Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
 
Merlin
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
IKillyouSlow
Cliodhna
Level 157
God Stats
1W - 7L
1,397 SR
Queue Stats
431W - 443L
1,482 Elo+
Solo
Horus
Horus
KoraLee133711
Horus
Level 28
God Stats
3W - 3L
1,308 SR
Queue Stats
219W - 257L
1,515 Elo+
Solo
Thor
Thor
khaus9
Thor
Level 15
God Stats
0W - 1L
1,513 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 92
1,444 SR
1,499 Elo+

VS

Team Averages
Level 75
1,515 SR
1,527 Elo+
Morgan Le Fay
Morgan Le Fay
Alireza_ji
Morgan Le Fay
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 9L
1,397 Elo+
Solo
Bacchus
Bacchus
Buusti
Bacchus
Level 128
God Stats
7W - 1L
1,577 SR
Queue Stats
166W - 157L
1,490 Elo+
Solo
Guan Yu
Guan Yu
GlNGOL
Guan Yu
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,626 Elo+
Solo
Mulan
Mulan
Matix226
Mulan
Level 66
God Stats
3W - 1L
1,500 SR
Queue Stats
72W - 70L
1,431 Elo+
Solo
Heimdallr
Heimdallr
istclub
Heimdallr
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
66W - 42L
1,689 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
5 / 5 / 2
7,853
1,122
8,243
12,820
9,483
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Merlin
 
Merlin
9
0 / 4 / 4
5,786
827
3,460
4,403
1,091
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cliodhna
IKillyouSlow
Cliodhna
10
1 / 7 / 4
6,332
905
6,962
9,061
2,719
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
1 / 5 / 3
6,813
973
2,817
9,283
9,528
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thor
khaus9
Thor
10
1 / 6 / 5
6,513
930
3,038
8,812
2,563
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Alireza_ji
Morgan Le Fay
12
4 / 3 / 14
7,471
1,067
5,421
7,193
2,920
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bacchus
Buusti
Bacchus
13
2 / 1 / 19
7,748
1,107
5,386
7,660
10,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Guan Yu
GlNGOL
Guan Yu
12
4 / 3 / 17
7,743
1,106
7,016
9,467
10,975
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Mace

Heavy Mace

+30
Physical Power

Mulan
Matix226
Mulan
13
9 / 2 / 13
8,309
1,187
10,814
8,486
8,146
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heimdallr
istclub
Heimdallr
15
8 / 1 / 14
8,860
1,266
10,820
5,048
2,350
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
104
8
Kills
27
27
Deaths
10
18
Assists
77
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
5
5
2
1.2
L
Merlin
 
Merlin
0
4
4
0.5
W
Morgan Le Fay
Alireza_ji
Morgan Le Fay
4
3
14
3.67
W
Bacchus
Buusti
Bacchus
2
1
19
11.5
W
Guan Yu
GlNGOL
Guan Yu
4
3
17
4.17
L
Cliodhna
IKillyouSlow
Cliodhna
1
7
4
0.43
L
1
5
3
0.5
W
Mulan
Matix226
Mulan
9
2
13
7.75
W
Heimdallr
istclub
Heimdallr
8
1
14
15
L
Thor
khaus9
Thor
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,520
Damage
39,457
44,379
Taken
37,854
25,384
Mitigated
34,619
9,236
Healing
16,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
8,243
1,744
35
2,608
12,820
9,483
0
4,075
8,473
0
16,240
L
Merlin
 
Merlin
3,460
463
27
178
4,403
1,091
0
1,517
2,886
10,025
0
W
Morgan Le Fay
Alireza_ji
Morgan Le Fay
5,421
1,618
257
958
7,193
2,920
1,248
565
6,411
9,070
0
W
Bacchus
Buusti
Bacchus
5,386
740
1,358
1,186
7,660
10,228
704
702
6,885
8,805
0
W
Guan Yu
GlNGOL
Guan Yu
7,016
1,009
4,050
2,955
9,467
10,975
393
965
8,374
21
15,871
L
Cliodhna
IKillyouSlow
Cliodhna
6,962
842
311
736
9,061
2,719
0
2,309
6,571
0
10,950
L
2,817
1,499
2,496
2,720
9,283
9,528
0
3,707
5,175
0
6,347
W
Mulan
Matix226
Mulan
10,814
1,530
1,757
2,582
8,486
8,146
388
1,107
7,203
6,224
12,428
W
Heimdallr
istclub
Heimdallr
10,820
5,062
857
640
5,048
2,350
2,298
121
4,793
0
27,089
L
Thor
khaus9
Thor
3,038
643
0
125
8,812
2,563
0
1,957
6,775
0
6,235

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,297
Gold Earned
40,131
50
Minions Killed
82
0
Camps Cleared
0
603,594
Distance Traveled
754,066
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,853
1,122
15
2
0
162,514
2
L
Merlin
5,786
827
12
2
0
86,762
2
W
Morgan Le Fay
7,471
1,067
7
1
0
141,168
0
W
Bacchus
7,748
1,107
9
1
0
156,110
0
W
Guan Yu
7,743
1,106
20
3
0
155,344
1
L
Cliodhna
6,332
905
9
1
0
116,927
1
L
Horus
6,813
973
6
1
0
124,027
0
W
Mulan
8,309
1,187
12
2
0
152,605
2
W
Heimdallr
8,860
1,266
34
5
0
148,839
1
L
Thor
6,513
930
8
1
0
113,364
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role