Player Matchup

Apollo
Apollo
 
Apollo
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Danbear
Zeus
Level 146
God Stats
5W - 3L
1,568 SR
Queue Stats
256W - 253L
1,471 Elo+
Solo
Sylvanus
Sylvanus
Saichmeister
Sylvanus
Level 72
God Stats
4W - 0L
1,853 SR
Queue Stats
164W - 156L
1,471 Elo+
Solo
Xing Tian
Xing Tian
dNYWBb
Xing Tian
Level 82
God Stats
3W - 1L
1,649 SR
Queue Stats
279W - 262L
1,510 Elo+
Solo
Erlang Shen
Erlang Shen
zenko6834
Erlang Shen
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Team Averages
Level 87
1,614 SR
1,490 Elo+

VS

Team Averages
Level 102
1,465 SR
1,508 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
Bogorino
Guan Yu
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 13L
1,500 Elo+
Party 1
Tiamat
Tiamat
HughJ4ss
Tiamat
Level 151
God Stats
1W - 1L
1,603 SR
Queue Stats
22W - 13L
1,604 Elo+
Party 1
Vulcan
Vulcan
Lisithor
Vulcan
Level 109
God Stats
8W - 8L
1,429 SR
Queue Stats
517W - 538L
1,404 Elo+
Solo
Ullr
Ullr
R45m0
Ullr
Level 129
God Stats
0W - 2L
1,291 SR
Queue Stats
39W - 36L
1,533 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
15
5 / 1 / 11
8,896
890
3,553
6,770
3,130
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Zeus
Danbear
Zeus
17
10 / 1 / 9
10,342
1,034
26,449
5,577
2,950
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sylvanus
Saichmeister
Sylvanus
14
2 / 1 / 15
8,986
899
3,796
11,110
11,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Xing Tian
dNYWBb
Xing Tian
13
1 / 1 / 13
7,897
790
3,971
9,016
8,573
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Erlang Shen
zenko6834
Erlang Shen
15
2 / 1 / 17
8,648
865
3,468
13,916
10,414
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
12
0 / 6 / 2
7,064
706
4,977
12,031
7,862
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Guan Yu
Bogorino
Guan Yu
12
1 / 4 / 2
6,980
698
3,064
10,563
8,747
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tiamat
HughJ4ss
Tiamat
15
2 / 2 / 2
8,428
843
10,631
5,848
3,210
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Vulcan
Lisithor
Vulcan
13
1 / 5 / 1
7,705
771
9,657
7,341
2,602
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ullr
R45m0
Ullr
13
0 / 3 / 3
7,193
719
5,068
8,589
3,016
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
14
20
Kills
4
5
Deaths
20
65
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
5
1
11
10.5
L
Zhong Kui
 
Zhong Kui
0
6
2
0.17
L
Guan Yu
Bogorino
Guan Yu
1
4
2
0.5
W
Zeus
Danbear
Zeus
10
1
9
14.5
L
Tiamat
HughJ4ss
Tiamat
2
2
2
1.5
L
Vulcan
Lisithor
Vulcan
1
5
1
0.3
L
Ullr
R45m0
Ullr
0
3
3
0.5
W
Sylvanus
Saichmeister
Sylvanus
2
1
15
9.5
W
Xing Tian
dNYWBb
Xing Tian
1
1
13
7.5
W
Erlang Shen
zenko6834
Erlang Shen
2
1
17
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,237
Damage
33,397
46,389
Taken
44,372
36,090
Mitigated
25,437
26,444
Healing
13,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
3,553
1,778
586
638
6,770
3,130
1,434
4,667
1,983
0
8,464
L
Zhong Kui
 
Zhong Kui
4,977
107
37
2,643
12,031
7,862
435
9,100
2,760
12,823
0
L
Guan Yu
Bogorino
Guan Yu
3,064
396
1,396
2,154
10,563
8,747
218
7,475
2,803
0
4,223
W
Zeus
Danbear
Zeus
26,449
1,626
1,729
843
5,577
2,950
1,777
3,860
1,715
67,861
0
L
Tiamat
HughJ4ss
Tiamat
10,631
267
0
1,574
5,848
3,210
251
3,981
1,660
25,710
0
L
Vulcan
Lisithor
Vulcan
9,657
3,432
325
867
7,341
2,602
279
6,432
909
20,776
0
L
Ullr
R45m0
Ullr
5,068
1,889
1,639
2,978
8,589
3,016
760
7,228
1,314
0
9,765
W
Sylvanus
Saichmeister
Sylvanus
3,796
424
7,376
5,240
11,110
11,023
669
6,048
4,980
8,004
0
W
Xing Tian
dNYWBb
Xing Tian
3,971
123
1,973
2,370
9,016
8,573
261
3,493
5,449
6,257
0
W
Erlang Shen
zenko6834
Erlang Shen
3,468
1,182
1,252
4,437
13,916
10,414
837
6,815
6,997
0
10,857

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,769
Gold Earned
37,370
130
Minions Killed
108
0
Camps Cleared
0
1,028,109
Distance Traveled
937,971
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
8,896
890
9
1
0
200,010
2
L
Zhong Kui
7,064
706
23
2
0
169,491
3
L
Guan Yu
6,980
698
0
0
0
175,776
0
W
Zeus
10,342
1,034
87
9
0
200,487
0
L
Tiamat
8,428
843
40
4
0
200,925
0
L
Vulcan
7,705
771
31
3
0
196,901
0
L
Ullr
7,193
719
14
1
0
194,878
0
W
Sylvanus
8,986
899
9
1
0
194,794
0
W
Xing Tian
7,897
790
6
1
0
225,151
1
W
Erlang Shen
8,648
865
19
2
0
207,667
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role