Player Matchup

Anhur
Anhur
Flapjackboi
Anhur
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,370 Elo+
Party 1
Loki
Loki
UndiHeart
Loki
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 6L
1,370 Elo+
Party 1
Bacchus
Bacchus
djAlsoHasALife
Bacchus
Level 18
God Stats
41W - 62L
1,290 SR
Queue Stats
180W - 274L
1,312 Elo+
Solo
Team Averages
Level 15
1,430 SR
1,351 Elo+

VS

Team Averages
Level 35
1,490 SR
1,425 Elo+
Merlin
Merlin
Bobmarley489
Merlin
Level 13
God Stats
2W - 6L
1,500 SR
Queue Stats
9W - 17L
1,500 Elo+
Party 2
Osiris
Osiris
CrzyDubstep
Osiris
Level 17
God Stats
1W - 3L
1,124 SR
Queue Stats
17W - 33L
1,318 Elo+
Party 2
Izanami
Izanami
VII 74
Izanami
Level 74
God Stats
1W - 0L
1,846 SR
Queue Stats
40W - 49L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 8 / 5
7,920
660
7,563
12,121
4,091
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Loki
12
7 / 4 / 2
8,681
723
8,337
8,753
4,257
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 5 / 3
7,320
610
2,966
11,303
12,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
12
1 / 6 / 11
8,293
691
5,296
7,174
2,238
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
12
1 / 3 / 11
8,207
684
3,682
9,489
7,787
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Izanami
VII 74
Izanami
16
15 / 0 / 1
10,764
897
16,652
9,737
4,348
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
40
9
Kills
17
17
Deaths
9
10
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Merlin
1
6
11
1.08
W
Osiris
1
3
11
2.17
L
2
8
5
0.56
L
Loki
7
4
2
2
W
Izanami
VII 74
Izanami
15
0
1
15.5
L
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,866
Damage
25,630
32,177
Taken
26,400
20,776
Mitigated
14,373
2,549
Healing
4,841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
5,296
413
103
233
7,174
2,238
455
285
6,889
18,130
0
W
Osiris
3,682
1,714
96
1,189
9,489
7,787
506
1,391
8,098
0
7,951
L
7,563
3,566
0
1,151
12,121
4,091
0
2,693
9,428
0
19,605
L
Loki
8,337
2,352
0
318
8,753
4,257
76
1,624
7,129
0
24,035
W
Izanami
VII 74
Izanami
16,652
11,560
0
3,220
9,737
4,348
1,889
1,723
8,014
0
61,594
L
2,966
686
0
1,080
11,303
12,428
0
1,147
10,156
10,391
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,921
Gold Earned
27,264
76
Minions Killed
139
2
Camps Cleared
7
550,566
Distance Traveled
661,698
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,293
691
32
3
2
202,319
0
W
Osiris
8,207
684
9
1
0
239,657
0
L
Anhur
7,920
660
39
3
1
177,091
5
L
Loki
8,681
723
27
2
0
221,361
1
W
Izanami
10,764
897
98
8
5
219,722
3
L
Bacchus
7,320
610
10
1
1
152,114
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role