Player Matchup

Medusa
Medusa
 
Medusa
Level 20
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kumbhakarna
Kumbhakarna
WindBongFist
Kumbhakarna
Level 28
God Stats
2W - 2L
1,444 SR
Queue Stats
10W - 7L
1,517 Elo+
Party 1
Jormungandr
Jormungandr
Zeal517
Jormungandr
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 22
1,481 SR
1,506 Elo+

VS

Team Averages
Level 23
1,446 SR
1,238 Elo+
Sobek
Sobek
MissMatchNoSmoke
Sobek
Level 11
God Stats
5W - 8L
1,380 SR
Queue Stats
12W - 21L
1,218 Elo+
Solo
Hercules
Hercules
OGTuchmann
Hercules
Level 32
God Stats
9W - 10L
1,500 SR
Queue Stats
75W - 128L
1,193 Elo+
Solo
Kukulkan
Kukulkan
Soullman333
Kukulkan
Level 27
God Stats
13W - 11L
1,458 SR
Queue Stats
104W - 129L
1,304 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
10
0 / 6 / 1
7,265
559
4,375
12,493
4,223
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Kumbhakarna
WindBongFist
Kumbhakarna
12
0 / 2 / 1
7,222
556
3,778
8,946
8,343
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Jormungandr
Zeal517
Jormungandr
12
1 / 4 / 0
8,070
621
9,649
11,045
4,248
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 10
9,275
713
9,745
12,258
13,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Hercules
OGTuchmann
Hercules
13
4 / 0 / 7
8,841
680
3,696
9,966
4,509
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kukulkan
Soullman333
Kukulkan
13
6 / 1 / 5
9,211
709
14,079
6,273
2,575
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
34
1
Kills
12
12
Deaths
1
2
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
6
1
0.08
W
2
0
10
7
W
Hercules
OGTuchmann
Hercules
4
0
7
7.5
W
Kukulkan
Soullman333
Kukulkan
6
1
5
8.5
L
Kumbhakarna
WindBongFist
Kumbhakarna
0
2
1
0.25
L
Jormungandr
Zeal517
Jormungandr
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,802
Damage
27,520
32,484
Taken
28,497
16,814
Mitigated
20,306
5,825
Healing
8,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
4,375
2,121
0
3,241
12,493
4,223
0
9,495
2,998
0
15,279
W
9,745
1,239
0
2,202
12,258
13,222
236
4,999
7,259
24,663
0
W
Hercules
OGTuchmann
Hercules
3,696
613
188
3,334
9,966
4,509
146
4,267
5,699
0
7,237
W
Kukulkan
Soullman333
Kukulkan
14,079
296
0
2,323
6,273
2,575
0
4,764
1,509
48,770
0
L
Kumbhakarna
WindBongFist
Kumbhakarna
3,778
252
0
0
8,946
8,343
0
6,179
2,767
16,567
0
L
Jormungandr
Zeal517
Jormungandr
9,649
2,059
0
2,584
11,045
4,248
0
8,614
2,431
30,576
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,557
Gold Earned
27,327
106
Minions Killed
133
3
Camps Cleared
5
649,286
Distance Traveled
690,115
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,265
559
31
2
0
206,078
2
W
Sobek
9,275
713
34
3
1
246,160
2
W
Hercules
8,841
680
19
1
1
226,894
0
W
Kukulkan
9,211
709
80
6
3
217,061
0
L
Kumbhakarna
7,222
556
24
2
0
257,891
5
L
Jormungandr
8,070
621
51
4
3
185,317
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role