Player Matchup

Gilgamesh
Gilgamesh
Killengreen
Gilgamesh
Level 88
God Stats
2W - 2L
1,482 SR
Queue Stats
26W - 29L
1,540 Elo+
Party 1
Jing Wei
Jing Wei
joelprt
Jing Wei
Level 105
God Stats
2W - 2L
1,256 SR
Queue Stats
195W - 191L
1,550 Elo+
Solo
Persephone
Persephone
qulzin
Persephone
Level 105
God Stats
2W - 0L
1,552 SR
Queue Stats
11W - 11L
1,553 Elo+
Party 1
Team Averages
Level 99
1,430 SR
1,548 Elo+

VS

Team Averages
Level 88
1,529 SR
1,504 Elo+
Thanatos
Thanatos
 
Thanatos
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
Frustail
Bacchus
Level 155
God Stats
4W - 4L
1,676 SR
Queue Stats
511W - 512L
1,577 Elo+
Solo
Cthulhu
Cthulhu
LeonDark
Cthulhu
Level 25
God Stats
2W - 2L
1,411 SR
Queue Stats
2W - 4L
1,435 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Killengreen
Gilgamesh
13
4 / 0 / 9
8,747
729
9,480
7,613
6,106
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Jing Wei
joelprt
Jing Wei
14
7 / 0 / 6
9,186
766
12,209
10,371
3,537
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Persephone
qulzin
Persephone
12
3 / 1 / 8
8,654
721
9,817
7,548
2,260
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
9
0 / 7 / 0
6,511
543
3,419
9,889
3,043
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bacchus
Frustail
Bacchus
11
1 / 2 / 0
7,378
615
9,762
13,050
7,231
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
LeonDark
Cthulhu
9
0 / 5 / 0
6,556
546
6,044
14,413
8,902
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
1
14
Kills
1
1
Deaths
14
23
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
0
7
0
0
L
Bacchus
Frustail
Bacchus
1
2
0
0.5
W
Gilgamesh
Killengreen
Gilgamesh
4
0
9
8.5
L
Cthulhu
LeonDark
Cthulhu
0
5
0
0
W
Jing Wei
joelprt
Jing Wei
7
0
6
10
W
Persephone
qulzin
Persephone
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,506
Damage
19,225
25,532
Taken
37,352
11,903
Mitigated
19,176
9,983
Healing
6,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
3,419
394
0
1,662
9,889
3,043
0
3,498
6,084
0
7,593
L
Bacchus
Frustail
Bacchus
9,762
894
0
1,473
13,050
7,231
0
3,936
8,792
27,845
0
W
Gilgamesh
Killengreen
Gilgamesh
9,480
2,990
0
3,668
7,613
6,106
215
3,466
3,649
0
12,985
L
Cthulhu
LeonDark
Cthulhu
6,044
181
525
2,680
14,413
8,902
0
2,871
11,084
18,100
0
W
Jing Wei
joelprt
Jing Wei
12,209
8,031
0
3,678
10,371
3,537
580
6,845
3,316
0
49,119
W
Persephone
qulzin
Persephone
9,817
476
0
2,637
7,548
2,260
110
5,058
2,239
28,366
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,587
Gold Earned
20,445
148
Minions Killed
73
9
Camps Cleared
2
755,932
Distance Traveled
674,786
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
6,511
543
13
1
0
197,916
4
L
Bacchus
7,378
615
39
3
2
248,996
0
W
Gilgamesh
8,747
729
13
1
1
269,830
1
L
Cthulhu
6,556
546
21
2
0
227,874
0
W
Jing Wei
9,186
766
95
8
5
260,685
4
W
Persephone
8,654
721
40
3
3
225,417
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role