Player Matchup

Loki
Loki
BatVirus
Loki
Level 24
God Stats
1W - 4L
1,407 SR
Queue Stats
22W - 16L
1,628 Elo+
Solo
Ra
Ra
Eko23
Ra
Level 27
God Stats
1W - 2L
1,573 SR
Queue Stats
11W - 11L
1,493 Elo+
Solo
Charybdis
Charybdis
JapaneseUFOs
Charybdis
Level 29
God Stats
2W - 6L
1,530 SR
Queue Stats
160W - 206L
1,461 Elo+
Solo
Arachne
Arachne
MatisssekPL
Arachne
Level 23
God Stats
1W - 5L
1,083 SR
Queue Stats
114W - 124L
1,384 Elo+
Solo
Athena
Athena
saucycrayon
Athena
Level 24
God Stats
11W - 9L
1,412 SR
Queue Stats
110W - 124L
1,311 Elo+
Solo
Team Averages
Level 25
1,401 SR
1,455 Elo+

VS

Team Averages
Level 14
1,667 SR
1,466 Elo+
Set
Set
Amerekos01
Set
Level 18
God Stats
10W - 5L
1,697 SR
Queue Stats
35W - 36L
1,323 Elo+
Solo
Cabrakan
Cabrakan
CEMENb
Cabrakan
Level 26
God Stats
9W - 12L
1,653 SR
Queue Stats
148W - 150L
1,513 Elo+
Solo
Skadi
Skadi
FreyaPop
Skadi
Level 7
God Stats
2W - 0L
1,728 SR
Queue Stats
10W - 9L
1,561 Elo+
Solo
Chang'e
Chang'e
Gingamus
Chang'e
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 10L
1,415 Elo+
Solo
Ymir
Ymir
M1R2CL3
Ymir
Level 8
God Stats
3W - 0L
1,755 SR
Queue Stats
7W - 3L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
19
10 / 3 / 4
12,440
592
16,514
14,208
5,363
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ra
15
2 / 8 / 5
10,004
476
8,749
14,723
5,017
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Charybdis
JapaneseUFOs
Charybdis
13
2 / 10 / 2
9,378
447
11,272
19,319
5,874
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arachne
MatisssekPL
Arachne
13
2 / 5 / 5
9,039
430
6,375
15,184
6,039
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Athena
13
1 / 4 / 5
9,008
429
2,902
14,022
14,184
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 6 / 8
9,915
472
4,409
14,434
7,095
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Cabrakan
CEMENb
Cabrakan
18
9 / 2 / 9
11,486
547
17,548
19,677
14,642
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Skadi
FreyaPop
Skadi
18
8 / 4 / 6
12,126
577
14,367
13,808
7,302
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Chang'e
Gingamus
Chang'e
16
6 / 3 / 8
10,173
484
10,873
13,926
5,329
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
M1R2CL3
Ymir
16
5 / 3 / 14
11,237
535
9,627
15,261
16,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
75
17
Kills
30
30
Deaths
18
21
Assists
45
Player
Kills
Deaths
Assists
KDA
W
2
6
8
1
L
Loki
10
3
4
4
W
Cabrakan
CEMENb
Cabrakan
9
2
9
6.75
L
Ra
2
8
5
0.56
W
Skadi
FreyaPop
Skadi
8
4
6
2.75
W
Chang'e
Gingamus
Chang'e
6
3
8
3.33
L
Charybdis
JapaneseUFOs
Charybdis
2
10
2
0.3
W
Ymir
M1R2CL3
Ymir
5
3
14
4
L
Arachne
MatisssekPL
Arachne
2
5
5
0.9
L
Athena
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,812
Damage
56,824
77,456
Taken
77,106
36,477
Mitigated
51,357
21,068
Healing
28,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,409
2,398
0
3,782
14,434
7,095
620
1,888
12,506
0
51,450
L
Loki
16,514
6,212
0
3,236
14,208
5,363
930
5,695
8,513
0
84,862
W
Cabrakan
CEMENb
Cabrakan
17,548
3,025
0
8,016
19,677
14,642
1,115
4,516
15,034
58,674
7,046
L
Ra
8,749
1,009
494
3,542
14,723
5,017
422
10,818
3,905
63,383
0
W
Skadi
FreyaPop
Skadi
14,367
6,283
0
2,326
13,808
7,302
2,519
1,405
12,354
0
90,865
W
Chang'e
Gingamus
Chang'e
10,873
1,521
2,948
6,054
13,926
5,329
718
3,196
10,514
58,395
0
L
Charybdis
JapaneseUFOs
Charybdis
11,272
7,320
0
4,763
19,319
5,874
790
8,046
11,273
0
54,529
W
Ymir
M1R2CL3
Ymir
9,627
1,054
0
5,118
15,261
16,989
62
3,534
11,544
35,144
0
L
Arachne
MatisssekPL
Arachne
6,375
3,897
0
5,713
15,184
6,039
0
7,110
8,074
0
61,585
L
Athena
2,902
780
521
2,799
14,022
14,184
140
5,643
8,379
27,411
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,869
Gold Earned
54,937
484
Minions Killed
458
0
Camps Cleared
0
1,921,050
Distance Traveled
1,936,490
5
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
9,915
472
87
4
0
392,517
1
L
Loki
12,440
592
141
7
0
433,873
0
W
Cabrakan
11,486
547
106
5
0
411,637
6
L
Ra
10,004
476
120
6
0
356,477
4
W
Skadi
12,126
577
135
6
0
340,017
2
W
Chang'e
10,173
484
78
4
0
401,046
3
L
Charybdis
9,378
447
90
4
0
308,313
0
W
Ymir
11,237
535
52
2
0
391,273
9
L
Arachne
9,039
430
100
5
0
408,005
0
L
Athena
9,008
429
33
2
0
414,382
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role