Player Matchup

Discordia
Discordia
 
Discordia
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
Píxi
Yemoja
Level 46
God Stats
1W - 0L
1,201 SR
Queue Stats
16W - 7L
1,662 Elo+
Party 1
Nemesis
Nemesis
Slizzzz
Nemesis
Level 122
God Stats
7W - 9L
1,566 SR
Queue Stats
444W - 297L
1,661 Elo+
Party 1
Hercules
Hercules
Vibеs
Hercules
Level 131
God Stats
2W - 3L
1,668 SR
Queue Stats
56W - 20L
1,816 Elo+
Party 1
Tsukuyomi
Tsukuyomi
МTons
Tsukuyomi
Level 106
God Stats
4W - 3L
1,551 SR
Queue Stats
236W - 108L
1,802 Elo+
Party 1
Team Averages
Level 112
1,497 SR
1,688 Elo+

VS

Team Averages
Level 72
1,424 SR
1,463 Elo+
Rama
Rama
BIGDADAWILL
Rama
Level 86
God Stats
17W - 15L
1,578 SR
Queue Stats
667W - 659L
1,519 Elo+
Solo
Bakasura
Bakasura
HowDidThisH4ppen
Bakasura
Level 39
God Stats
2W - 4L
1,479 SR
Queue Stats
206W - 204L
1,618 Elo+
Solo
Pele
Pele
SreneSweetheart
Pele
Level 87
God Stats
0W - 1L
1,271 SR
Queue Stats
3W - 3L
1,282 Elo+
Solo
Merlin
Merlin
cozyxkicked
Merlin
Level 103
God Stats
0W - 2L
1,298 SR
Queue Stats
538W - 627L
1,543 Elo+
Solo
Ymir
Ymir
duan3993
Ymir
Level 47
God Stats
11W - 11L
1,497 SR
Queue Stats
67W - 94L
1,353 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
12
7 / 0 / 7
7,114
711
5,026
4,466
1,286
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Yemoja
Píxi
Yemoja
8
2 / 0 / 13
5,821
582
1,953
3,835
1,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Nemesis
Slizzzz
Nemesis
10
5 / 3 / 5
5,895
590
3,851
5,629
2,061
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hercules
Vibеs
Hercules
12
7 / 1 / 1
6,752
675
8,969
9,198
5,738
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tsukuyomi
МTons
Tsukuyomi
11
9 / 2 / 5
6,899
690
11,507
7,034
2,799
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
3 / 6 / 0
5,172
517
3,483
7,020
976
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 5 / 1
5,263
526
5,351
8,742
2,913
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

6
1 / 6 / 1
4,606
461
2,809
7,283
2,118
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Merlin
8
1 / 7 / 2
5,178
518
3,585
6,934
1,691
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
6
0 / 6 / 2
4,512
451
1,557
9,463
4,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
11
30
Kills
5
6
Deaths
30
31
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
7
0
7
10.5
L
3
6
0
0.5
L
0
5
1
0.1
W
Yemoja
Píxi
Yemoja
2
0
13
8.5
W
Nemesis
Slizzzz
Nemesis
5
3
5
2.5
L
1
6
1
0.25
W
Hercules
Vibеs
Hercules
7
1
1
7.5
L
Merlin
1
7
2
0.29
L
Ymir
0
6
2
0.17
W
Tsukuyomi
МTons
Tsukuyomi
9
2
5
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,306
Damage
16,785
30,162
Taken
39,442
13,855
Mitigated
12,486
11,195
Healing
5,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
5,026
667
0
971
4,466
1,286
92
1,086
3,194
42,764
0
L
3,483
2,842
0
1,141
7,020
976
0
1,206
5,774
0
17,684
L
5,351
3,808
0
1,569
8,742
2,913
602
35
8,261
0
18,735
W
Yemoja
Píxi
Yemoja
1,953
594
1,570
2,106
3,835
1,971
120
641
3,080
8,291
0
W
Nemesis
Slizzzz
Nemesis
3,851
1,347
0
1,061
5,629
2,061
0
1,719
3,770
0
29,064
L
2,809
895
0
714
7,283
2,118
0
1,481
5,656
0
20,813
W
Hercules
Vibеs
Hercules
8,969
4,196
0
4,109
9,198
5,738
168
30
8,440
0
32,626
L
Merlin
3,585
124
0
520
6,934
1,691
0
2,384
4,237
18,770
0
L
Ymir
1,557
615
0
2,025
9,463
4,788
0
1,431
7,956
8,777
0
W
Tsukuyomi
МTons
Tsukuyomi
11,507
4,021
0
1,378
7,034
2,799
0
1,178
5,816
0
39,898

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,481
Gold Earned
24,731
271
Minions Killed
176
0
Camps Cleared
0
1,054,223
Distance Traveled
910,329
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
7,114
711
87
9
0
204,060
0
L
Rama
5,172
517
27
3
0
170,043
0
L
Bakasura
5,263
526
47
5
0
191,472
0
W
Yemoja
5,821
582
8
1
0
206,229
1
W
Nemesis
5,895
590
57
6
0
225,305
1
L
Pele
4,606
461
39
4
0
189,508
2
W
Hercules
6,752
675
61
6
0
197,787
1
L
Merlin
5,178
518
41
4
0
178,271
1
L
Ymir
4,512
451
22
2
0
181,035
1
W
Tsukuyomi
6,899
690
58
6
0
220,842
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role