Player Matchup

Danzaburou
Danzaburou
Krect1993
Danzaburou
Level 12
God Stats
1W - 1L
1,121 SR
Queue Stats
7W - 9L
1,268 Elo+
Solo
Fenrir
Fenrir
Odingudene
Fenrir
Level 17
God Stats
21W - 18L
1,412 SR
Queue Stats
46W - 45L
1,314 Elo+
Solo
Mercury
Mercury
Xulapooo
Mercury
Level 24
God Stats
17W - 11L
1,606 SR
Queue Stats
37W - 34L
1,523 Elo+
Solo
Osiris
Osiris
ZarexxFN
Osiris
Level 13
God Stats
3W - 3L
1,545 SR
Queue Stats
39W - 22L
1,493 Elo+
Solo
Zeus
Zeus
cackyn
Zeus
Level 7
God Stats
4W - 3L
1,723 SR
Queue Stats
23W - 21L
1,507 Elo+
Solo
Team Averages
Level 15
1,481 SR
1,421 Elo+

VS

Team Averages
Level 16
1,641 SR
1,346 Elo+
Aphrodite
Aphrodite
Ardillalodon
Aphrodite
Level 21
God Stats
16W - 5L
1,805 SR
Queue Stats
97W - 74L
1,578 Elo+
Solo
Achilles
Achilles
BigBruce3715
Achilles
Level 26
God Stats
3W - 0L
1,824 SR
Queue Stats
92W - 68L
1,614 Elo+
Solo
Skadi
Skadi
MALKINDER82
Skadi
Level 18
God Stats
4W - 1L
1,638 SR
Queue Stats
76W - 129L
1,196 Elo+
Solo
Ares
Ares
StrictHornet303
Ares
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 3L
1,109 Elo+
Solo
Kali
Kali
pinkmanbar
Kali
Level 15
God Stats
1W - 0L
1,440 SR
Queue Stats
2W - 3L
1,233 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Krect1993
Danzaburou
16
2 / 8 / 10
11,046
442
8,173
15,385
5,920
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Fenrir
Odingudene
Fenrir
16
5 / 4 / 8
10,350
414
10,037
15,151
10,770
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Mercury
Xulapooo
Mercury
20
11 / 7 / 3
12,804
512
19,224
23,043
9,540
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Osiris
ZarexxFN
Osiris
5
0 / 2 / 1
7,271
291
648
2,135
969
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Zeus
cackyn
Zeus
19
2 / 4 / 5
11,902
476
16,248
13,673
5,789
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Ardillalodon
Aphrodite
20
5 / 2 / 6
13,945
558
13,937
19,682
9,813
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
BigBruce3715
Achilles
20
10 / 1 / 4
15,240
610
16,166
17,266
20,039
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

15
3 / 9 / 4
10,868
435
6,868
15,763
5,698
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

16
1 / 6 / 10
11,372
455
8,007
23,217
22,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

20
5 / 2 / 2
13,014
521
5,987
14,262
8,085
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
50
20
Kills
24
25
Deaths
20
27
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
Ardillalodon
Aphrodite
5
2
6
4
W
Achilles
BigBruce3715
Achilles
10
1
4
12
L
Danzaburou
Krect1993
Danzaburou
2
8
10
0.88
W
3
9
4
0.56
L
Fenrir
Odingudene
Fenrir
5
4
8
2.25
W
1
6
10
1
L
Mercury
Xulapooo
Mercury
11
7
3
1.79
L
Osiris
ZarexxFN
Osiris
0
2
1
0.25
L
Zeus
cackyn
Zeus
2
4
5
1.13
W
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,330
Damage
50,965
69,387
Taken
90,190
32,988
Mitigated
66,223
10,345
Healing
39,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
Ardillalodon
Aphrodite
13,937
704
6,833
13,787
19,682
9,813
4,370
8,074
11,608
95,834
0
W
Achilles
BigBruce3715
Achilles
16,166
4,232
0
8,167
17,266
20,039
3,107
2,180
15,086
12,300
90,459
L
Danzaburou
Krect1993
Danzaburou
8,173
3,432
0
1,634
15,385
5,920
2,546
4,642
10,743
0
60,208
W
6,868
2,963
0
235
15,763
5,698
2,624
2,764
12,999
0
58,643
L
Fenrir
Odingudene
Fenrir
10,037
2,045
0
2,119
15,151
10,770
147
4,280
10,871
0
36,621
W
8,007
158
0
4,664
23,217
22,588
627
2,473
20,744
31,416
0
L
Mercury
Xulapooo
Mercury
19,224
12,473
185
1,757
23,043
9,540
0
9,344
13,699
0
113,075
L
Osiris
ZarexxFN
Osiris
648
283
0
490
2,135
969
0
0
2,135
0
6,816
L
Zeus
cackyn
Zeus
16,248
1,499
0
4,160
13,673
5,789
0
5,587
8,086
87,056
0
W
5,987
2,123
0
5,479
14,262
8,085
442
994
13,268
0
94,573

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,373
Gold Earned
64,439
482
Minions Killed
661
0
Camps Cleared
0
1,822,751
Distance Traveled
2,236,583
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
13,945
558
174
7
0
458,886
1
W
Achilles
15,240
610
204
8
0
457,874
0
L
Danzaburou
11,046
442
107
4
0
372,263
0
W
Skadi
10,868
435
101
4
0
397,346
0
L
Fenrir
10,350
414
38
2
0
493,114
1
W
Ares
11,372
455
36
1
0
456,632
0
L
Mercury
12,804
512
150
6
0
483,817
0
L
Osiris
7,271
291
18
1
0
73,269
0
L
Zeus
11,902
476
169
7
0
400,288
3
W
Kali
13,014
521
146
6
0
465,845
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role