Player Matchup

Chaac
Chaac
Boulvard_Demon21
Chaac
Level 29
God Stats
2W - 1L
1,503 SR
Queue Stats
8W - 9L
1,402 Elo+
Solo
Bellona
Bellona
Fiery519
Bellona
Level 29
God Stats
7W - 7L
1,506 SR
Queue Stats
136W - 153L
1,466 Elo+
Solo
Ganesha
Ganesha
King-Ishan25
Ganesha
Level 6
God Stats
1W - 0L
1,282 SR
Queue Stats
1W - 2L
1,192 Elo+
Solo
Neith
Neith
Zambonite259
Neith
Level 14
God Stats
13W - 8L
1,687 SR
Queue Stats
115W - 114L
1,495 Elo+
Solo
Nu Wa
Nu Wa
chelox52
Nu Wa
Level 29
God Stats
40W - 45L
1,454 SR
Queue Stats
95W - 111L
1,370 Elo+
Solo
Team Averages
Level 21
1,487 SR
1,385 Elo+

VS

Team Averages
Level 16
1,542 SR
1,418 Elo+
Thor
Thor
DaeKageXX
Thor
Level 15
God Stats
3W - 2L
1,560 SR
Queue Stats
8W - 13L
1,350 Elo+
Party 1
Kukulkan
Kukulkan
GCSzn
Kukulkan
Level 18
God Stats
0W - 2L
1,732 SR
Queue Stats
42W - 31L
1,538 Elo+
Solo
Tsukuyomi
Tsukuyomi
Nano26080304
Tsukuyomi
Level 27
God Stats
5W - 5L
1,577 SR
Queue Stats
55W - 66L
1,341 Elo+
Solo
Cerberus
Cerberus
Odyssey900
Cerberus
Level 19
God Stats
1W - 1L
1,339 SR
Queue Stats
11W - 19L
1,339 Elo+
Party 1
Nemesis
Nemesis
feper
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 1 / 4
5,746
638
3,314
5,007
2,206
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
Fiery519
Bellona
10
2 / 0 / 0
5,898
655
1,225
3,221
2,695
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ganesha
King-Ishan25
Ganesha
6
0 / 6 / 3
4,351
483
578
8,386
5,080
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

9
7 / 3 / 0
5,898
655
4,838
4,503
1,043
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Nu Wa
chelox52
Nu Wa
8
2 / 2 / 2
5,309
590
2,937
5,980
1,815
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
8
3 / 4 / 1
5,111
568
3,028
5,160
1,608
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kukulkan
GCSzn
Kukulkan
11
8 / 3 / 0
6,647
739
7,774
5,142
1,393
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Tsukuyomi
Nano26080304
Tsukuyomi
3
0 / 2 / 0
3,506
390
671
1,960
581
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cerberus
Odyssey900
Cerberus
7
0 / 5 / 3
4,317
480
1,218
7,145
3,033
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
feper
Nemesis
1
0 / 0 / 0
1,707
190
0
213
54

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
15
14
Kills
11
12
Deaths
14
9
Assists
4
Player
Kills
Deaths
Assists
KDA
W
3
1
4
5
L
Thor
3
4
1
0.88
W
Bellona
Fiery519
Bellona
2
0
0
2
L
Kukulkan
GCSzn
Kukulkan
8
3
0
2.67
W
Ganesha
King-Ishan25
Ganesha
0
6
3
0.25
L
Tsukuyomi
Nano26080304
Tsukuyomi
0
2
0
0
L
Cerberus
Odyssey900
Cerberus
0
5
3
0.3
W
7
3
0
2.33
W
Nu Wa
chelox52
Nu Wa
2
2
2
1.5
L
Nemesis
feper
Nemesis
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,892
Damage
12,691
27,097
Taken
19,620
12,839
Mitigated
6,669
7,333
Healing
2,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,314
1,588
0
1,962
5,007
2,206
210
2,471
2,536
0
24,183
L
Thor
3,028
908
0
424
5,160
1,608
252
372
4,788
0
13,036
W
Bellona
Fiery519
Bellona
1,225
417
0
1,447
3,221
2,695
1,162
205
3,016
4,382
26,373
L
Kukulkan
GCSzn
Kukulkan
7,774
1,634
0
530
5,142
1,393
0
2,542
2,600
37,758
0
W
Ganesha
King-Ishan25
Ganesha
578
146
0
15
8,386
5,080
322
2,490
5,896
8,188
0
L
Tsukuyomi
Nano26080304
Tsukuyomi
671
285
0
302
1,960
581
0
210
1,750
0
3,338
L
Cerberus
Odyssey900
Cerberus
1,218
154
0
1,007
7,145
3,033
65
207
6,938
15,074
0
W
4,838
3,092
0
1,222
4,503
1,043
773
338
4,165
0
22,976
W
Nu Wa
chelox52
Nu Wa
2,937
858
0
2,687
5,980
1,815
274
3,488
2,492
22,725
0
L
Nemesis
feper
Nemesis
0
0
0
0
213
54
0
213
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,202
Gold Earned
21,288
218
Minions Killed
154
0
Camps Cleared
0
875,203
Distance Traveled
509,073
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
5,746
638
44
5
0
193,486
0
L
Thor
5,111
568
29
3
0
156,344
0
W
Bellona
5,898
655
80
9
0
191,388
1
L
Kukulkan
6,647
739
74
8
0
150,065
0
W
Ganesha
4,351
483
5
1
0
169,503
0
L
Tsukuyomi
3,506
390
8
1
0
38,250
0
L
Cerberus
4,317
480
43
5
0
164,414
0
W
Neith
5,898
655
42
5
0
162,033
0
W
Nu Wa
5,309
590
47
5
0
158,793
0
L
Nemesis
1,707
190
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role