Player Matchup

Ravana
Ravana
 
Ravana
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Gerlix
Morgan Le Fay
Level 14
God Stats
6W - 2L
1,713 SR
Queue Stats
51W - 33L
1,772 Elo+
Solo
Medusa
Medusa
cptjeff
Medusa
Level 29
God Stats
1W - 6L
1,110 SR
Queue Stats
59W - 58L
1,398 Elo+
Solo
Mercury
Mercury
feyuh
Mercury
Level 24
God Stats
6W - 11L
1,848 SR
Queue Stats
76W - 77L
1,537 Elo+
Solo
Geb
Geb
jacklucas2
Geb
Level 23
God Stats
23W - 19L
1,627 SR
Queue Stats
96W - 132L
1,317 Elo+
Solo
Team Averages
Level 24
1,560 SR
1,505 Elo+

VS

Team Averages
Level 16
1,516 SR
1,461 Elo+
Ymir
Ymir
ILGLFy
Ymir
Level 28
God Stats
11W - 7L
1,622 SR
Queue Stats
98W - 78L
1,580 Elo+
Solo
Sol
Sol
Logic Yn
Sol
Level 19
God Stats
6W - 4L
1,613 SR
Queue Stats
65W - 79L
1,472 Elo+
Solo
Bellona
Bellona
chrismdabest
Bellona
Level 21
God Stats
12W - 10L
1,559 SR
Queue Stats
145W - 181L
1,501 Elo+
Solo
Cupid
Cupid
j-a-i-r-o-0
Cupid
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,485 Elo+
Solo
Fenrir
Fenrir
jimjom07
Fenrir
Level 8
God Stats
2W - 2L
1,288 SR
Queue Stats
13W - 14L
1,267 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
8
2 / 0 / 0
4,859
694
1,954
1,611
1,312
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Morgan Le Fay
Gerlix
Morgan Le Fay
7
1 / 1 / 0
4,423
632
2,108
3,397
1,177
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
cptjeff
Medusa
5
0 / 2 / 2
3,882
555
2,521
3,854
948
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mercury
feyuh
Mercury
6
0 / 1 / 0
3,938
563
483
3,189
1,050
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

2
2 / 1 / 0
3,615
516
429
1,536
558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
ILGLFy
Ymir
6
3 / 1 / 1
4,500
643
1,791
5,203
2,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
0 / 1 / 2
3,935
562
1,230
2,743
851
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bellona
chrismdabest
Bellona
7
2 / 0 / 1
4,118
588
1,301
3,328
1,441
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

6
0 / 1 / 2
4,010
573
1,361
2,526
515
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fenrir
jimjom07
Fenrir
7
0 / 2 / 1
3,920
560
734
3,637
1,027
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
12
5
Kills
5
5
Deaths
5
2
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
2
0
0
2
L
Morgan Le Fay
Gerlix
Morgan Le Fay
1
1
0
1
W
Ymir
ILGLFy
Ymir
3
1
1
3.5
W
0
1
2
1
W
Bellona
chrismdabest
Bellona
2
0
1
2.5
L
Medusa
cptjeff
Medusa
0
2
2
0.5
L
Mercury
feyuh
Mercury
0
1
0
0
W
0
1
2
1
L
2
1
0
2
W
Fenrir
jimjom07
Fenrir
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,495
Damage
6,417
13,587
Taken
17,437
5,045
Mitigated
6,482
3,656
Healing
3,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
1,954
389
0
712
1,611
1,312
0
0
1,611
5,206
17,379
L
Morgan Le Fay
Gerlix
Morgan Le Fay
2,108
142
0
1,392
3,397
1,177
0
704
2,693
16,496
0
W
Ymir
ILGLFy
Ymir
1,791
1,094
0
1,026
5,203
2,648
0
757
4,446
11,127
0
W
1,230
308
0
508
2,743
851
0
1,683
1,060
12,334
1,416
W
Bellona
chrismdabest
Bellona
1,301
524
0
18
3,328
1,441
0
339
2,989
0
11,801
L
Medusa
cptjeff
Medusa
2,521
1,290
0
710
3,854
948
0
1,380
2,474
0
9,924
L
Mercury
feyuh
Mercury
483
185
0
508
3,189
1,050
0
266
2,923
0
16,163
W
1,361
1,064
123
398
2,526
515
765
299
2,227
0
13,504
L
429
318
0
334
1,536
558
0
628
908
429
0
W
Fenrir
jimjom07
Fenrir
734
94
0
1,502
3,637
1,027
0
131
3,506
0
14,121

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,717
Gold Earned
20,483
136
Minions Killed
134
0
Camps Cleared
0
584,953
Distance Traveled
662,216
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
4,859
694
42
6
0
138,841
2
L
Morgan Le Fay
4,423
632
35
5
0
119,383
0
W
Ymir
4,500
643
12
2
0
135,839
4
W
Sol
3,935
562
30
4
0
132,350
2
W
Bellona
4,118
588
24
3
0
132,410
0
L
Medusa
3,882
555
18
3
0
133,476
5
L
Mercury
3,938
563
41
6
0
163,668
2
W
Cupid
4,010
573
28
4
0
128,502
0
L
Geb
3,615
516
0
0
0
29,585
0
W
Fenrir
3,920
560
40
6
0
133,115
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role