,338 SR
Queue Stats
164W - 162L
1,388 Elo+
Solo
Kali
Kali
raphael881992
Kali
Level 57
God Stats
3W - 8L
1,139 SR
Queue Stats
305W - 388L
1,319 Elo+
Party 2
Scylla
Scylla
rehber09
Scylla
Level 89
God Stats
77W - 80L
1,538 SR
Queue Stats
559W - 552L
1,369 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
10
2 / 4 / 1
6,943
434
8,938
14,099
9,501
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zhong Kui
TheRenegadeMark
Zhong Kui
12
2 / 5 / 2
7,074
442
8,093
11,599
6,924
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Tsukuyomi
YUNG__TATO
Tsukuyomi
12
3 / 4 / 0
7,208
451
4,175
10,696
3,977
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Gilgamesh
lcyLord
Gilgamesh
12
1 / 5 / 1
6,819
426
4,577
8,263
5,789
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
1 / 4 / 4
7,168
448
5,460
8,542
2,507
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 4
9,117
570
5,781
7,393
7,466
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hercules
12
2 / 0 / 11
7,345
459
8,121
12,497
11,027
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Xbalanque
bivens0n
Xbalanque
13
2 / 4 / 5
7,967
498
6,056
8,317
3,147
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
3 / 4 / 8
8,067
504
7,207
13,216
5,070
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Scylla
rehber09
Scylla
15
11 / 1 / 2
9,176
574
10,515
7,210
2,689
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
52
9
Kills
22
22
Deaths
10
8
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
2
4
1
0.63
W
4
1
4
6
W
Hercules
2
0
11
7.5
L
Zhong Kui
TheRenegadeMark
Zhong Kui
2
5
2
0.6
L
Tsukuyomi
YUNG__TATO
Tsukuyomi
3
4
0
0.75
W
Xbalanque
bivens0n
Xbalanque
2
4
5
1.13
L
Gilgamesh
lcyLord
Gilgamesh
1
5
1
0.3
W
3
4
8
1.75
W
Scylla
rehber09
Scylla
11
1
2
12
L
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,243
Damage
37,680
53,199
Taken
48,633
28,698
Mitigated
29,399
12,143
Healing
12,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
8,938
1,885
0
3,574
14,099
9,501
0
3,722
9,334
9,589
15,215
W
5,781
940
0
1,263
7,393
7,466
288
862
6,531
0
42,115
W
Hercules
8,121
2,048
0
5,585
12,497
11,027
0
2,870
9,627
0
18,860
L
Zhong Kui
TheRenegadeMark
Zhong Kui
8,093
1,346
82
2,910
11,599
6,924
0
4,353
6,809
29,634
0
L
Tsukuyomi
YUNG__TATO
Tsukuyomi
4,175
988
0
2,550
10,696
3,977
0
761
9,672
0
41,686
W
Xbalanque
bivens0n
Xbalanque
6,056
2,835
0
0
8,317
3,147
780
1,294
7,023
0
48,042
L
Gilgamesh
lcyLord
Gilgamesh
4,577
1,668
0
549
8,263
5,789
160
453
7,086
0
28,371
W
7,207
2,452
0
4,940
13,216
5,070
0
2,696
10,520
0
37,526
W
Scylla
rehber09
Scylla
10,515
634
0
750
7,210
2,689
0
3,219
3,991
59,103
0
L
5,460
3,741
0
2,478
8,542
2,507
1,611
633
7,473
0
38,413

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,212
Gold Earned
41,672
287
Minions Killed
363
0
Camps Cleared
0
1,435,694
Distance Traveled
1,512,618
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,943
434
38
2
0
299,835
5
W
Odin
9,117
570
85
5
0
263,034
0
W
Hercules
7,345
459
25
2
0
344,611
2
L
Zhong Kui
7,074
442
40
3
0
269,568
4
L
Tsukuyomi
7,208
451
87
5
0
295,293
1
W
Xbalanque
7,967
498
92
6
0
273,131
1
L
Gilgamesh
6,819
426
47
3
0
297,436
0
W
Kali
8,067
504
61
4
0
330,773
0
W
Scylla
9,176
574
100
6
0
301,069
4
L
Neith
7,168
448
75
5
0
273,562
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role